Patch NotesPC

Fellowship Season 3 Part 3 leans hard into tank reworks

Helena, Meiko, Xavian, and Mara each gained new talents, stat changes, and legendary item swaps in the latest Early Access notes.

Fellowship’s Early Access Season 3 Part 3 patch notes were published on June 21, 2026, and this section focused on hero tuning. Helena, Meiko, Xavian, and Mara each received a spread of class changes, talent swaps, and legendary item updates, with tanks getting the heaviest pass.

Patch Notes

The broadest change here was the tank rework. Helena, Meiko, and Xavian all saw survivability and threat changes, while Mara leaned further into poison, bleed, and combo-point pressure.

All Heroes

  • +1 Maximum Talent Points
    All Heroes can now unlock a maximum of 14 Talent Points (was 13).
  • Rising Spirits (New)
    Spirit Refunds provided by your Spirit Stat now grant [Rising Spirits], increasing Strength/Intellect/Agility by 5% for 10 seconds, stacking up to 5 times. Each time you gain a stack beyond the 1st stack, the remaining duration of [Rising Spirits] is increased by 2 seconds.
  • PPM At-start-of-Dungeon adjustment
    We have updated the logic for “Procs Per Minute” (PPM) in the game, so that all such effects more reliably will trigger on the first pull of a Dungeon.
  • Armor and Health Adjustments
    The Armor and Health Scaling of heroes have been adjusted to reduce the difference in general survivability between Cloth Casters and Mail Melee heroes. More Details can be found in each of the Heroes’ patch sections.

Helena

Core Mechanics and Abilities

  • [Shield Throw] now generates [Toughness] based on the damage it deals.
  • [Shockwave] now generates 25% [Toughness]
  • [Charge] no longer has a minimum range.
  • [Charge] is off the Global Cooldown.
  • [Charge] no longer has [Veteran of War]. This has been moved to [Hold the Line].
  • [Sweeping Strike] now grants [Blood Rally] to Helena, causing her to heal for 5% of her maximum health every 1 second for 6 seconds.
  • The [Empowered Shield Slams] from your [Hold The Line] ability or [Sword & Board] talent still stack with multiple applications, but is now limited to add a maximum of 50% additional absorb value beyond the normal Absorb value per application, and is hard limited to never stack beyond double the normal Absorb value.
  • [Shields Up] [Toughness] generation has been reduced to 30%, to compensate for the new [Toughness] generation on [Shockwave] and [Shield Throw].
  • [Grand Melee] cooldown has been increased to 150 seconds (was 120 seconds).
  • [Taunt] range has been increased by 33.34%.
  • The angle at which enemies gain 100% critical strike chance against heroes when attacking them from behind has been reduced to 100 (was 180).

