
Delta Force Season Aurora is scheduled to open on November 10, bringing new operator Martelo, a Brakkesh map update, the Warfare map Zenith Port, and an extensive set of weapon and gameplay changes. The official Steam announcement sets the update for PC, mobile, Xbox Series X|S, and PlayStation 5.
Ranked matches in Operations and Warfare will close for the off-season at 00:30 UTC+0 on November 10. At 01:59 UTC+0, the Operations entrance and matchmaking will close, and the Market and Auction House will be disabled. Updates for PC, Android, iOS, Xbox Series X|S, and PlayStation 5 are scheduled to become available at 02:00 UTC+0. The announcement describes the rollout as non-stop, so those service restrictions are not a full game shutdown. iOS players need system version 13 or higher.
Martelo, whose real name is Veronica Cardozo, brings a forward-charging attack that reduces damage from the front and knocks down enemies on impact. She can also leap out of the charge to slam her weapon into the ground. Her other tools include a shoulder-mounted smoke launcher, a throwable high-explosive grenade, and a passive that briefly boosts movement and reload speed after a takedown or when her health falls below a threshold.
Zenith Port adds a changing battlefield to Warfare. Its Riptide event begins after guided missiles draw fire from air defenses. Missiles intercepted over the water trigger large waves, changing the fight and creating rooftop-focused attack-and-defense play. Brakkesh is also getting major Operations map changes, with players asked to choose between Haavk Corp and the Ahsarah Guard.
AZ3’s new Supercritical mode will not arrive with the November 10 season opening. Its scheduled availability runs from December 18, 2026, through January 25, 2027. Hard Operation requires Operations Level 30 and an entry value of 600,000 Tekniq Alloys, and Polaris Patrol will be supported there.
The season also adds the AN-94 Assault Rifle, which uses 5.45x39mm ammunition, along with new ammunition types and limited-time Haavk attachments. Season 11 mission progress will be cleared, and existing Ultimate Safe Box Season Access and Safe Box Trial Cards will expire. Season 12 will begin with a new mission line.
Patch Notes
New Operator
- New Assault Operator: Veronica Cardozo, Code Name: Martelo
- Ariete
Martelo deploys the Ariete and charges forward continuously. Damage taken from the front is reduced during the charge, and it ends upon colliding with an enemy or wall, triggering a Heavy Strike that damages and knocks down enemies in range. Martelo can also end the charge early by leaping and slamming the Ariete into the ground ahead, dealing damage and knocking down enemies in range. - Smoke Halo
Fires multiple smoke grenades from a shoulder-mounted launcher around the operator, creating a halo of smoke upon detonation. Hold to enter single-shot mode, then release after selecting a target location to fire a smoke grenade that creates a full smokescreen covering the entire area. - High-Explosive Grenade
Quickly throws a high-explosive grenade forward. The grenade begins a detonation countdown after being thrown and explodes after a few seconds. - Guerreira
The fiercer the battle, the more Martelo’s fighting spirit grows. Knocking down an enemy or dropping below a certain HP threshold briefly increases movement speed and reload speed.
Map Update
- Operations Map Update: Brakkesh
- New Warfare Map: Zenith Port
With covering fire from the fleet, G.T.I. forces storm Zenith Port. As the battle for the beach intensifies, the Intel Department’s warnings about the unstable seabed go unheeded. - Riptide Event
A sustained barrage of guided missiles draws fire from the air defenses, triggering the Riptide event. Intercepted missiles explode in the sea, unleashing huge waves that transform the battlefield and create a new attack-and-defense experience centered on rooftop tactics! - AZ3 – Supercritical
Contamination is spreading! Evacuate the affected area immediately! - Hard Operation is available here once you reach Operations Level 30.
- Entry Value: 600,000 Tekniq Alloys
- Expected availability: December 18, 2026–January 25, 2027
- Polaris Patrol is supported.
