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WARDOGS Could Reserve Shadow Removal for PCs That Need the Performance

The option was available in an earlier alpha build, but BULKHEAD wants to stop powerful hardware from turning it into a visibility advantage.

BULKHEAD is considering a graphics rule that sounds backwards at first: WARDOGS could let lower-end PCs disable shadows while withholding the same option from powerful systems. The proposal is meant to give struggling hardware the performance it needs without handing every player an easy visibility boost.

Shadow removal was available in an earlier alpha build, but it created a familiar problem for a competitive shooter. If turning off shadows makes opponents easier to spot, players with high-end GPUs have a reason to use the setting even when their systems can run the game comfortably.

Most PC games give everyone access to the same graphics settings and leave players to decide how much visual quality they want to sacrifice. In a competitive game, though, that choice can become part of the match. Lower textures, reduced effects, less foliage, and disabled shadows can all be worthwhile if they make enemy players easier to see.

Why WARDOGS may split the setting by hardware

BULKHEAD’s proposed answer is to reserve full shadow removal for systems that genuinely need the performance help. PCs below whatever threshold the studio sets could gain access, while high-end systems could have that option restricted.

That would put WARDOGS in unusual territory. Players with powerful hardware may not be able to chase cleaner sightlines by making the game look worse, while lower-end PC users could still remove a demanding effect when they need better performance. The hardware threshold would need to avoid penalizing systems that sit near the boundary, but the basic goal is clear.

Graphics settings rarely stay purely cosmetic in competitive shooters. Once a missing effect helps reveal opponents, the setting becomes part of the game’s competitive rules. BULKHEAD is trying to separate access for performance from access for visibility, and that decision could influence how fair WARDOGS feels as its audience grows.

Tell us what you think about BULKHEAD’s approach in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Wardogs

Wardogs is a tactical all out warfare FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.

  • Genre Shooter, Simulator, Indie
  • Platforms PC (Microsoft Windows)
  • Perspective First person
  • Modes Multiplayer
  • Publisher Team17

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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