Patch NotesPC

Peak’s 0.65.a beta patch trims install size and smooths out a few rough spots

The update improves map seed randomness, changes autosave timing, and brings TornadoHell and BombBeetle back to the beta branch for now.

Peak’s beta branch got version 0.65.a on July 2, 2026, and this one is mostly about tightening things up before the update reaches the main game. Testers who want in can use the password playpeakbeta, then send bug reports to Beta Testing Reports or the Discord-adjacent channel.

The biggest changes are practical ones. The patch shrinks install size a bit, improves map seed randomization, changes when autosaves disappear, and fixes a handful of issues that affected late-joining players, mesh performance, and lava rivers inside the Kiln. It also restores TornadoHell and BombBeetle variants for beta testing only.

A previous beta build added Polish and Turkish translations, plus camera and quality-of-life tweaks, in Peak Beta Patch v0.10.c.

Patch Notes

General Notes

  • Decreased patch install size slightly
  • Improved randomization of map gen seeds
  • Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map
  • Fixed Magic Beanstalks not showing up for late-joining players
  • Optimized a LOT of meshes (performance should be most improved in Roots)
  • Fixed lava rivers never showing up inside the Kiln
  • (Beta only for now) Re-instated TornadoHell and BombBeetle variants

Modder Notes

  • Updated Unity project version to 6.3.15f1
  • number of maps in build changed from 21 -> 42
  • Raytrace shaders are now serialized into their respective fields in LightVolume
  • Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)
  • The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome

The studio also wants testers to keep an eye on LOD pop-in, invisible level geometry, out-of-place assets, and lighting or shadow issues, especially in Alpine and Mesa.

Tell us what you think about Peak’s beta branch in the comments, and follow us on X, Bluesky, YouTube, and Instagram for more coverage.

Source: Steam

Peak

Peak is a cooperative climbing game for up to four players. After crash-landing on an unknown island, players take the role of scouts attempting to ascend the mountain at its center. The mountain is semi-procedurally generated and changes every 24 hours, featuring five distinct biomes with unique obstacles and enemies. Players manage stamina, collect climbing tools like ropes and pitons, and must work together to survive hazards while ascending.

  • Genre Platform, Adventure, Indie
  • Platforms PC (Microsoft Windows)
  • Perspective First person, Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release June 16, 2025
  • Publisher Landfall Games, Aggro Crab Games

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!
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