Fellowship’s Season 3 notes give Tariq a major rebuild in part 4
This chapter of the Early Access Season 3 update covers Tariq, Rime, Elarion, and Ardeos, and the full changelog was split across several Steam posts because of the size of the patch.

Fellowship keeps its Early Access Season 3 rollout moving, and part 4 is the kind of balance pass that changes how a few heroes actually play. Tariq gets the biggest rewrite in this slice of the update, while Rime and Ardeos pick up more power in core stats and talents. Elarion also gets a targeted round of tuning, with several cooldowns, resource interactions, and talent paths adjusted.
The studio said the season update was too large for a single Steam post, so this chapter sits alongside the earlier and later parts of the same patch cycle.
Patch Notes
Tariq
Major rework
- Tariq no longer used Swing Timer for the time being.
- His difficulty rating on the Hero Select screen dropped to 2 stars from 4.
- Mail Armor provided about 16% less Armor.
- His Max Range increased by 10%.
- Fury no longer came from taking damage or dealing damage. Instead, it was granted as a flat amount on each ability baseline.
- Many of Tariq’s abilities had their damage adjusted because the hero changed so much in this update.
- [Heavy Strike] became an 8 second cooldown ability that dealt heavy single-target damage and splashed 20% of that strike to nearby enemies. During [Thunder call], it also shocked nearby enemies for 35% of the single-target strike’s power.
- [Heavy Strike] now triggered and respected the Global Cooldown and generated 12 Fury.
- [Wild Swing] now generated 3 Fury.
- [Face Breaker] always dealt 50% of its initial hit damage to enemies near the target, triggered and respected the Global Cooldown, and generated 7 Fury.
- [Skull Crusher] had its Fury cost lowered to 25 from 50 and used a shorter 1 second Global Cooldown.
- [Hammer Storm] became a 1.5 second channeled ability that hit 3 times over its duration and dealt 35% more damage with each consecutive spin while channeling.
- [Chain Lightning] generated 1.2 Fury per hit.
- [Leap Smash] dealt much less damage and no longer generated Fury.
- [Intimidate] now caused up to 40 nearby enemies to cower in place for 12 seconds, no longer made enemies run around in fear, broke if an enemy under its effect took damage equal to 3000% Strength, and had its cooldown reduced to 90 seconds from 120.
- [Culling Strike] came off the Global Cooldown and now consumed up to 10 Fury, down from 20, to raise its damage by up to 400%.
Talent and legendary changes
- New talents such as Left Hand Path, Ride the Lightning, Square Hammer, The Motherload, Kill Em All, Ace of Spades, Schism, Pneuma, Sledgehammer, Far Beyond Driven, and Killing in the Name were added or redesigned around the new kit.
- Concatenation and Magic Ward were removed.
- Blood & Thunder, Bloodline, High Road, Ride the Lightning, and other existing talents were moved, retuned, or had their Fury, cooldown, or damage bonuses changed.
- Executioner’s Unsanitary Boots moved to the Wrist Slot and became Executioner’s Unsanitary Bands.
- Drape of the Slayer King now made enemies that took damage from Leap Smash take 15% more damage from Tariq for 4 seconds, down from 20% for 5 seconds.
- Bloodied Brass Pendant was removed.
- Loop of the Thundering Vortex was added, building stacks when Chain Lightning bounced and empowering the next Chain Lightning at 20 stacks.
Rime
Core tuning
- Rime’s Base Health increased by about 5.7%.
- Health scaling from Stamina increased by about 11.8%.
- Cloth Armor provided about 26.8% more Armor.
- [Winter’s Embrace] was added to Rime’s [Bursting Ice] baseline.
- [Frost Bolt] now generated 3 Anima baseline.
- The duration of [Ice Blitz] now extended by 0.1 seconds per [Frost Swallot] hit, baseline.
Talent and legendary changes
- Rime gained a batch of new talent paths built around [Ice Comet], [Freezing Torrent], [Glacial Blast], and [Flight of the Navir].
- New talents included Avalanche, Coalescing Frost, Glacial Assault, Cold Shower, Chilling Finesse, Burstbolter, Cascading Blitz, Harrowing Ice, Icy Flow, Bursting Swallows, Greater Glacial Blast, Navir’s Keeper, Icy Talons, Frostweaver’s Wrath, and Soulfrost Torrent.
- Tundra Guard, Magic Ward, and Spirited Fortitude were removed.
- Wisdom of the North now reduced cooldowns when Winter Orbs were spent or overflowed the cap.
- Eldrin Amulet of Undulating Spirits was removed and replaced by Eldrin Signet of Undulating Spirits.
- The new signet granted stacks from Winter’s Blessing, made the next Winter Orb spender trigger a Spirit Refund, and started each dungeon with 50 Spirit Points.
