Patch Notes

Schedule 1 v0.4.2 open beta adds shrooms and a temperature system

Schedule 1 released v0.4.2 open beta update on Steam on December 22, 2025 for PC. The update plants a surprising number of fungus-related systems into the game alongside quality of life improvements, visual tweaks, and a stack of bug fixes.

The biggest additions center on mushroom gameplay. Players will find new items such as shrooms, a mushroom bed and spawn station, substrate and spawn, visual effects, a new NPC friend called Fungal Phil, and a mushroom introduction quest. The update also adds a temperature system with a heatmap display, an AC unit, a units toggle for imperial and metric, and a renaming feature for management objects.

Patch Notes

The official notes follow exactly as published.

v0.4.2 Open Beta

Additions

  • Added shrooms.
  • Added mushroom bed.
  • Added mushroom spawn station.
  • Added mushroom substrate.
  • Added spore syringe.
  • Added grain bag.
  • Added AC unit.
  • Added shroom spawn.
  • Added spray bottle.
  • Added shrooms visual effects.
  • Adding a renaming feature to the management system. You can now rename stations, pots, storage racks, etc.
  • Added temperature system.
  • Added temperature system ‘heatmap’ visualisation.
  • Added randomly spawning shrooms in the sewer.
  • Added mushroom hat.
  • Added Fungal Phil.
  • Added ‘units’ setting under display. This allows you to toggle between imperial and metric.
  • Added shroom introduction quest.
  • Added a ‘remove’ button to object list entries (management system).
  • Added some dirt particles when soil is used up.
  • Added cartel dealer smoke breaks.

Tweaks/Improvements

  • Cartel influence in Westville is now limited to 500/1000. Old saves will automatically have Westville influence scaled down to reflect this.
  • Changed coca plant yield from 9 -> 12 (20 when boosted with PGR).
  • Cleaners can now be assigned to 6 trash cans.
  • Plant growth speed can now be boosted by warm temperatures.
  • Modified a few existing customers preferences to favour shrooms.
  • The filing cabinet can now actually be used to file stuff (you can put items in it).
  • Explanation now displayed when a tap can’t be interacted with.
  • Moved ‘use drying rack’ botanist behaviour down the behaviour hierarchy.
  • Improved jar glass material appearance.
  • Improved baggie material appearance.
  • Improved brick wrapping material appearance.
  • Changed the appearance of applied additives.
  • You can now use the teleport command to teleport to NPCs (e.g. ‘teleport benji_coleman’).
  • ‘Pickpocket’ interaction is now replaced with ‘view inventory’ if the NPC is unconscious.
  • Refactored some dealer code.
  • Refactored a lot of botanist code.
  • Removed bomb from item filter.
  • Made the moisture-preserving pot a bit lighter.
  • Cleaned up tap code.
  • Refactored watering can code.
  • Added more random items to cartel goon inventories.
  • Added some extra safety in the loading code to prevent loading the same object or employee twice.
  • Added ‘fully grown particles’ to the coca plant.

Bug fixes

  • Fixed some customers having no favourite effects.
  • Fixed objects sometimes getting stuck highlighted when using the management clipboard.
  • Fixed built object initialization sometimes happening twice.
  • Fixed pupil dilation not resetting to default after sobering up.
  • You can no longer apply additives after a plant is fully grown.
  • Fixed coca leaves sometimes falling behind the cauldron
  • Fixed mixing station ‘preview product’ having a different appearance from the actual product.
  • Fixed item instance data being sent to a joining client before created product data.
  • Fixed NPCField replication error (management system).
  • Fixed delivery vans having no items visibly displayed in the trunk.
  • Fixed drying rack items sometimes not aligning correctly.
  • Fixed excessive LODs on some lights.
  • You can no longer open/close the management clipboard while you’re selecting an object or setting a transit route.
  • Fixed outline renderers getting occluded.
  • Fixed NPC combat behaviour sometimes not resetting the NPC’s vision component when combat is done.

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Schedule I

Schedule I is a first-person open-world crime simulation game where players build and manage a drug trafficking operation in the fictional city of Hyland Point. Gameplay combines business management with tactical strategy, as players grow and manufacture various substances, sell to residents while avoiding police, and expand through hiring employees and purchasing properties. Drugs can be mixed with various ingredients to alter their effects and increase sell value. Players must contend with law enforcement mechanics including random searches, roadblocks, and a wanted system. The game also features an active modding community and cooperative multiplayer.

  • Genre Simulator, Strategy, Indie
  • Platforms PC (Microsoft Windows)
  • Perspective First person, Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release March 24, 2025
  • Publisher TVGS
  • Time to Beat
    Main
    7.7h
    Main + Extras
    91h
    Completionist
    388.7h

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!
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