Schedule 1 v0.4.6f13 Open Beta Fixes Multiplayer Bugs and a Very Specific Physics Problem
The latest test build addresses vehicle keybinds, double damage from NPC melee attacks, tutorial quest updates, and more.

Schedule 1 has another Open Beta build focused on bug fixes. Version v0.4.6f13 tackles several multiplayer problems, including a missing respawn button, incorrect vehicle and skateboard controls, and extra damage dealt to non-host players.
The update also cleans up issues with payphones, employee tutorial quests, NPC visuals, and the prologue. One fix goes even deeper, addressing a warehouse liquid drum that could eventually trigger a physics error after roughly 9,000 seconds and hide the conversation prompt for Manny and Igor.
The full list of changes is available in the Schedule 1 Steam announcement.
Schedule 1 v0.4.6f13 Open Beta Patch Notes
This build focuses on multiplayer behavior, control rebinding, NPC interactions, quest tracking, and a particularly unusual warehouse physics problem.
Bug fixes
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Fixed ‘respawn’ button not visible in a multiplayer session with only 1 player present.
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Fixed forward/backward rebinding not applying to vehicles and skateboard input.
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Fixed non-host clients being damaged twice by NPC melee attacks.
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Fixed payphones not working a second time if the first call is exited before completion.
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Fixed NPC LOD bounds not refreshing properly if their ragdoll is moved far away from where they died.
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Fixed employee tutorial quests not updating at 4AM.
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Fixed a physics bug in which a particular liquid drum in the warehouse would fall through the floor. After about 9000 seconds its position would cause a floating-point error, resulting in an internal physics bounding box calculation error, which would then cause Manny and Igor’s conversation prompt to not display (this was a fun one to track down…).
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Fixed Uncle Nelson dialogue error in the prologue.
Have you run into any of these problems in Schedule 1? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.