New Weapon – AN-94 Assault Rifle
- Added weapon: AN-94 Assault Rifle, using 5.45x39mm caliber ammo.
New Ammo & New Attachments
New Ammo
- Added .300BLK TIV
- The projectile has built-in micro explosives that detonate after consecutive hits.
- Detonating ammo with Level 4 penetration.
- Damage Multiplier: 0.95x
- Armor Penetration Multiplier: 1x
- Landing multiple hits within 3s triggers an explosion with a 4m blast radius.
- Added .300BLK TTV
- The projectile has built-in micro explosives that detonate after consecutive hits.
- Detonating ammo with Level 5 penetration.
- Damage Multiplier: 0.95x
- Armor Penetration Multiplier: 1x
- Landing multiple hits within 3s triggers an explosion with a 4m blast radius.
- Added 5.56x45mm CINDER
- Zirconium-based incendiary compound self-ignites on impact. Applies a burning effect on hit, dealing damage over several seconds.
- Incendiary ammo with Level 4 penetration.
- Increases weapon recoil when firing.
- Damage Multiplier: 1x
- Armor Penetration Multiplier: 1x
- Added 9x19mm 7N30
- Lower quality propellant is cost-efficient but increases recoil.
- AP Ammo with Level 5 penetration.
- Damage Multiplier: 0.9x
- Armor Penetration Multiplier: 0.85x
- Increases weapon recoil when this ammo is loaded.
- Added 5.45mm SPALL
- AP Ammo with Level 4 penetration
- Hitting an enemy increases the time needed to repair their helmet and ballistic vest for a short duration.
- Damage Multiplier: 1x
- Armor Penetration Multiplier: 1x
New Limited-Time Haavk Weapon Attachments
- SR-25 Marksman Rifle HVK Binary Trigger Stock Kit
- Operations: Control: +8; Stability: +3; Accuracy: -12; Handling: +3; Special Firing Mode
- Warfare: Control: +7; Stability: +2; Accuracy: -12; Handling: +2; Special Firing Mode
- PKM Bullpup Kit
- Operations: Control: -4; Stability: +6; Accuracy: +16; Handling: +12; Trigger delay removed
- Warfare: Control: -4; Stability: +6; Accuracy: +16; Handling: +12; Trigger delay removed
- M250 Monolith Magazine
- Operations: Control: +8; Stability: +4; Accuracy: -16; Handling: +8; Trigger delay removed.
- Warfare: Control: +6; Stability: +4; Accuracy: -12; Handling: +2; Trigger delay removed.
Season Mission Update
- S11 Season Mission Reset: All progress on Season 11 missions will be completely reset and cleared. Any Ultimate Safe Box Season Access from previous seasons, along with any Safe Box Trial Cards (used or not), will expire and become invalid.
- S12 Season Mission Update: Season 12 kicks off with a brand-new mission line for operators to challenge.
- S12 Season Ultimate Safe Box Deluxe Collection Appearance
Gameplay Tuning
In-Game Combat & Level Improvements
All Modes
- Character Perspective & Control Optimizations
- On mobile, press the slot for your equipped firearm again to switch directly to your melee weapon.
- Improved the balance of certain hit reaction animations.
- After dragging another character, players now return to a standing position instead of crouching.
- Improved kill feedback: enemies now have a wider range of reactions when defeated.
- Improved character animation: weapons slung on characters’ backs now respond to movement with physics-based motion.
Warfare
- Enhanced character animation
- Improved character physics for more varied reactions to weapon and explosive damage.
- Improved character animations when interacting with certain parts of the environment.
- Vehicle Balance Adjustments
- TV-Guided Missiles can now be intercepted and destroyed mid-flight.
- Wheeled Tank Destroyers can now maintain relatively high movement speed after their engine is destroyed.
- Reduced the flight speed of the UCB-95 Assault Boat’s Wire-Guided Missile.
- The Amphibious LSV’s flamethrower now heats up faster while firing and cools down faster after firing stops.