Talents

  • The Best Defense (2 Points)
    Each time you Block an attack with your shield, you have a chance to reset the cooldown of [Shield Throw] and cause your next [Shield Throw] within 12 seconds to deal 20% increased damage. (2.0 PPM)
  • Shield Mastery (2 Points)
    The cooldown of your [Shields Up] and [Shield Throw] abilities are reduced relative to the amount of damage you mitigate with [Toughness].
  • Sword & Board (2 Points)
    Your [Power Strike] has a 50% chance to instantly replenish 1 charge of [Shield Slam] and grant you [Empowered Shield Slam] for 12 seconds, causing your next [Shield Slam] to apply an absorb on you.
  • Lingering Rush (1 Point)
    Your [Sweeping Strike’s] [Blood Rally] lasts an additional 6 seconds, but its healing is reduced to 4% of your maximum health every 1 second.
  • Guarded Veteran (1 Point)
    Your Block chance is increased by +5%.
    You gain another +5% Block chance while [Shields Up] is active.
  • Punishing Strikes (1 Point)
    Your successful Blocks have a 6% chance to grant you 2 stacks of [Punishing Strikes].
    [Punishing Strikes] causes your next [Measured Strike] to deal 100% increased damage and have 100% increased [Veteran of War] effect.
  • Aftershock (2 Point)
    Enemies that take damage from your [Shockwave] ability take 30% more damage from you for 5 seconds.
  • Sharpened Blade (2 Points)
    Enemies afflicted by your [Sweeping Strike’s] bleed have 20% reduced attack speed and your [Power Strike] deals 200% more damage to them.
  • Unscarred Soul (2 Points)
    The absorb shield from your [Empowered Shield Slams] takes 20% reduced damage and enemies that attack you while it is active take 50% Strength physical damage.
  • High Command (1 Point)
    Your [Hold the Line] cooldown is reduced by 6 seconds each time you use [Shields Up]
  • Defiance (1 Point)
    When you are below 80% health, you gain +5% Block chance and 20% increased healing taken.
  • Skull Crusher (1 Point)
    Your [Shield Throw] has +20% additional Critical Strike chance and deals 100% increased damage to the first target it hits.
  • Second Wind (3 Points)
    When your [Toughness] has reduced an amount of damage equal to 30% of your maximum health, you gain 20% increased Strength for 8 seconds.
  • Martial Command (3 Points)
    While [Siegebreaker] is active, you deal 25% more damage and 50% your damage reduction from [Toughness] is shared with all allies.
    Your Spirit is increased by +5% and each time you use your [Shield Throw] ability you generate 2 Spirit Points.
  • Gleaming Shield (3 Points)
    Each time you use [Shield Throw], [Shield Slam], [Shockwave], and [Shields Up] you gain 3.0% increased armor for 3 seconds, stacking up to 10 times. Upon expiration, 1 stack is lost.
    Your [Shield Slam] deals additional damage to all targets hit equal to 10% of your total Armor value.
  • Front Line Defender (1 Point)
    Your [Toughness] reduces damage taken by an additional +5% on each [Toughness] tier.
  • Master of War (1 Point)
    Each time you Block an attack, the cooldown of [Grand Melee] is reduced by 0.2 seconds.
  • Greater Shockwave (1 Point)
    Your [Shockwave] grants an additional 10% [Toughness] and deals up to 30% increased damage based on how much [Toughness] you have.

Talents Change Log

  • [Sword & Board] – 2 Talent Points
    • The chance for [Power Strike] to grant you [Empowered Shield Slam] has been increased to 50% (was 1.0 PPM).
  • NEW: [Lingering Rush] – 1 Talent Point
    • Your [Sweeping Strike’s] [Blood Rally] lasts an additional 6 seconds, but its healing is reduced to 4% of your maximum health every 1 second.
  • [Guarded Veteran] – 1 Talent Point
    • Your Block Chance is increased by +5% (was +10%).
    • ADDED: You gain another +5% Block Chance while [Shields Up] is active.
  • [Punishing Strikes] – 1 Talent Point
    • Your Successful Blocks have a 6% chance to grant you 2 stacks of [Punishing Strikes]. [Punishing Strikes] causes your next [Measured Strike] to deal 100% increased damage and have 100% increased [Veteran of War] effect.
  • NEW: [Defiance] – 1 Talent Point
    • When you are below 80% health, you gain +5% Block Chance and 20% increased Healing taken.
  • [Martial Command] – 3 Talent Points
    • While [Siegebreaker] is active you deal 25% more damage and 50% of your damage reduction from [Toughness] is shared with all allies.
    • Each time you use [Shield Throw] you generate 2 Spirit Points
    • ADDED: Your Spirit is increased by +5%.
  • [Gleaming Shield] – 3 Talent Points
    • Each time you use [Shield Throw], [Shield Slam], [Shockwave], and [Shields Up], you gain 3% increased Armor for 3 seconds, stacking up to 10 times. Upon expiration, 1 stack is lost. Your [Shield Slam] deals additional damage to all targets hit equal to 10% of your total Armor value.
  • [Front Line Defender] – 1 Talent Point
    • Your [Toughness] reduces damage taken by an additional +5% on each [Toughness] Tier.
  • [Master of War] – 1 Talent Point
    • Each time you Block an attack, the cooldown of [Grand Melee] is reduced by 0.2 seconds.
  • [Greater Shockwave] – 1 Talent Point
    • Your [Shockwave] grants an additional +10% [Toughness] and deals up to 30% increased damage based on how much [Toughness] you have.
  • [Reinforced Steel] – 1 Talent Point
    • Has been removed.
  • [Magic Ward] – 1 Talent Point
    • Has been removed.

