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Fellowship Targets Dec. 3 Test and a Larger Dungeon Pool

Chief Rebel is reviewing Adventure Mode progression, Loot 2.1, dungeon variety and group play, though many ideas remain under consideration.

Fellowship’s next test is targeting Dec. 3, with Chief Rebel looking to expand the dungeon pool after the Halloween reset left players with only eight dungeons and two Capstones to choose from. The team is also rethinking how Adventure Mode, gear progression and group play fit together before the game reaches 1.0.

In its latest Campfire Checkpoint, Chief Rebel acknowledged that the Halloween reset combined several large experiments without setting expectations clearly enough. The changes included Adventure Mode, Loot 2.1, a shorter Eternal climb, refreshed dungeon routes, a new rewards structure and backend work. Some systems were unfinished, and the team says it needs to communicate more clearly about what each test is meant to prove. Woodland Glade, for example, was not updated, and its current state is not a statement of the team’s final plans for the dungeon.

Adventure Mode and loot need a better progression loop

Adventure Mode has helped players find dungeon groups faster, but faster queues have not solved the feeling that gear upgrades lack impact. Because dungeons scale alongside equipment, players do not get the same sense of growing stronger. Hard difficulty can also feel repetitive when it offers little challenge. The team is considering whether Adventure Mode should sit alongside another progression path, possibly drawing on what worked in Leagues, rather than funneling everyone through one format.

An October 28 Fellowship update adjusted damage scaling in Adventure Mode. Chief Rebel’s current discussion points to a broader design question beyond damage numbers: how to keep the mode accessible while giving players a reason to improve their gear and return to harder content. One idea is to limit revives at higher difficulties, adding pressure around survival and coordination without using a timer. That remains an idea, not a confirmed change.

Loot 2.1 has given players more control over gear, modifier targeting and build changes, but the team believes some choices became too simple. With fewer problematic or mandatory modifiers and more predictable vendors, players could finish parts of their equipment quickly, leaving less room for a satisfying sense of progression. Chief Rebel wants to preserve the flexibility players appreciate while restoring more depth and a better pace. The team is also looking at how gear improvements can feel meaningful in Adventure Mode.

The dungeon pool and Eternal climb are under review

The Crown of the Wild setting and faction have worked well, according to the team, but some encounters need adjustments because certain enemy abilities and combinations punish melee players too harshly. Mixing enemies between dungeons also added variety at the cost of giving some locations a less distinct identity and leaving players with more mechanics to learn at once.

Eight dungeons and two Capstones proved too small a pool for the current test. Chief Rebel wants to expand the selection for December while still rotating content and keeping a manageable competitive pool. Bad luck protection was added after players encountered repeated dungeon selections in Adventure Mode, and the team is discussing whether groups could express dungeon preferences or exclusions that help determine their runs.

The compressed Eternal climb is another experiment, not a commitment to exactly 32 difficulties. The current curve can jump from comfortable runs to a sharp difficulty wall, where mistakes become lethal even when groups can still beat the timer. Chief Rebel is reviewing enemy health and damage alongside the size of each difficulty step. Dungeon modifiers are also under discussion, though whether any are ready for December depends on testing.

Chief Rebel wants groups to stay together

The team is considering ways to help successful matchmaking groups continue playing together, recognize players who help others and make it easier to find roles in demand. Backfilling dungeons already in progress is also part of that discussion. Vote Restarts and more precise Eternal queue options have helped address some reasons players leave, but Chief Rebel is weighing possible penalties for the winter update carefully because harsh rules could let players hold a group hostage. A limited or temporary player-avoidance list is another possibility, since automatically excluding everyone on an Ignore list could complicate matchmaking.

The replacement for the old Star Map keeps challenges and reward claiming working while the team moves away from a system that required growing amounts of manual maintenance. The current version still needs polish, and some rewards visible in the test are not meant to be obtainable yet. Chief Rebel says it needs to make those temporary reward placements clearer.

Dec. 3 remains a target for the next reset and test, which the team wants to make less disruptive than the Halloween experiment and leave in a stable state for the holidays. Until then, its focus is maintenance and serious issues or exploits. Smaller adjustments could reach the live game if testing supports them, but the team has not promised a separate gameplay update. Which open issue would you most like Chief Rebel to tackle first? Follow the continuing reset discussion on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Fellowship

FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs.

  • Genre Role-playing (RPG)
  • Platforms PC (Microsoft Windows)
  • Perspective Third person, Bird view / Isometric
  • Modes Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
  • Release October 16, 2025
  • Publisher Arc Games, Coffee Stain Publishing

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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