- Narrowed the area in which the LAV-G1 IFV’s guided missiles can lock onto targets. Maximum lock-on distance is unchanged.
- Added a chat notification when an enemy vehicle is hacked using a freeze gadget.
- Amphibious LSV modification point cost adjustments
- Variant modification cost: 5,000 → 4,000 points
- Reduced the point cost of the mortar modification and ammo resupply by 500 each.
- Reduced the point cost of the rocket launcher modification and ammo resupply by 500 each.
- New wave effects for vehicles
Amphibious vehicles and watercraft now rise and fall with the waves. Currently available only on Zenith Port. - Vehicle disruption feedback
Disrupting an enemy vehicle with tactical gear now displays a score notification, grants an assist if the vehicle is destroyed, and automatically alerts your side. - Added collision checks to Coastal Artillery in the Free Build system to prevent shells from passing through obstacles.
- Improved placement logic for the Free Build system.
- Increased the assist points earned by transport helicopter pilots to 120.
- Fixed issues with certain battle areas in Threshold – King of the Hill.
- Adjusted the defenders’ LAV-AA deployment location in Sector A of Cyclone in Victory Unite and Attack and Defend.
- Adjusted certain locations in The Mog to improve balance.
- Improved the travel route of the Black Hawk convoy in The Mog.
[Detonation (Bomb Defusal Mode)]
- Improved the map layout to address cramped spaces, excessive corners, and difficulty rotating back to defend. Reduced the distance at which the Power Station zipline can be heard.
- Improved how players request gear on the purchase screen.
- Improved helmet and ballistic vest purchases: when one is undamaged, you can now buy the other separately.
- Improved the NC8’s visual effects, making its pulsing indicator light easier to see.
- Improved the bomb site indicator.
- Added a display for helmet and ballistic vest durability.
- Improved the bomb planting and defusing UI.
- Made it clearer whether you are attacking or defending.
- Fixed an issue where firing as a round ended could cause the weapon to keep firing at the start of the next round.
- Fixed the issue where operator gadget status was displayed incorrectly while spectating.
- The scoreboard now ranks players by actual damage dealt, excluding damage beyond the amount needed to defeat a target.
- Improved in-match voice announcements.
- Improved the accuracy of AFK detection.
- Players can now equip certain tactical gadgets during the preparation phase and line up their aim.
System Optimization
All Modes
- Feedback System: Players can now upload images and videos when reporting issues on PC.
- Voice System: Improved how incoming voice volume is handled for a better listening experience.
- 1v1 Voice Chat: Added voice chat in rooms and matches. Select the Squad Up or Squad chat channel to join the corresponding voice channel.
- Chat System: Updated emote art style and expanded the emote selection.
- Player Activity: Players can now choose which emote to react with.
- Custom Mode Room Codes: Sharing a room code for 1v1, Free Battlefield, or Detonation in chat now displays a message identifying the mode. The message includes “Copy” and “Quick Join” buttons to copy the code or join the room.
- New Achievements
- Genius Ratty: In a single Operations match, find red collectibles occupying at least 24 slots in previously unopened containers, then extract successfully. (Dark Matter Fuel excluded)
- One More Can: In Warfare, destroy a high-value vehicle within 30 seconds of it appearing in a match. Do this twice in total. (Victory Unite matches only; Assault Vehicles, ATVs, and Light Tactical Vehicles excluded)
- Pro Hunter: Win a Detonation match with an average of 2 enemy operator kills per round. (Match must be fully completed; surrender or terminated matches do not count)
- Honor Insignias: Improved their appearance in the Name Card preview window.
Operations
- The Operations map rotation for the new season is as follows.
- Loading Plans added to Gunsmith and Loadout: Unlocks at Operations Level 35. Go to Gunsmith – Plans – Loading Plan to set the ammo sequence for your current weapon, including the rounds at the top of the magazine and the repeating sequence in the middle. Apply saved plans from the Loadout screen, or switch between them in a match using the radial menu.