Legendaries

  • [Warboots Of The Blackened Vanguard]
    • Moved to Wrist slot
    • Renamed to [Bindings Of The Blackened Vanguard]
  • [Masochistic Razor Necklace]
    • moved to Ring slot
    • Renamed to [Masochistic Razor Loop]
  • [Linked Heavy Metal Cloak]
    • Unchanged.

Meiko

Core Mechanics and Abilities

  • Meiko’s [Spirited Vortex] no longer deals damage to enemies while Meiko is invisible.
  • Meiko’s Base Health and Health Scaling from Stamina has been increased substantially.
  • [Stone Shield] now soaks 35% of damage you take (was 25%).
  • [Stone Shield’s] health was increased by 40%.
  • Fixed a bug causing [Twin Souls: Bulwark] to reset enemies sometimes, causing them to restore full health mid combat.
  • Fixed a bug causing [Twin Souls: Bulwark] to sometimes cause a boss to only target Meiko and the Sibling of Earth with abilities.
  • [Stone Stomp] can now hit up to 40 targets (was 20).
  • The angle at which enemies gain 100% critical strike chance against heroes when attacking them from behind has been reduced to 100 (was 180).

Talents

  • Resonance of Earth (2 Points)
    When you activate [Stone Shield] you take 10% reduced damage for 8 seconds.
  • Stone Guard (2 Points)
    Any time you gain health from your self healing abilities, 10% of the healing amount also replenishes your [Stone Shield’s] health.
    When you have less than 3 stones active, fully replenishing a stone will add a new one to your active [Stone Shield].
  • Earthwell (2 Points)
    Each hit with [Earthfist Barrage] adds 1 stack to your [Serenity] ability.
    [Serenity] now prevents your [Stone Shield] from losing health for 0.1 seconds per stack of [Serenity] consumed.
  • Perfect Storm (1 Point)
    Your [Lashing Stormkick] has a 50% chance to deal damage an additional time for 60% of the initial hit.
  • Will of Stone (1 Point)
    Your [Shatter Earth] now also activates your [Spirited Strikes] and [Spirited Vortex] buffs.
  • Whipping Apex (1 Point)
    When your [Lasing Stormkick] consumes a [Stormfall], it adds 1 stack to your [Serenity] ability per target hit, up to a maximum of 5 stacks per [Lashing Stormkick].
  • Debilitating Vortex (2 Point)
    Enemies hit by [Spirited Vortex] have 20% reduced attack speed for 5 seconds.
  • Guardian’t Fluidity (2 Points)
    Your [Finishing Moves] reduce the cooldown of your [Stone Shield] by 1 second.
  • Harsh Winds (2 Points)
    Your [Spirited Vortex] deals 20% more damage.
    Each time you perform a finisher ability while [Spirited Vortex] is active it grants you +20% dodge chance, stacking up to 3 times.
    All stacks of the [Harsh Winds] are consumed upon successfully dodging an attack.
  • Slipstream (1 Point)
    You Start each Dungeon with 50 Spirit Points.
    Each time you use [Gust] you release a burst of winds at your starting location, causing all enemies within a 750 radius to have 50% reduced movement speed for 6 seconds.
  • Earthbourne (1 Point)
    Each cast of [Shatter Earth] reduces the cooldown of [Twin Souls: Bulwark] by 20%.
  • Harmonic Residual (1 Point)
    While your [Twin Souls: Bulwark] is on cooldown your [Stone Shield] is reinforced, causing it to diminish by 85% of the normal value when soaking damage.
  • Warden of the Temple (3 Points)
    Each time you consume [Earthfall] or [Stormfall], you gain 1 stack of [Warden of the temple]. At 3 stacks, your next [Palm Finisher] is enhanced.
    [Double Palm Strike] deals 300% increased damage and grants 25 [Serenity] charges.
    [Spirited Vortex]: deals 50% increased damage and its Dodge Bonus is increased to 30%.
  • Shattering Obelisk (3 Points)
    The [Sibling of Earth] created by your [Twin Souls: Bulwark] ability has 50% increased health and duration.
    The [Sibling of Earth] accumulates 15% of all damage it takes and pulses it out to nearby enemies up to 3 times, when reaching 65% health, 35% health, and finally upon being destroyed.
    If [Sibling of Earth] expires due to its duration, it deals 15% of any remaining health it has.
  • Forbidden Technique (3 Points)
    Your [Double Palm Strike] finisher applies [Forbidden Technique] to the target for 30 seconds.
    [Forbidden Technique] accumulates 18% of all hero damage you deal to the target.
    The accumulated damage erupts onto the target and nearby enemies every 6 seconds, or if the enemy dies while the effect is active.
    Each strike from your [Earthfist Barrage] adds 1 stack to the effect, up to 50 stacks. Each time [Forbidden Technique] erupts, you are granted 1.2% damage reduction for each stack consumed, for 18 seconds.
  • Peacefield (1 Point)
    Your [Serenity] applies [Peacefield] on you, healing you for 45% of the initial heal’s value over 9 seconds.
  • Rumbling Stone (1 Point)
    Your [Earth Abilities] deal 20% more damage.
  • Conclusive Strikes (1 Point)
    Your [Finishers] deal 10% more damage.