- Skandi’s Sabatons Of Endless Winter moved to the Wrist Slot and became Skandi’s Bands Of Endless Winter.
- Drakesblood Tapestry stayed unchanged.
Elarion
Core tuning
- A portion of Elarion’s power moved out of his base kit and into underperforming talents.
- Health scaling from Stamina increased by about 6.2%, while Base Health fell by about 1.5%.
- Mail Armor provided about 16% less Armor.
- [Spirit Refund] now applied 3 [Marks of Lunarlight] to the main target and 1 [Mark of Lunarlight] to up to 2 nearby enemies, down from 5, 2, and 2.
- The cooldown of [Lunarlight Mark] increased to 40 seconds.
- The cooldown of [Starfall Volley] increased to 40 seconds.
- A bug that sometimes granted the [Impending Heartseeker] cooldown reset without the buff was fixed.
- [Grapping Arrow] now had 2 charges baseline, and its cooldown increased to 120 seconds.
- [Event Horizon] now reduced [Starfall Volley] by 1.5 seconds per [Heartseeker Barrage] hit, up from 1 second.
Talent and legendary changes
- New or redesigned talent paths such as Focused Expanse, Piercing Seekers, Resurgent Winds, Deadly Focus, Fusillade, Skyward Munitions, Repeating Stars, Lunar Fury, Lethal Shots, Rising Moon, Striker’s Aim, Fervent Supremacy, Final Crescendo, Swift Reload, and Skylit Grace reshaped his ranged build options.
- Path of Twilight, Magic Ward, Spirited Fortitude, and The Weight of Gravity were removed.
- Resurgent Winds moved to the first row, became a 2-point talent, and now granted its bonus from offensive abilities and Lunarlight Mark.
- Lunarlight Affinity stopped consuming Lunarlight Mark stacks when triggering Lunarlight Salvo.
- Final Crescendo moved deeper in the tree, became a 3-point talent, and now keyed off every third [Highwind Arrow].
- Fervent Supremacy saw its cooldown reduction lowered to 10 seconds but its Multishot damage bonus raised to 50% while active.
- Skylit Grace moved to row six and now granted 120% Cooldown Acceleration to Skystrider’s Grace while Starfall Volley was active.
- Master Astronomer’s Sabatons became Master Astronomer’s Bracers in the Wrist Slot.
- Chain Of Starstriker’s Ascent became Signet Of Starstriker’s Ascent in the Ring Slot.
- Shimmering Silver Cape stayed unchanged.
Ardeos
Core tuning
- Ardeos’ DoTs from Fire Ball and Fire Frogs no longer scaled with Haste.
- Base Health rose by about 7% and Health Scaling from Stamina rose by about 10%.
- Cloth Armor provided about 26.8% more Armor.
- [Fire Frog], [Fire Ball], and [Infernal Wave] all dealt more damage.
- [Engulfing Flames] now had 2 charges baseline.
- [Detonate] now dealt 3.0 seconds worth of all DoT damage, up from 2.5 seconds.
- [Apocalypse] had its cooldown lowered to 45 seconds from 60 seconds.
Talent and legendary changes
- Ardeos picked up new talents such as Slow Burn, Frog Squad, Great Balls of Fire, Backdraft, Flare Up, Apocalyptic Surge, Agonizing Blaze, Fire Starter, Undying Flame, Cascading Inferno, Crash and Burn, Crackling Inferno, Rolling Flames, Pyrophobian Frenzy, Reign of Fire, Burning Initiative, Intensifying Inferno, and Spontaneous Combustion.
- Fiery Resilience, Magic Ward, and Spirited Fortitude were removed.
- Undying Flame moved its charge bonus into baseline and kept its duration bonus.
- Crash and Burn moved from row 2 to row 4 and now reduced Fire Ball’s cooldown by 0.05 seconds per Searing Blaze hit.
- Pyrophibian Frenzy now triggered from Hero Ability DoTs instead of only on critical strikes, while the crit trigger chance was lowered.
- Reign of Fire raised the next Fire Ball critical strike chance bonus to +200%.
- Burning Initiative started each Dungeon with 50 Spirit Points and 2 Burning Embers.
- Draconic Boots of the Devouring Flame moved to the Wrist Slot and became Draconic Bracers of the Devouring Flame.
- Equisite Flaming Toad Cloak pushed Fire Toad to 1000% of normal Fire Frog damage, up from 800%.
- Boomtastic Explosive Choker became Ring of Boomtastic Explosions, moved to the Ring Slot, reduced Apocalypse’s cooldown when Fire Ball was cast, and added extra burn damage plus 2 charges to Apocalypse.
Part 4 leans hard into class tuning, and Tariq in particular looks like a full rebuild rather than a small adjustment pass. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram.
Source: Steam
Fellowship
Developed by Chief Rebel

