Fellowship 0.5.1.0 Fixes Adventure Mode Scaling and Removes Pinnacle Timers
Heals and shields now restore a consistent share of health across item levels, and several crafting costs are lower.

Fellowship Weekly Update 0.5.1.0 addresses Adventure Mode damage scaling, makes healing and shields work consistently across item levels, and removes timers from Pinnacle Dungeon.
Chief Rebel describes the changes in its Steam update notes as a corrective pass for experimental Adventure Mode, not a finished season of content. The team says queue times have improved and feedback from players drawn to the mode’s casual approach has been positive, though it still wants to improve the mode’s variety and sense of progression. It plans to let the experience settle over the next few weeks, focusing live fixes on the most serious bugs, with a larger wave of changes targeted for the winter update.
Damage scaling is the main focus. Most abilities now receive scaling, while character sheets and inspect windows show unscaled stats. Heals and shields restore the same share of a target’s health regardless of item level, and the damage meter now compares everyone using the same scaling so its percentages better reflect each player’s contribution. Enchants also display their correct ranks.
The update also adjusts crafting costs, adds seasonal challenges to provide enough resources for event skins and titles, and changes Hero Challenge Dungeon Rating requirements so they remain achievable after the move to Eternal. One known issue remains: legendary items with multiple stacks may not behave correctly, and the team has no fix estimate.
Fellowship Weekly Update 0.5.1.0 Patch Notes
Scaling
- Scaled damage will now apply to most abilities, leading to a better balance. There might still be a few that are not scaled properly, we are looking at at feedback to identify any edge cases that are still problematic.
- The character sheet and inspect window show your real, unscaled stats. Stats no longer appear red as if something had lowered them (was only noticeable to health because the live version is scaling damage scale, and that’s not a stat players can see).
- Heals now restore the same share of a player’s health whatever their item level. A healer can heal both geared and lower item level players effectively.
- Shields follow the same rule as heals. Shields based on max health always give the stated share of the target’s health. Shields applied to lower item level players no longer give almost no absorb.
- Enchants now show their correct ranks.
Heroes
Xavian
- Fixed an issue where \[Solar Shield] granted 20% Damage Reduction without the Legendary effect equipped. This bonus now only applies with the Legendary.
UI
Damage meter
- Fixed an issue with Damage Meter comparing players’ damage dealt to mobs with different scaling. A higher geared player’s mobs have more HP, so they appear to do far more damage than lower geared players. Everyone’s damage is now shown in your own scaling, so the percentages reflect what each player actually contributed.
VFX updated visuals
Updated VFX for the following abilities to improve readability and visibility
- Vigours \[Circle of Light] in combination with the talent \[Ceremony of Light]
- Aeona’s \[Epoch Break]
- Mara’s \[Corrosive Spill]
- Forgotten Champion \[Obliterate Life]
- Raging Razorback \[Rampant Charge]
- Spear Centurion \[Sweeping Strike]
- Thornclaw Grizzly \[Primal Stomp]
- Feral Spiritclaw \[Bear’s Might]
- Scrofa’s \[Charge of the Horned God]
Dungeons
- Updated Pinnacle Dungeon to no longer have timers
- Fixed an issue where Pinnacle Dungeons were not triggering Advanced enemy mechanics for higher difficulties.
Crafting
- Fixed an issue where crafting weapons with Bloodstones gave incorrect attunement tree and the weapon ability.
- Adjusted crating recipes
- Eternal Resources reduced from 30 Marks to 8 Marks.
- Gems cost reduced from 10 Marks to 3 Marks.
- Pick 1/3 Crafting reduced from 5 to 3 Materials
- Combining Gems reduced from 1/3/5 Cost to 1/2/3 Cost.
- Increased Drop chance increased to 100% just after halfway through Eternal
Challenges
- Added additional Seasonal Challenges to ensure there is enough resources to unlock all skins and titles during the event.
- Updated the Dungeon Rating requirements for the Hero Challenges to ensure all are achievable after the update to Eternal.
- Fixed an issue where Legendary Items unlocked in the Hero Challenges gave the impression of a different item-level than what was dropped.
Known Issues
- We’re still looking at an issue where legendary items with multiple stacks are not behaving correctly. We have no ETA on a fix at the moment.
Which change will make the biggest difference to your Adventure Mode runs? Keep up with the mode’s tuning and the plans for its winter update on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Fellowship
Developed by Chief Rebel