Talents Change Log

  • [Resonance of Earth] – 2 Talent Points
    • When you activate Stone Shield you take 10% reduced damage (was 20%) for 8 seconds.
    • Compensation for the baseline increase to [Stone Shield’s] health and damage reduction
  • [Stone Guard] – 2 Talent Points
    • Moved from row six to row one, is now a 2 points talent (was 1 point talent).
    • ADDED: When you have less than 3 stones active, fully replenishing a Stone will add a new one to your active Stone Shield.
  • [Perfect Storm] – 1 Talent Points (was 2)
    • Moved from row one to row two, is now a 1 point talent.
  • [Whipping Apex] – 1 Talent Point (was 2)
    • Moved from row three to row two, is now a 1 point talent.
  • [Harsh Winds] – 2 Talent Points (was 1)
    • Moved from row two to row three, is now a 2 point talent.
  • [Slipstream] – 1 Talent Point
    • ADDED: You Start each Dungeon with 50 Spirit Points.
  • [Earthbourne] – 1 Talent Point (was 3)
    • Moved from row five to row four, is now a 1 point talent.
    • Each cast of [Shatter Earth] reduces the cooldown of [Twin Souls: Bulwark] by 20% (was 30%).
  • NEW: [Harmonic Residual] – 1 Talent Point
    • While your [Twin Souls: Bulwark] is on cooldown your [Stone Shield] is reinforced, causing it to diminish by 85% of the normal value when soaking damage.
  • NEW: [Shattering Obelisk] – 3 Talent Points
    • The [Sibling of Earth] created by your [Twin Souls: Bulwark] ability has 50% increased health and duration.
    • The [Sibling of Earth] accumulates 15% of all damage it takes and pulses it out to nearby enemies up to 3 times, when reaching 65% Health, 35% Health, and finally upon being destroyed.
    • If [Sibling of Earth] expires due to its duration, it deals 15% of any remaining health it has.
  • [Forbidden Technique] – 3 Talent Points
    • Your [Double Palm Strike] finisher applies [Forbidden Technique] to the target for 30 seconds (was 15 seconds).
    • ADDED: Each strike from your [Earthfist Barrage] to a target afflicted by [Forbidden Technique] adds 1 stack to the effect, up to 50 stack.
    • Each time [Forbidden Technique] erupts, all additional stacks are consumed and you are granted 1.2% Damage Reduction for each stack consumed for 18 seconds.
  • [Peacefield] – 1 Talent Point
    • Your [Serenity] applies [Peacefield] on you, healing you for 45% (was 30%) of the initial heal’s value over 9 seconds.
  • [Rumbling Stone] – 1 Talent Point
    • Moved from row two to row six.
  • [Thundering Kicks] – 1 Talent Point
    • Has been removed.
  • [Magic Ward] – 1 Talent Point
    • Has been removed.

Legendaries

  • [Boots of Everlasting Spirit ]
    • Moved to Wrist Slot
    • Renamed to [Bracers of Everlasting Spirit]
    • Your Serenity grants you Everlasting Spirit for 9 seconds, reducing all damage you take by 0.40% per stack (was 0.7%) of Serenity consumed.
    • When Everlasting Spirit Expires, you release a pulse of energy onto all enemies around you, dealing 35% Agility damage (was 25%).
    • An additional 10% Agility damage (was 7.5%) is added for each stack of Serenity that was consumed.
  • REMOVED: [Shattering Obelisk Drape]
  • NEW: [Drape of the Earthen Spirits]
    • Once the [Sibling of Earth] created by your [Twin Souls: Bulwark] expires or is destroyed, you gain [Earthen Skin] for 60 seconds, granting you 80% more Armor.
    • Your Stone Shield and Shatter Earth deal 20% more damage.
  • [Necklace of Tectonic Impact]
    • Moved to Wrist slot
    • Renamed to [Ring of Tectonic Impact]
    • No longer consumes an additional charge of Earthfall and does 35% more damage (was 60%).

