Beast of Reincarnation v1.0.10 Adds New Ways to Earn SP and Amber
The PC patch also adjusts ranged weapon controls, enemy stagger behavior, boss encounters, collision, and several Koo-related bugs.

Beast of Reincarnation version 1.0.10 adds new ways to collect SP and Amber while giving PC players more control over several visual effects. The update also covers combat input, enemy reactions, boss encounters, collision problems, and a long list of bugs affecting Emma and Koo.
The announcement identifies the release as Patch 4. New Blight Sprouts now provide SP in every zone, while select areas contain Fractured Amber nodes. When the inventory is full, extra items can now be converted into Amber automatically instead of creating another small inventory headache.
Visual settings receive a few welcome switches as well. Players can toggle Film Grain and Chromatic Aberration, and cutscenes now have their own Post-Processing toggle. Ranged weapon aiming has also been changed to a hold input, with buffering added for several movement and attack actions.
The patch follows the earlier v1.0.9 coverage, which focused on requested PC features and combat changes. The full details for version 1.0.10 are available in the official Steam announcement.
Beast of Reincarnation v1.0.10 Patch Notes
The update combines new resource sources and input changes with fixes for progression blockers, boss hit detection, movement, save data performance, and visual effects. It also includes performance work for certain boss battles and reduces the rendering load from some effects.
- Added options to toggle Film Grain and Chromatic Aberration on and off.
- Added the option to toggle Post-Processing on and off in cutscenes.
- Added “Blight Sprouts” that yield SP to each zone.
- Added “Fractured Amber” nodes to select zones.
- Added a system that automatically converts excess items into Amber when inventory capacity is reached.
- Increased the interaction range for standard items.
- Decreased interaction priority for items already at maximum inventory capacity.
- Recovery from knockback states can now also be executed by pressing D-Pad Up.
- Adjusted invulnerability windows during knockback and recovery.
- Prioritized interaction inputs over the Resupply screen when both are bound to the same button/key.
- Changed inputs for Aiming Ranged Weapons to “hold” mode, so that they remain active while holding the button.
- Enabled input buffering for Aiming Ranged Weapons during Sliding, Rolling Evasion, and standard Slash attacks.
- Adjusted flying and ranged enemies to be flinched/staggered more easily.
- Miscellaneous bug fixes and technical improvements:
- Set the title launch logo to automatically skip to the next screen if loading takes too long.
- Fixed an issue where voice language settings would reset upon restarting the game.
- Fixed an issue in the The Great Wall Terraces zone where players who lost their initial boss battle prior to the patch could not progress after re-challenging the boss, even upon fulfilling the victory conditions.
- Fixed an issue in Subcity 02 where an invisible wall on the entry slope prevented players from moving deeper inside.
- Fixed an issue where the “Talk” action could not be used on NPCs under specific conditions.
- Fixed an issue where invisible collision barriers appeared in Nushi (boss) arenas under specific conditions.
- Fixed an issue where resting on the Cleanse Walker became unavailable under specific conditions.
- Fixed an issue where acquiring certain achievements after using fast travel caused the player to fall beneath the terrain upon respawning, persistently degrading save data performance thereafter.
- Fixed an issue where the sky rendered black under specific conditions.
- Fixed an issue where Koo blocked the player’s field of view.
- Fixed an issue where Koo failed to move toward the player when interacting at campsites.
- Fixed an issue where Koo briefly landed mid-air after executing specific attacks on airborne enemies.
- Fixed an issue where using fast travel while Koo was downed caused Koo to freeze after standing up.
- Fixed an issue where Koo inadvertently consumed items upon departing from the Cleanse Walker.
- Adjusted the camera during certain Nushi (boss) encounters.
- Fixed an issue where certain Nushi (boss) attacks were clipped off-screen.
- Fixed an issue where certain Nushi (boss) attacks failed to register hits on the player.
- Fixed an issue where player attacks failed to hit Nushi (bosses) at the start of their downed state.
- Fixed an issue where certain Nushi (boss) “counterattacks” failed to hit.
- Fixed an issue where activating a leap during a Leaping Slash caused Emma’s posture to tilt forward.
- Fixed an issue where an unintended rotation occurred when entering Guard stance immediately following a Step Evade.
- Fixed an issue where HP bar changes were not immediately reflected when altering maximum HP using Charms.
- Fixed an issue in the “Data” menu where certain tutorials were not displayed correctly.
- Fixed an issue where activating “Erica: Strangle” after “Higanbana: Roots” failed to re-trigger the restraint effect.
- Fixed an issue where certain enemies failed to react when attacked from long range.
- Fixed an issue where maximum parameter values were displayed incorrectly.
- Improved responsiveness when interacting with strongboxes and other interactive objects.
- Fixed areas where water submersion hitboxes were set to be too shallow.
- Water depth hitboxes will continue to be adjusted in future updates.
- Fixed areas where invisible wall collisions were misaligned with visible terrain features.
- Optimized performance during certain boss battles.
- Reduced rendering load for certain visual effects.
More changes are planned
The team is still working on further updates for Beast of Reincarnation. Planned work includes shorter dialogue pauses and cutscene segments, the ability to show Emma and Koo’s deluxe or pre-order cosmetics during cinematics, automatic pickup for enemy drops, and skippable cinematics. Further balance work for Blade Arts, Bloom Arts, and related abilities is also planned, along with more changes to submersion detection and invisible wall collisions across the zones.
Have the new SP and Amber systems helped your run so far? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Beast of Reincarnation
Developed by Game Freak






