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WARDOGS Season 2 Will Add 4 Vehicles and a Wager Vendor

The October 15 season resets progression to level 1 and player cash balances to zero, while adding new weapons, weather effects, buildables, and temporary bonuses for Lonestar.

WARDOGS Season 2 will add four vehicles, four weapons, new buildables, and a rain weather preset when it begins October 15. Bulkhead also detailed an experimental Wager Vendor planned for sometime during the season in its Season 2 preview on Steam. Full patch notes, including balance changes, are due early next week.

CEO Joe Brammer described the season as the studio’s first major step toward using player feedback to change systems that affect every match, as part of building WARDOGS with its community during Early Access. He outlined that approach in the Season 2 press release.

Bulkhead had already set October 15 as the Season 2 date while acknowledging concerns about vehicles and uneven team results in its earlier update. The new preview details specific changes planned for the season.

Bulkhead also says WARDOGS has passed 3 million sales, up from 2 million copies within five days of launch.

Weapons, vehicles, and weather

The new weapons cover several roles: the TCX Spear is an assault rifle, the M14 is a DMR, the PP-19 Bizon is an SMG, and the Evo-3 Ultra is an LMG. They will arrive with new attachments, while a Molotov adds an incendiary option that can be thrown overhand or underhand to damage players in its impact area and deny space.

Two versions of the Wolf-110 bring light wheeled transport, with the Assault variant adding a ring-mounted M2 Browning. The T-72 is slower than the Leopard but costs less and uses fuel more efficiently. The Flakpanzer Gepard adds an anti-air vehicle to the roster.

Two military transport vehicles sit in a flooded compound during heavy rain.

Three buildables round out the construction additions: a manned M2 Browning MG Nest, a large metal shelter for protecting assets or getting out of the rain, and a wooden step. The new rain preset will also affect visibility, engagement distances, and sound. It interacts with damaged and destroyed structures, and server-synchronized thunder can briefly cover the sound of footsteps.

The Wager Vendor and faction changes

The optional Wager Vendor will let players choose objectives, such as getting kills or capturing towers, set how many deaths they are willing to spend on them, and risk cash for a payout. Adding objectives can raise the potential reward while making the challenge harder. A tracker above the minimap follows progress. Bulkhead calls the system experimental and says it may remove the feature during Season 2 if players can exploit it.

Combat adjustments will touch weapon damage, recoil, and suppression, with the stated goal of giving weapon classes clearer roles. The infrared rangefinder will run on batteries. Heavy and Super Heavy helmets gain more resistance to suppression, while the Super Heavy helmet also muffles audio, restricts field of view, and fogs during sprints.

Lonestar is the focus of a separate balance experiment after Bulkhead identified its low win rate and player sentiment as issues. All faction spawns will move on Bakurani, and Lonestar uniforms will be less conspicuous against the other factions. For Season 2, Lonestar players will receive bonus cash and XP for wins, plus cash and XP multipliers for teamplay actions.

Team-switching limits are intended to stop late swaps from deciding matches without blocking players from joining friends. When one team leads by more than 10 points, players who join a team must stay with it for 15 minutes before switching. Players who switch teams or join a match in progress will not be able to see the map or use a spawn vehicle until they reach the control zone for the first time.

A 20% vendor discount will apply to any team trailing the second-place team by at least 40 points, not just Lonestar. Bulkhead also says community server hosts who exploit Lonestar’s faction bonus face punishment.

Season 2 will bring WARDOGS’ first progression wipe, sending every player back to level 1. Player cash balances will reset to zero as well. Squad coordination, vehicle handling, controller responsiveness, and progression are also due for attention, along with teamplay and logistics rewards, performance work, bug fixes, and server stability improvements.

Will starting with a zeroed cash balance change how you approach the Wager Vendor or purchases during Season 2? Follow the Lonestar balance experiment through X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Wardogs

Wardogs is a first-person tactical multiplayer shooter built around large-scale combined-arms battles for up to 100 players. Three teams compete to control randomized objective zones across destructible battlefields, using infantry weapons, vehicles, logistics, fortifications, and proximity voice chat.

Players earn cash and XP through combat, support, transportation, and objective play, then spend persistent cash on custom loadouts, equipment, and vehicles across lives and matches.

  • Genre Shooter, Simulator, Tactical
  • Platforms Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
  • Perspective First person
  • Modes Multiplayer
  • Release September 10, 2026
  • Publisher Team17

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!
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