Xavian

Core Mechanics and Abilities

  • First, a brief comment on Season 2.
    • A major contributor to why Xavian was strong during Season 2 was because he had the best synergy with Aeona who, with her Season 2 version of Stagger mechanics, was much more powerful than intended. Aeona has now been updated, while keeping her core gameplay intact, to make sure she is at an even level with Vigour and Sylvie. As such, Xavian is now more even with Helena and Meiko.
    • In addition to this, all Tank damage has been tuned for Season 3 as well to ensure all 3 Tanks have ways to deal more damage if they should choose to, but again, more evenly balanced between them.
  • [Solar Shield] absorb has been increased by 20%.
  • Xavian’s Mana Regeneration is now increased by a percentage equal to his Spirit%.
  • [Brilliant Flash] now also has a chance equal to Spirit% to trigger a [Spirit Refund].
    • [Spirit Refunds] triggered by [Brilliant Flash] always grants 50 Mana.
    • [Brilliant Flash] remains as it has, without a mana cost.
  • [Ruptured Earth] can now hit a maximum of 40 targets (was 20).
  • The angle at which enemies gain 100% critical strike chance against heroes when attacking them from behind has been reduced to 100 (was 180).

Talents

  • Sun’s Touch (2 Points)
    Your [Brilliant Flash] applies [Sun’s Touch] to the target, causing an additional 30% of the damage or 30% of the healing to be dealt over 12 seconds.
    Additional [Brilliant Flash] damage or healing is accumulated into any already existing [Sun’s Touch] on the target.
  • Grand Halo (2 Points)
    Your [Shining Halo] deals 25% increased damage and its duration is increased by 6 seconds.
  • Solar Burn (2 Points)
    The main target of [Solar Blades] is afflicted by [Sunburn], dealing 100% of the initial damage over 9 seconds.
    [Sunburn] causes the enemy to deal 10% reduced damage to you for the duration.
  • Tempered Descent (1 Point)
    Your [Sky Crash] increases your Movement Speed by 20% and your Armor by 40% for 8 seconds.
  • Light’s Oath (1 Point)
    Your [Omnistrike] and [Solar Blades] abilities grant you 1 stack of [Light’s Oath] for 30 seconds, stacking up to 8 times.
    When you have 8 stacks of [Light’s Oath], your next [Shining Halo] deals +100% increased damage.
  • Rising Sun (1 Point)
    Your [Omnistrike] has a 50% chance to reset the cooldown of your [Solar Blades] ability.
  • Imposing Presence (2 Point)
    Enemies standing in [Shining Halo] have 20% reduced Attack Speed and 35% reduced Movement Speed.
  • Celestial Favor (2 Points)
    Your [Omega Reprieval] cooldown is reduced by 3 seconds each time you cast [Brilliant Flash].
  • Gleaming Strikes (2 Points)
    Your [Sun Strike] applies 2 stacks of [Sunstruck] to the target.
    Your [Omnistrike] deals 25% more damage to all enemies for every stack of [Sunstruck] it consumes.
  • Sun’s Verdict (1 Point)
    Your [Brilliant Flare] and [Brilliant Flash] have a 15% chance to grant you [Sun’s Verdict] for 12 seconds.
    Your next [Sun Strike] resets the cooldown of your [Blinding Slash] ability and causes your target and all enemies near it to be hit by sun beams from above, dealing 115% Strength damage to each of them.
  • Magic Ward (1 Point)
    When you cast [Solar Shield] on yourself it grants you [Magic Ward], reducing all Magic Damage taken by 30% for 4 seconds.
  • Hallowed Shield (1 Point)
    Each time you successfully Parry an attack you are granted 1 stack of [Solar Vanguard] for 30 seconds.
    [Solar Vanguard] increases the power of your next [Solar Shield] by 1% per stack. Stacks up to 30 times.
    [Solar Shield] consumes all stacks of [Solar Vanguard].
  • Vanguard of Vengeance (3 Points)
    Each time you Parry an attack you automatically [Counter-Attack] that enemy for 116% Strength physical damage and gain 0.5% Mana.
    Each successful Parry also grants you 1 stack of [Vanguard of Vengeance] for 20 seconds, stacking up to 20 times. Each stack grants you +0.5% Spirit.
    Your Parry chance is increased by 10%.
  • Invictus (3 Points)
    Your [Solar Shield] gains additional benefits from your secondary stats.
    Critical Strike chance: deal damage to all nearby enemies equal to 1% of the maximum absorb value for every 1% Critical Strike chance you have.
    Haste: While [Solar Shield] is active on anyone, you gain 1% Cooldown Acceleration for every 3% Haste you have.
    Expertise: While [Solar Shield] is active, the target’s Armor is increased by an amount equal to your Expertise.
    Spirit: Your [Solar Shield] ability cooldown is reduced by 2 seconds each time you trigger a [Spirit Refund].
  • Golden Hour (3 Points)
    Your [Brilliant flash] deals 50% more damage.
    Each time you use an [Offensive Ability] you have a 6% chance to instantly reset the cooldown of [Omnistrike] and cause your next [Omnistrike] within 12 seconds to grant you 1 stack of [Omega Reprieval].
  • Zenith Technique (1 Point)
    While your [Shining Halo] is active, your [Sky Crash] replaces it at the destination and extends its duration by 6 seconds.
  • Healing Halo (1 Point)
    Your [Shining Halo] heals one ally standing in its radius for 20% of the total damage it dealt each tick. The healing prefers the ally with lowest health.
  • Shifting Spectrum (1 Point)
    While at 40% health or below, you take 20% reduced damage.