- Optimized the display of meds and ammo in Quick Equip: stash quantities are now prioritized.
- Black Site Facility Visibility: If you have not unlocked the Decon Chamber, complete one AZ3 match to unlock it. If you have not unlocked the Diving Center, reach Operations Level 33 to unlock it. Already unlocked facilities are unaffected.
- Use Ammo Selection Packs directly from Loadout: If your Stash does not contain enough of the selected ammo, choose “Exchange” to open an Ammo Selection Pack and obtain the ammo you need.
- Loadout Plan Improvements: You can now set default helmet and ballistic vest durability in loadout plans. The save plan popup also includes a “Delete” button for removing saved plans.
- Fish Exchange at the Bazaar: Once you unlock the fishing mode, you can trade your catch for items at the Bazaar.
- Bazaar Preview: View the materials required for the next exchange cycle starting 3 days before the Bazaar refreshes.
- Chroma Collectible Quality: Added a new Chroma quality tier. Existing Chroma collectibles will move from Red to Chroma quality.
- New Collectibles
- Red Quality: Plasma Cutter, Neutron Detector, Queen Piece
- Gold Quality: Nuclear Battery
- Purple Quality: External Data Card
- Added inspection animations for high-value items: Round Sky & Square Earth, Laptop, Renowned Kiln Porcelain, and Reactor Cooling Core.
- Gear Ticket Updates: Gear Ticket loadouts are being revised to offer more equipment combinations and more ways to play.
- Season Mission Custom Gear Ticket
- (Option 1): Removed MK4 Submachine Gun, K416 Assault Rifle, and Thompson SMG; added M14 Marksman Rifle, M250 Light Machine Gun, and SR-25 Marksman Rifle.
- (Option 2): Removed ASh-12 Battle Rifle; added PKM Light Machine Gun.
- Spec Ops Gear Ticket
- (Balanced): Removed ASh-12 Battle Rifle; added AR-57 Assault Rifle.
- (Survival): Removed SVCH Marksman Rifle; added MDR Assault Rifle.
- (Firepower): Removed MK4 Submachine Gun; added SR-25 Marksman Rifle. In the M700 Sniper Rifle loadout, replaced 93R with MP5 Submachine Gun.
- Elite Gear Ticket
- (Balanced): Removed QJB201 Light Machine Gun and MK4 Submachine Gun; added MCX LT Assault Rifle and AN-94 Assault Rifle.
- (Firepower): Removed Lever-action Rifle; added M700 Sniper Rifle
Warfare
- Removed the Akh Canal map.
- Added shortcuts in the Lobby to make 2x Merit Cards and Merit Protection Cards easier to use.
- Players with fewer than 6 Victory Unite matches played must now confirm again when running for Commander in that mode.
- On mobile, players must now press the button to run for Commander in Victory Unite.
- Added bonus points for holding objectives as the attacking side in Victory Unite. When defenders contest an objective the attackers have captured, attackers earn extra points for clearing them out.
- Added Thermobaric Bomb to Call-in Attack: Throw a strike beacon to mark the target. The bomb penetrates every obstacle in its path to reach that location. On impact, it creates a small lethal shockwave and releases combustible dust. After a brief delay, the dust detonates, dealing burn damage over a wide area.
- New options for vehicle airdrops in Call-in Attack: Spend points to add extra effects to an airdrop. Currently, this can provide certain vehicles with temporary active defense protection during the airdrop.
- New Immersive Mode: In Warfare on PC, go to Settings – Screen – Warfare Mode to enable Immersive Mode. It hides most of the UI for a more immersive battlefield experience.
