Fellowship 0.4.3.0 Patch Notes Tackle Eternal Rewards and Hero Bugs
The update adds Legendary Dust to the Resource Vendor for 2,500 Gold and makes Bloodstones shared across the entire account.

Fellowship Weekly Update 0.4.3.0 focuses on endgame reward access, hero fixes, dungeon issues, and several quality-of-life changes. The team is returning to bug-fixing work after vacation, with more balance reviews planned over the next few weeks.
In an August 12, 2026 Steam announcement, the team explained that high-level players had raised concerns about the availability and usefulness of materials used to finish their Eternal loadouts. Legendary Dust is now easier to obtain, while Bloodstones can support alternate heroes without requiring a separate inventory for each one.
The broader Slot Reroll crafting system still needs a longer-term solution. For now, Legendary Dust can be purchased for Gold and has a higher drop chance. Bloodstones remain limited to one unlock per week, but each alternate hero can unlock the same account-wide reward.
The update follows the previous 0.4.2.0 balance pass, which also adjusted Fellowship’s Eternal progression and dungeon combat.
Patch Notes – Weekly Update 0.4.3.0
The largest changes affect Eternal rewards, where Legendary Dust is more accessible and Bloodstones now work across an account. The rest of the update covers Steam Rich Presence, matchmaking, hero abilities, dungeon encounters, tooltips, and interface issues.
Eternal Rewards
- Added Legendary Dust as a purchasable item from the Resource Vendor, at an introductory cost of 2,500 Gold.
- Increased Legendary Dust drop chance by 3%.
- Bloodstones now shared across the account, rather than per-hero inventories. This affects both existing and newly dropped Bloodstones.
General
- Added Steam ‘Rich Presence’ which displays player state information, to show your friends what you are up to!
- Fixed a memory leak on [Malgut The Fetid] in [Everdawn Grove]
- Fixed an issue where Blessings would not re-apply after death.
- [Dark Prophecy set] bonus can no longer be triggered by mounting up or dancing.
- Fixed an issue causing [The Heretic] blessing to not stack properly.
- Fixed damage buffs being logged as negative absorb, buffs now update the raw damage value instead.
- Fixed an issue where the [Xul, the Blood Monolith] mastery banner was not dropping.
- Eternal matchmaking’s tier select now supports finding parties up to difficulty 70.
- Talents that made your hero start with spirit points in the dungeon can no longer be abused by disconnecting and reconnecting.
Heroes
Meiko
- [Serenity] can now critically hit and will be affected by her expertise.
- Meiko’s combos [Fighting Techniques] should no longer grey out and be unusable when having a combo ready.
- [Serenity] now adds another [Stone Shield] if the [Stone Guard] talent is active. This [Stone Shield] will start with as much health as the remaining heal from [Serenity].
- Tweaks to Spirit Refund: Meiko now gets a full stone’s worth of health towards [Stone Shield] when a Spirit Refund is triggered. Previously, she got one full [Stone Shield] plus the remaining health of the current [Stone Shield].
- [Spirited Vortex] is now correctly affected by [The Sinister] Blessing.
- [Shattering Obelisk] updated its tooltip to match the behaviour and added a fix to the final pulse damage to deal the correct amount of damage.
Sylvie
- [Fluttercall Jubilee] target filter added (you can no longer target mobs across the dungeon with [Fluttercall Jubilee] to trigger them.)
- [Shroomsplosion] and [Prickly Vines] now correctly work with [The Sinister] Blessing.
- Fixed an issue causing the talent [Rowdy Rootsap] to apply 33% and not 50% slow on attack speed and movement speed.
Mara
- Fixed an issue where [Macabre Stratagem] was missing the MAJOR text in ability UI.
- Fixed an issue where Mara’s [Backstab] and [Skittering Strikes] weren’t correctly applying [Core] blessings when used during [Brooding Shadows]
- Fixed an issue where Mara’s [Queen’s Fang] and [Arachnid Assault] didn’t scale up correctly with The Mystic blessing.
Ardeos
- [Detonate] will now be affected by the [The Mystic] blessing.
- Updated Tooltip on legendary cloak [Exquisite Flaming Toad Cloak] to match the actual damage output.
- Fixed an issue causing [Agonizing Blaze] Talent to only grant 36% increased damage instead of the intended 40%
- Fixed an issue where [Reign of Fire] talent stopped proccing when at max [Fire Ball] charges.
Helena
- Fixed an issue causing [Shield Slam] to incorrectly benefit from an old, disabled talent, we’ve adjusted its base numbers to offset this, so there’s no net damage loss.
Elarion
- Fixed an issue where [Heartseeker’s Barrage]‘s [Erupt] proc chance was 20% instead of the intended 25% as stated in the tooltip. (The proc chance has been updated to match the tooltip.)
- Fixed an issue where [Erupt] could consume a [Lunarlight Mark] and trigger [Lunarlight Salvo] on a different enemy hit by the [Erupt], instead of the intended primary target.
Tariq
- Fixed an issue where the AoE damage of [Face Breaker] did not scale correctly with the target cap of 12 enemies.
Gems
- Fixed an issue where [Blessing of the Deathdealer II] was increasing the critical strike chance slightly less than intended when used in combination with other critical strike chance multipliers.
Dungeons
Xul, the Blood Monolith
- Vel’Korath – The enrage buff on [Vel’Korath], that gets applied if there is only a single player in combat with it, can now only be applied after 8 seconds into the fight. This prevents the tank from getting slammed during the first few seconds if no other party members have engaged [Vel’Korath] yet.
- Xul’Vorith – Edict of Isolation beams now disappear if one of the two players linked dies.
Urrak Markets
- Fixed a reset issue with the bosses [Drazhul] and [Brull] where it was possible to only reset one of them.
Scryer’s Peak
- Fixed an issue where [Blood Orbs] from [Overlord Varux] couldn’t be picked up if they passed through Meiko’s Clone.
Woodland Glade
- Wolf bleeds now get removed upon death.
Dungeon Curses
- Fixed an issue where [Anomalous Orbs] sometimes could spawn twice during boss fights.
UI/UX
- Added a confirmation window to the scrapper.
- Fixed an issue where Profile Banners were not scaling correctly in the friends list.
- Updated loading screen texts.
Tooltips
- Updated Gunde’s [Rupture] debuff-tooltip to correctly correspond to its function. (Only affecting [Slaughter], not [Rend])
- The Blessing [The Intrepid] now shows correct % in the buff tooltip, regarding stacks of the buff and stacks of the blessing on items the player has.
- Updated tooltip of [The Philosopher] Blessing to clarify that the buff only scales up to a maximum of 50% spirit.
Audio
- Added Blacksmith’s hammer sound to Ambient sound (So it can be turned down in the audio settings in Ambient volume).
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Fellowship
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