Talents Change Log

  • [Sun’s Touch] – 2 Talent Points
    • Your [Brilliant Flash] applies [Sun’s Touch] to the target, causing an additional 30% of the damage (was 40%) or 30% of the healing (was 40%) to be dealt over 12 seconds.
  • [Rising Sun] – 1 Talent Point
    • Your [Omnistrike] has a 50% (was 30%) chance to reset the cooldown of your [Solar Blades] ability.
  • [Gleaming Strikes] – 2 Talent Points
    • Your [Omnistrike] deals 25% more damage (was 5%) to all enemies for every stack of [Sunstruck] it consumes.
  • [Sun’s Verdict] – 1 Talent Point
    • Damage of [Sun’s Verdict] does not gain bonuses from talents that apply to [Sun Strike]. Damage has been reduced from 168% to 115% Strength magic damage.
  • NEW: [Magic Ward] – 1 Talent Point
    • When you cast [Solar Shield] on yourself, it grants you [Magic Ward], reducing all Magic Damage taken by 30% for 4 seconds. (1 Talent Point)
  • [Vanguard of Vengeance] – 3 Talent Points
    • [Counter-Attack] damage has been reduced from 137% to 116%
  • [Invictus] – 3 Talent Points
    • Critical Strike: Damage bonus increased to 1% for every 1% Critical Strike you have (was 1% for every 2% Critical Strike).
    • Haste: Cooldown Acceleration has been reduced to 1% for every 3% Haste (was 1% for every 2% Haste)
    • Spirit: [Solar Shield] cooldown reduction has been reduced to 2 seconds each time you trigger a [Spirit Refund] (was 3 seconds).
  • [Golden Hour] – Your Brilliant Flash deals 50% more damage (was 60%).
  • [Healing Halo] – Healing reduced to 20% (was 40%)

Legendaries

  • [Runed Amulet of the Horizon]
    • Moved to Wrist Slot
    • Renamed to [Runed Loop of the Horizon]
  • [Sandworn Sabatons Of The Fortress]
    • Moved to Wrist Slot
    • Renamed to [Sandworn Bands of the Fortress]
    • The free [Solar Shield] can now occur once every 30 seconds (was once every 5 minutes).
  • [Gilded Cloak of The Sunlit Kingdom]
    • Unchanged.