Applies only to Attack and Defend, King of the Hill, and Victory Unite. - Added the spectating feature to Free Battlefield:
Free Battlefield now has two spectator slots with the same free-camera broadcasting tools used in esports events. - Full Verity Mode now available on PC:
Powered by UE5, global illumination (Lumen), geometry (Nanite), virtual shadow maps (VSM), water, and vegetation are rendered at higher quality. - New audio mix option – Verity Mode (preview):
Improves gunfire, footsteps, explosions, ambient sound, spatial audio, and the overall mix. Toggle it in Settings to apply it immediately, even during a match. Currently available only on Zenith Port; other modes and maps are unaffected. - Added Zenith Port-exclusive vehicle music:
Added several urban-style vehicle music tracks exclusive to Zenith Port. - New urban grime effects on PC:
Characters, firearms, and vehicles gradually pick up urban grime as operators spend time in the area. - Free Battlefield: Reduced the minimum number of players needed to start a match from 20 to 2.
Detonation
- MandelBrick Drops: MandelBricks can now drop in Detonation, with a shared weekly limit across Detonation and Warfare.
- Detonation mode now supports consoles and controllers.
- The ranked mode button in the Lobby now shows your current rank.
- Operator Profile missions will now support Detonation mode.
- Ranked matches at Legend rank and above are now limited to solo or duo queues.
- On the Profile and Details screens, you can now choose which platform to display your rank for.
- Detonation Leaderboards: The Server and regional rank leaderboards now settle weekly, with rewards distributed accordingly.
- Detonation ranks will not reset for the time being following this update.
- Players at Fiery Owl rank or above earn fewer rank points for a win if they queue with a squadmate whose rank points differ from theirs by more than 600.
Weapon Balance Adjustments and Optimizations
All Modes
- MCX LT Assault Rifle: Gunshot audibility range: 500m → 350m; ↑
- SVCH Marksman Rifle: SVCH Extended Mag: Removed Reload Time Penalty; ↑; Handling: -6 → -4; ↑
Operations
- AR-57 Assault Rifle: Armor Penetration: 31 → 32; ↑; Arm Damage Multiplier: 0.4 → 0.5; ↑
- K416 Assault Rifle: Damage: 31 → 32; ↑; Range Falloff Multiplier: 27m/54m: 0.85x/0.7x → 27m/40m: 0.9x/0.7x.
- MCX LT Assault Rifle: MCX LT Fierce Barrel: Abdomen Damage Multiplier: 0.9x → 1.0x; ↑
- Thompson SMG: Thompson Advanced Frame System: First Stage Damage Falloff Multiplier: 0.85x → 0.8x; ↓
- AKM Assault Rifle: AKM Performance Barrel Combo: Removed Range and Muzzle Velocity Buff; ↓; Range Falloff Multiplier: 42m/74m: 0.85x/0.7x → 30m/45m: 0.85x/0.7x; ↓
- AUG Assault Rifle: AUG 45-Round Extended Mag: Handling: -8 → -5; ↑
Warfare
- MDR Assault Rifle: MDR.308 Extended Mag: Handling: -12 → -4; ↑
- Thompson SMG: Headshot Damage Multiplier: 1.9x → 1.6x; ↓; Second Stage Range Damage Falloff Multiplier: 0.75x → 0.7x; ↓
- Compound Bow: Reserve ammo: 30 arrows → 16 arrows; ↓; Calf Damage Multiplier: 0.9x → 0.7x; ↓
Detonation
- G17 Pistol: Damage: 27 → 30; ↑
- KC-17 Assault Rifle: Armor Penetration: 48 → 44; ↓
- 725 Shotgun: Damage Falloff Multiplier: 10m/15m: 0.9x/0.8x → 10m/15m: 0.8x/0.7x; ↓; Damage: 18*8 → 16*8; ↓
- M870 Shotgun: Damage Falloff Multiplier: 10m/15m: 0.9x/0.8x → 10m/15m: 0.8x/0.7x; ↓
- FS-12 Shotgun: Damage Falloff Multiplier: 10m/15m: 0.9x/0.8x → 10m/15m: 0.8x/0.7x; ↓
- New bullet penetration mechanic: A single bullet can now pass through and damage multiple enemies
Weapon & Combat Bug Fixes and Optimizations
- Fixed incorrect spacing scaling for custom reticles.
