
WARDOGS Season 2 is scheduled for October 15, and Bulkhead’s new preview outlines a specific response to the game’s team imbalance. Blue’s poor record has been tied to map position and visibility, but the preview focuses its cash and XP bonuses on Lonestar.
Bulkhead CEO Joe Brammer has said Green wins most often, with Green and Red otherwise remaining fairly close since pre-alpha. Blue’s losses stand out, although players have reported losing streaks for every color. In a September 17 response, Brammer wrote, “We definitely have a balancing issue,” adding that “blue getting destroyed is definitely a problem with mixed reasons.” The three teams of 33 players compete over one Control Zone, so a persistent team gap can shape a match before the objective is settled.
We definitely have a balancing issue,
But it's green team who win most of the time, green and red are fairly even.. and that's been the same way since pre-alpha. But blue getting destroyed is definitely a problem with mixed reasons.
— Joe Brammer (@Brammflakes) September 17, 2026
Bulkhead has also pointed to more visible uniforms and spawn positioning as possible contributors to Blue’s lower win rate. Bakurani appears to be a particular problem, with matches often seeing Red overwhelm Blue while Green benefits from a defensive setup around two towers. Player sentiment may reinforce Blue’s losing reputation, though its effect on match results has not been quantified.
Brammer previously suggested that Blue’s nearest towers sitting on lower ground could be part of the problem, but said randomizing team spawns between matches was not being considered as a temporary fix.
We’re entering the first phase of @WARDOGS perfectly acceptable decline where people start to find issues with the balancing, or just disagree with design decisions. So, let’s start the next phase of development…
Now remember, we’re in charge here, we’re the ones with the…
— Joe Brammer (@Brammflakes) September 16, 2026
Bulkhead’s Season 2 preview now says all faction spawns on Bakurani will move, while Lonestar uniforms will be made less conspicuous. The cash and XP bonuses and teamplay multipliers are aimed at Lonestar, not described as a Blue-only boost. A separate 20% vendor discount will apply to any team trailing the team in second place by at least 40 points.
October 15 is 35 days after WARDOGS entered Steam Early Access on September 10, in line with Bulkhead’s earlier plan for Season 2 to arrive about a month after launch. Brammer said the team was already testing the season using first-week feedback and gameplay data. Some content cut to get the game into Early Access could return, and Season 3 content was also coming together.
The game sold 2 million copies within five days of launch, but early momentum has given way to closer scrutiny of its systems. Vehicles remain another area Bulkhead has said it wants to revisit, and the studio had asked players to identify the biggest issue they would change during Season 1.
Would moving the Bakurani spawns do enough to address Blue’s losses, or should uniform visibility be the higher priority? Follow the Season 2 balance changes on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Wardogs
Developed by Bulkhead