Mara

Core Mechanics and Abilities

  • Mara’s Health Scaling from Stamina has been increased by approximately 1%.
  • Energy Regen has been increased by 50% baseline.
  • Energy Bonus Regen from [Seething Poison] reduced to 20%.
  • Mara’s has a new passive effect, [Creeping Death] on Hemorrhaging Strike, Caustic Poison, Seething Poison, Volatile Poison, and Corrosive Spill – causing their [Poison] and [Bleed] damage to be increased by an amount equal to Mara’s current Haste%.
  • Due to performance issues on large pulls, [Volatile Poison] no longer causes all the poisons to deal area damage to surrounding enemies. [Volatile Poison] still has a large damage eruption at the end, but it only deals damage to each target individually. [Volatile Poison] damage was increased substantially to compensate.
  • Reflect Damage no longer breaks Mara out of [Stealth].

Talents

  • Red Ledger (2 Points)
    When your [Hemorrhaging Strike Bleed] is applied to an enemy you gain +5% Critical Strike chance.
    You gain an additional +1% Critical Strike chance for every additional enemy that has your [Hemorrhaging Strike Bleed] applied, up to a maximum total of +10% Critical Strike chance.
  • Corrosive Spill (2 Points)
    Each Combo Point you spend has a 3% chance to cause you to coat the ground in front of you with a [Corrosive Spill] for 3 seconds.
    Enemies that stand in the [Corrosive Spill] take 158% Agility poison damage every 1.5 seconds.
    [Creeping Death]: Corrosive Spill deals 1% increased poison damage for every 1% Haste you have.
  • Assassin’s Guile (2 Points)
    After attacking from [Stealth], you gain [Assassin’s Guile] for 5 seconds, causing your [Queen’s Fang] & [Arachnid Assault] to deal 40% more damage.
  • Bloodrush (1 Point)
    Your [Hemorrhaging Strike Bleed] ticks 20% faster.
  • Venomous Delight (1 Point)
    Each time you deal [Poison Damage] to an enemy, you have a 10% chance to generate 10 Energy.
  • Efficient Killer (1 Point)
    Each Combo Point you spend causes you to generate 1 Energy.
  • Gushing Blood (2 Point)
    While [Maiden of Death] is active, your [Hemorrhaging Strike] applies its bleed to up to 4 additional enemies.
    Your [Hemorrhaging Strike Bleed] deals 50% more damage to enemies that are afflicted by your [Seething Poison].
  • Feed the Queen (2 Points)
    Each time your [Skittering Blades] deals damage you are granted [Feed the Queen], causing the next [Queen’s Fang] you perform to deal 10% more damage per stack.
    [Feed the Queen] stacks up to 6 times.
  • Deadly Scheme (2 Points)
    For every 5 Energy you spend you gain 1 stack of [Deadly Scheme]. At 40 stacks it activates for 12 seconds, causing your next [Queen’s Fang] or [Arachnid Assault] to have +100% Critical Strike chance.
    Note: Mara has 200 max Energy baseline.
  • Macabre Stratagem (1 Point)
    Your [Final Stratagem] ability is replaced by [Macabre Stratagem].
    Upon use, [Macabre Stratagem] grants you 10 seconds of [Matriarch Macabre].
    If used while [Matriarch Macabre] is already active, its duration is extended by 10 seconds.
  • Maiden’s Doom (1 Point)
    When you deal damage to enemies with 30% or less health, the damage bonus of [Maiden of Death] is increased to 40%.
  • Seething Burst (1 Point)
    Each time your [Seething Burst] deals damage to an enemy, it has a 20% chance to erupt, dealing 150% Agility [Poison Damage] to all nearby enemies.
  • Hemotoxin (3 Points)
    When your [Queen’s Fang] or [Arachnid Assault] deals direct damage to an enemy that has both one of your [Poisons] and [Bleed] active on them, you instantly deal additional poison damage to them.
    Per Combo Point spent, [Queen’s Fang] deals damage equal to 0.6 seconds of the active [Hemorrhaging Strike’s Bleed].
    Per Combo Point spent, [Arachnid Assault] deals damage equal to 0.3 seconds of the active [Hemorrhaging Strike’s Bleed].
  • Sinner’s Pride (3 Points)
    Each Combo Point you spend reduces the cooldown of your [Maiden of Death] ability by 0.6 seconds.
  • Malevolence (3 Points)
    Your [Queen’s Fang] and [Arachnid Assault] abilities grant you 1 stack of [Malevolence: Arachnid Assault] or 1 stack of [Arachnid Assault: Queen’s Fang] respectively, for 20 seconds.
    Malevolence increases the damage of the matching ability by 100%.
    Each [Malevolence] buff type stacks up to 2 times.
  • Arachnid Onslaught (1 Point)
    Your [Arachnid Assault] deals 20% more damage against enemies that have your [Hemorrhaging Strike Bleed] active.
  • Caustic Wounds (1 Point)
    Your [Backstab] has a 30% chance to apply [Caustic Poison] outside of [Stealth] if the target has [Hemorrhaging Strike’s Bleed] active on them.
  • Puncture (1 Point)
    Your [Widow’s Bite] has +100% increased Critical Strike chance.