- Improved how cycling the bolt feels on the SV-98 and R93 Sniper Rifles.
Operator Balance Adjustments
All Modes
- Support Operator – Rover: Man’s Best Friend: Clover can now detect enemies by sound, with detection range depending on how much noise they make while running, walking quietly, or performing other actions; ↑; Clover can now leap at enemies to attack from a distance; ↑
- Engineer Operator – N-Two: Cryo-Flask: Duration: 10s → 7s; ↓
Operations
- Support Operator – Rover: Man’s Best Friend: Level 6+ Ammo Damage Multiplier against Clover: 1x → 2x; ↓
- Engineer Operator – N-Two: Cryo-Flask: Area Damage: 4 HP/0.5s → 7 HP/0.5s; ↑; Cooldown: 55s → 45s; ↑; Homing Stun Grenade: Cooldown: 45s → 40s; ↑
- Assault Operator – Nox: Silent Assault: Silent Assault’s duration is reduced based on the number of Nox operators on the squad. One Nox: 25s duration. Two or three Nox operators: 15s duration. If a squad with multiple Nox operators has only one survivor: 25s duration.
- Polaris Patrol – Desmoulins: Neural-Controlled Vehicle: Adjusted damage multipliers against vehicle armor by ammo penetration level; Level 0: 0.2x → 0.9x; Level 1: 0.2x → 0.9x; Level 2: 0.5x → 1x; Level 3: 0.9x → 1x; Level 4: 1x → 1.1x; Level 5: 1.2x → 1.2x; Level 6: 1.4x → 2x; Level 7: 2x → 3x; Maximum remote-control distance: 150m → 120m; ↓; Seeker Bomb Vehicle duration: 15s → 10s; ↓
- Polaris Patrol – Comms Guard: Flare: Increased the Flare hitbox, making it easier to shoot down; ↓; Flare HP: 50 → 1; ↓; Slightly increased Flare detection range: 40m → 45m; ↑
Warfare
- Engineer Operator – N-Two: Cryo-Flask: Area damage: 8 HP/0.5s → 10 HP/0.5s; ↑
Detonation
- Support Operator – Rover: Man’s Best Friend: Charge Points: 7 → 6; ↑; Dart Rifle: Max HP reduction: 30 → 45; ↑; Reduced the rate at which maximum HP recovers; ↑; Irritant: Smoke duration: 15s → 18s; ↑
- Support Operator – Vlinder: Flutter Rescue UAVs: Charge Points: 8 → 7; ↑; HP restored when rescuing a squadmate: 100 → 50; ↓
- Support Operator – Toxik: Blinding Gas: Max Quantity: 2 → 3; ↑; Cooldown: 60s → 75s; ↓
- Assault Operator – Nox: Tactical Flashbang: Reduced fuse delay by 0.05s; ↑; Removed the immunity granted after repeated flashbang hits. Silent Assault: When cast as the sole survivor, duration no longer increases.
- Assault – D-wolf: Motorized Exoskeleton: Charge Points: 6 → 5; ↑; Duration: 20s → 25s; ↑; Tactical Smoke Grenade: Cooldown: 60s → 45s; ↑
- Recon – Raptor: Wing Cam: Charge Points: 6 → 4; ↑; Silver Wing: Flight speed on mobile: 7 m/s → 8 m/s; ↑
- Recon – Morse: Throwable Jammer: Effective range radius: 7m → 10m ↑; Delayed Flashbang: Reduced fuse delay by 0.05s; ↑; Removed the immunity granted after repeated flashbang hits.
