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BULKHEAD plans a December break for the WARDOGS team after Early Access launch

CEO Joe Brammer suggested players spend the month with Grand Theft Auto VI while the studio takes time to recover.

BULKHEAD plans to give the entire WARDOGS team December off, pausing development of the tactical shooter after its Early Access launch. CEO Joe Brammer has a suggestion for players looking for something to do during the break: try Grand Theft Auto VI.

Speaking to Edge magazine, Brammer said, “Go play GTA 6, we need to detox.” He also said team members had taken on work outside their usual job descriptions as they pushed toward the game’s success.

WARDOGS entered Steam Early Access on September 10 after a beta that drew far more players than BULKHEAD had expected. It sold 1.25 million copies and passed 300,000 concurrent players after launch, then reached 2 million sales within five days. The studio also worked through server pressure, queue times and failed joins.

BULKHEAD is continuing to develop WARDOGS toward its 1.0 release. On October 21, the studio said it had begun tightening regional access and planned to lower the maximum server ping to 175, citing cheating concerns. A month away from development could leave new bug reports and balance complaints waiting for the team in January.

Brammer has discussed the workload before. To meet a June 2026 deadline, he said he asked staff to work two extra hours from Monday through Thursday for four weeks. He described the time as optional and said four employees opted out without consequences, while acknowledging that pressure within a close team could still make them uncomfortable.

He also said BULKHEAD had operated a four-day workweek for two years before launch deadlines prompted a return to five days, and that the studio wanted to bring the shorter week back.

What do you think of BULKHEAD’s plans for a December break? Follow us on X, Bluesky, YouTube, Instagram, Steam, Telegram for more on WARDOGS after its Early Access launch.

Wardogs

Wardogs is a first-person tactical multiplayer shooter built around large-scale combined-arms battles for up to 100 players. Three teams compete to control randomized objective zones across destructible battlefields, using infantry weapons, vehicles, logistics, fortifications, and proximity voice chat.

Players earn cash and XP through combat, support, transportation, and objective play, then spend persistent cash on custom loadouts, equipment, and vehicles across lives and matches.

  • Genre Shooter, Simulator, Tactical
  • Platforms Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
  • Perspective First person
  • Modes Multiplayer
  • Release September 10, 2026
  • Publisher Team17

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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