Talents Change Log

  • [Red Ledger] – 2 Talent Points
    • When your Hemorrhaging Strike bleed is applied to an enemy you gain +5% Critical Strike chance (was +10% Haste). You gain an additional +1% Critical Strike chance (was +2% Haste) for every additional enemy that has your Hemorrhaging Strike bleed applied, up to a maximum total of +10% Critical Strike chance (+20% Haste).
  • [Corrosive Spill] – 2 Talent Points
    • Increased poison damage to 158% (was 90%) Agility. ADDED: Corrosive Spill deals 1% increased Poison damage for every 1% Haste you have.
  • [Feed the Queen] – 2 Talent Points
    • [Shadowy Clones] no longer interact with [Feed the Queen]
  • [Deadly Scheme] – 2 Points
    • Has been changed to every 5 Energy you spend (Was every 10 Energy you gain) you gain 1 stack. And at 40 Stacks (was 20 stacks) your next [Queen’s Fang] or [Arachnid Assault] has +100% Critical Strike chance.
    • Note: Same frequency and power – more granularity, to be able to show the correct number of stacks when spending 35 with [Skittering Blades] and 45 energy with [Arachnid Assault].
  • NEW: [Macabre Stratagem] – 1 Talent Point
    • Your [Final Stratagem] is replaced by [Macabre Stratagem].
    • Upon use, [Macabre Stratagem] grants you 10 seconds of [Matriarch Macabre].
    • If used while [Matriarch Macabre] is already active, its duration is extended by 10 seconds.
  • [Maiden’s Doom] – 1 Talent Point
    • Fixed a tooltip error that was stating the effect triggered on enemies below 35% health, when it has always been triggering on enemies below 30% health.
  • [Veil of Shadows] – 1 Talent Point
    • Has been removed.
  • NEW: [Seething Burst] – 1 Talent Point
    • Each time your Seething Poison deals damage to an enemy, it has a 20% chance to erupt, dealing 150% Agility poison damage to all nearby enemies.
  • [Magic Ward] – 1 Talent Point
    • Has been removed.
  • REDESIGNED: [Hemotoxin] – 3 Talent Points
    • When your [Queen’s Fang] or [Arachnid Assault] deals direct damage to an enemy that has both one of your [Poisons] and [Bleed] active on them, you instantly deal additional poison damage to them.
    • Per Combo Point spent, [Queen’s Fang] deals damage equal to 0.6 seconds of the active [Hemorrhaging Strike’s Bleed].
    • Per Combo Point spent, [Arachnid Assault] deals damage equal to 0.3 seconds of the active [Hemorrhaging Strike’s Bleed].
  • [Spirited Fortitude] – 1 Talent Points
    • Has been removed.
  • NEW: [Caustic Wounds] – 1 Talent Points
    • Your [Backstab] has a 30% chance to apply [Caustic Poison] outside of [Stealth] if the target has [Hemorrhaging Strike’s Bleed] active on them.

Legendaries

  • [Treads of Vexira’s Prey]
    • Moved to Wrist Slot
    • Renamed to [Wristbands of Vexira’s Prey]
    • The initial damage accumulated as poison damage has been reduced to 25% (was 40%).
  • [Stalker’s Crimson Chain]
    • Moved to Ring Slot
    • Renamed to [Stalker’s Crimson Loop]
  • [Assassin’s Shadow-Lined Cape]
    • Chance to summon a [Shadowy Clone] has had its tooltip fixed to show the correct 15% chance to trigger (was showing 16%)
    • The [Shadowy Clone] deals 50% (was 100%) of a 6 Combo Point [Queen’s Fang].

Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram.

Source: Steam

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button