- Engineer Uluru: Loitering Munition: Full damage blast radius: 1m → 2m; ↑; Main projectile explosion damage: 50 → 80; armor damage reduction: 60% → 80%. Armor damage reduction on a direct hit from the main projectile: 60% → 80%. Submunition explosion damage: 100 → 60; ↓; Composite Incendiary: Purchase Price Reduced: 300 → 250; ↑
- Engineer Operator – Gizmo: Smoke Mine: Smoke duration: 15s → 18s; ↑
- Support Operator – Stinger: Smokescreen: Purchase price: 250 → 300; ↓; Hive-Tech Pistol: Self-healing duration: 20s → 15s; ↓; Hive-Tech Smoke Grenade X Hive-Tech Pistol: Healing effect duration: 20s → 15s; ↓
- Recon – Mai Xiaowen: Flash Drone: Increased flash delay by 0.05s; ↓; Maximum effective range: 50m → 40m; ↓
- Recon – Luna: GE2 Frag Grenade: Minimum damage: 10 → 5; ↓; Grenade warning icon range increased: 10m → 20m; ↓
- Engineer Operator – Shepherd: GE2 Frag Grenade: Minimum damage: 10 → 5; ↓; Grenade warning icon range increased: 10m → 20m; ↓
Operator-Related Bug Fixes & Optimizations
- Tactical Gear charge progress can now be displayed as either “Percentage” or “Time Remaining.”
- In Space City, ziplines at the Operation Ascended mission pickup point, Eastern Suspension Bridge, and Assembly Room no longer interrupt Tactical Gear being deployed.
- D-wolf can now swim at high speed after activating Overload with a fracture.
- Fixed an incorrect timer display when D-wolf’s Motorized Exoskeleton had more than 99 seconds remaining.
- Improved the sound effect when Toxik uses Adreno-Boost.
- Improved the on-screen effects when taking consecutive grenade hits from Desmoulins’ remote vehicle.
- Fixed an issue where Desmoulins’ remote vehicles could overlap and become stuck together.
- Improved the camera transition when returning to the operator’s view from Desmoulins’ remote vehicle.
- Improved hit effects for Desmoulins’ remote vehicle.
- Improved the sound effects for Desmoulins’ remote vehicle as it repairs itself out of combat.
- Fixed an issue where Desmoulins’ remote vehicle could sink into the stairs at the AZ3 Stellarator Research Institute.
- Fixed an issue where climbing onto Desmoulins’ remote vehicle could cause players to clip through walls.
- Fixed instances where the landing point of the Polaris Squad Comms Guard’s airburst grenade did not match its trajectory preview.
- Fixed a delay in the warning icon when an enemy Raptor’s UAV entered threat range.
- Friendly Raptor UAVs now display a friendly indicator when in view.
- Renamed Nox’s passive ability in Warfare mode: Deep Trauma → Revenant.
- Fixed a discrepancy between the actual range of Shepherd’s Sonic Drone and the range shown on the minimap.
- Shepherd’s Sonic Trap no longer blocks bullets, and its hitbox has been reverted.
- Added a setting to customize Clover’s enemy detection behavior in different action states.
- Added animation and sound effects when Clover is knocked back.
- Improved Clover’s pathfinding performance in certain scenarios.
- Adjusted how deep Clover can go in water, making deep-water entry less frequent.
- Rover can now see Clover’s position on the minimap.
- Rover can now see which body parts are damaged on squadmates.
- Improved how throwing Rover’s Irritant feels.
- Rover no longer raises a hand when giving Clover commands while aiming.
- Improved the ricochet sound effects for QLL32 Crouching Tiger rounds when using Vyron – Cosmic Guardian.
- Fixed an issue that allowed Sineva to launch a grapple through walls under poor network conditions.
- Fixed an issue where assists could reset Tempest’s Roll in Detonation.
- Fixed an issue where Stinger’s Hive-Tech Pistol could fire multiple rounds with a single trigger pull.
Bug Fixes & Optimization
- Fixed an issue where the Custom Gear Ticket displayed incorrectly.
Which part of Aurora’s changes are you most interested in seeing players discuss? Stay connected through X, Bluesky, YouTube, Instagram, Steam, and Telegram as the new season’s launch approaches.
Delta Force
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