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Euro Truck Simulator 2’s Soul of Anatolia Starts More Than 100 Highway Interchanges as Hand-Built Prototypes

Map designer Pavel explained how SCS Software tests road layouts, designs prefabs, and checks routes for both AI traffic and players.

More than 100 large highway interchanges are being built for Euro Truck Simulator 2‘s upcoming Soul of Anatolia expansion, and each one starts as a hand-built prototype in a separate test map.

SCS Software detailed that process in its Steam announcement, which features map designer Pavel discussing his work on the region’s roads. Pavel has worked at SCS Software for more than seven years, with the past two focused mainly on roads and highways.

His responsibilities on Soul of Anatolia include designing large interchanges, preparing specifications for prefabs, tunnels, and traffic lights, and placing those elements across the map. He previously worked on the Greece DLC, but the new project gives him much more room to influence the overall road layout.

How the interchanges take shape

Pavel begins each interchange in a dedicated test map rather than building directly into the main project. He first chooses the number of lanes and the type of junction, then adjusts curve radii and road lengths while following rules for bridge clearance, road banking, and maximum gradients.

The goal is to match the real-world reference as closely as possible without creating an oversized or awkward route. Once the prototype works, it is copied into the project and placed in its assigned location, where the team can make smaller adjustments.

New prefabs follow a similar process. Pavel first checks whether an existing piece can handle the situation before designing something new. If a new prefab is needed, he uses simple geometry, including circle radii and sectors, to create a compact shape that gives both AI traffic and players enough room to pass through.

Road prefab prototypes shown side by side

After the road shape is ready, Pavel creates a blueprint showing the markings and the routes intended for AI traffic. He then sends the road department the prototype coordinates, blueprints, and a basic description. When the finished prefab returns, he either provides feedback or approves it for use on the map.

Blueprint showing lane widths and traffic routes for a road prefab

Work on the interchanges will continue with smaller details, including traffic lights and other accessories. Pavel also said one new interchange type and a modified existing prefab have already been created for drivers to use in the expansion.

Road construction is only one part of the wider project. An earlier Soul of Anatolia preview showed SCS Software preparing around 300 generic building assets alongside landmark models, giving the expansion its visual identity away from the highways as well.

Euro Truck Simulator 2 truck traffic moving through a highway interchange

Would you rather take on the largest interchanges or look for the smaller roads around them? Share your choice in the comments, then follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Euro Truck Simulator 2

Euro Truck Simulator 2 is a vehicle simulation game and a direct sequel to the 2008 game Euro Truck Simulator. Travel across Europe as king of the road, a trucker who delivers important cargo across impressive distances! With dozens of cities to explore from the UK, Belgium, Germany, Italy, the Netherlands, Poland, and many more, your endurance, skill and speed will all be pushed to their limits. If you’ve got what it takes to be part of an elite trucking force, get behind the wheel and prove it!

  • Genre Racing, Simulator
  • Platforms Xbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One
  • Perspective First person, Third person, Bird view / Isometric, Side view, Virtual Reality
  • Modes Single player, Multiplayer, Co-operative
  • Release October 19, 2012
  • Publisher SCS Software
  • Age Rating ESRB EPEGI 3USK 0ACB GGRAC ALL
  • Time to Beat
    Main
    1h
    Main + Extras
    53h
    Completionist
    137h

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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