Patch NotesPC

PEAK’s 2.01.a Patch Focuses on Frog Cooldowns and Run-Breaking Bugs

The balance pass also changes Infinite Stamina, fixes Ritual Dagger exploits, and adjusts level generation in THE CITADEL and GLOOM.

PEAK‘s Patch 2.01.a focuses on making the climb less punishing when frogs get involved. The new global cooldown means one Frog cannot grab a Scout immediately after another Frog has already grabbed them, while a change to Infinite Stamina cuts back the power of the Bugle of Friendship. The team outlined the changes in its official patch notes.

Infinite Stamina no longer fills the player’s stamina bar instantly when the buff begins. It still prevents stamina from decreasing and allows it to regenerate during actions such as climbing. Players can also continue stamina-based actions even when the bar looks empty, so the Bugle remains useful without giving it quite as much immediate power.

Several fixes address problems that could disrupt a run. The Ritual Dagger can no longer be used indefinitely, and using it to kill a player who placed a Checkpoint Flag should no longer break voice chat or character animations. The patch also works on level-generation issues, including floating obstacles in THE CITADEL and a Big Ghost spawn position in GLOOM that could lead to ambushes beneath the Citadel stairs.

Other changes cover Amulet badge rewards, trap interactions with Skeleton Scouts, the Glider’s stamina settings, and the Portable Stove’s cooking time. Players should also receive biome-completion achievements correctly after loading an autosave or reconnecting to an ongoing game. The team included four rope and chain changes that were missing from the previous patch notes, including a vertical boost when jumping away and a small stamina cost for magnet-ing from a distance.

PEAK Patch 2.01.a Notes

The balance changes affect Frog crowd control and the Bugle of Friendship, while the fixes cover hazards, map generation, traversal, cooking, anti-gravity, and achievement tracking.

BALANCE

  • Frogs now have a global cooldown where no other frog can grab you if you’ve recently been grabbed.
  • Nerfed Infinite Stamina across the board (specifically to target Bugle of Friendship). Gaining an infinite stamina buff will no longer immediately set your stamina to max. It will still prevent stamina from reducing and allow it to begin to regenerate like normal even while doing stamina-using actions like climbing. It will also let you do stamina-using actions even while your bar is visibly depleted. We know some people really like using the Bugle in its current state, but we feel that it’s just too good compared to basically all other Mystical items when you understand how to use the mechanics efficiently.

FIXES

  • Fixed issue where players would stay muffled after dying to a flytrap
  • Fixed an issue where the Ritual Dagger could be used indefinitely.
  • Fixed an issue where killing a player who had placed a Checkpoint Flag with the Ritual Dagger could break their voice chat and mess up their character animations.
  • Fixed an issue with the collision of the backpack-shaped rock in \[REDACTED].
  • Fixed an issue where the level generation in \[REDACTED] could soft-lock a run by placing a rock in the wrong place.
  • Improved level generation in THE CITADEL to prevent floating obstacles.
  • Picking up an Amulet (Scout’s Ambition, etc.) now properly awards the Esoterica Badge.
  • Skeleton Scouts are now affected by spiders, flytraps, and arrow traps. (Be especially careful around the arrow traps…)
  • Capped how far forward the Big Ghost can spawn in GLOOM, to prevent it from appearing inside the stairs to the Citadel and ambushing you from below.
  • Glider no longer ignores custom run and ascent level’s stamina usage modification.
  • Portable stove cooking time restored to 60 seconds. Oops!
  • Fixed an issue where you could be stuck with permanent anti-gravity if you exited an anti-gravity sphere in specific ways.
  • Fixed an issue where scouts would sometimes not get achievements for completing biomes after loading an auto-save or reconnecting to an ongoing game.

A NOTE FROM THE PREVIOUS PATCH

We forgot to include changes to rope and chain behavior in the previous patch notes. Apologies! We’ve also seen some complaints about these changes so far so we’ll take another look–but for now these are the changes currently in-game.

  • Jumping off a rope or chain will now properly give you a vertical boost.
  • Climbing a rope now costs sliiiiiiightly more stamina.
  • There is now a small stamina penalty for “magnet-ing” from far away to a rope or chain.
  • The chain you’re currently climbing is no longer prompted as an interactable when you’re on it.

Enjoy! /The PEAK Team

Which change will affect your next climb the most? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Peak

Peak is a cooperative climbing game for up to four players. After crash-landing on an unknown island, players take the role of scouts attempting to ascend the mountain at its center. The mountain is semi-procedurally generated and changes every 24 hours, featuring five distinct biomes with unique obstacles and enemies. Players manage stamina, collect climbing tools like ropes and pitons, and must work together to survive hazards while ascending.

  • Genre Platform, Adventure, Indie
  • Platforms PC (Microsoft Windows)
  • Perspective First person, Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release June 16, 2025
  • Publisher Landfall Games, Aggro Crab Games

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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