Patch NotesPC

Beast of Reincarnation’s First Patch Fixes Its Cameras, Cutscenes, and Upscaling

Update 1.0.7 adds NVIDIA DLSS 4.5 and AMD FSR 4.0 Super Resolution while changing the default cutscene mode and expanding control options.

GAME FREAK released Beast of Reincarnation Update 1.0.7, adding official support for NVIDIA DLSS 4.5 and AMD FSR 4.0 Super Resolution. The patch also addresses camera behavior, story pacing, combat timing, controls, and several bugs.

Steam players will receive the update the next time they launch the client. The release fixes an issue that could reset upscaling settings after restarting the game, while also correcting a V-Sync problem that could affect resolution settings.

Story pacing receives a small adjustment, as certain affinity-building conversations can now happen only once per day instead of repeating several times in a row. The default cinematic cutscene setting has also changed to Performance mode, so cutscenes will no longer run at 24fps by default. Cinematic mode remains available as an option.

Players can now remap the interact button, and Emma’s parry window has been adjusted when she takes damage. Bosses across every difficulty level and enemy encounters on Normal have also received balance changes.

The update follows Beast of Reincarnation‘s August 3 launch on PC, PS5, and Xbox Series X|S, with early reactions arriving after release.

Beast of Reincarnation Patch 1.0.7 Release Notes

The biggest changes affect presentation and accessibility first, with new camera and text-size adjustments, a remappable interact button, and Performance mode becoming the default for cinematic scenes. The patch also covers combat balance, graphics settings, and quest-specific interaction bugs.

  • Various adjustments to the player camera, both in and out of combat.
    • Additional camera adjustments will be made going forward.
  • Adjustments to text size throughout the game.
    • Further text size adjustments are being planned.
  • Story pacing has been slightly adjusted by ensuring that some of the affinity-building conversations that could occur multiple times in a row are now limited to once per day.
    • Additional updates are being planned to further improve cutscene experience. We will share more details as soon as possible.
  • The default cinematic cutscene setting has been changed from Cinematic to Performance mode. This means that cutscenes will not longer play at 24fps by default, though the option is still available.
    • Please note that if you already have this option set to Cinematic, changing it to Performance will apply this change going forward.
  • Players can now change the mapping of the “interact” button in settings.
  • Adjustments to the parry window when Emma is taking damage.
  • Fixed a bug where, if the interact button is mapped to the square/X button, pressing it during the story event where you talk to Kagura on the Walker would incorrectly prioritize “rest until morning”, preventing you from talking to Kagura.
  • Various balance adjustments to bosses across all difficulty levels.
  • Various balance adjustments to enemy encounters on Normal difficulty.
  • Fixed a bug causing button icon type changes to not be saved correctly.
  • Fixed a bug causing upscaling settings to reset upon restarting the game.
  • Fixed a bug related to V-Sync. Changing V-sync settings will no longer impact the player’s resolution settings.
  • Various additional bug fixes including:
    • Fixed an issue where the 6th golem in Subcity 01 was difficult to find.
    • Fixed an issue where Emma becomes unable to interact if a Bloom Art is cancelled.

Thank you for playing and patiently waiting while we prepared the first update. Multiple additional patches are planned, and various fixes and adjustments will continue to be made in response to ongoing player feedback. In subsequent patches, we plan to address common requests and issues, such as:

  • Implementation of DLSS 4/4.5 (L/M) and FSR4
  • Further small adjustments to story pacing

Have you tried Update 1.0.7 yet? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, Telegram.

Beast of Reincarnation

In post-apocalyptic Japan, humanity’s last hope may rest with Emma and her loyal canine companion, Koo. Explore what it means to be human in Beast of Reincarnation, an expansive one-person, one-dog action RPG built around demanding, technical combat. What awaits at journey’s end?

  • Genre Role-playing (RPG), Adventure
  • Platforms Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
  • Perspective Third person
  • Modes Single player
  • Release August 4, 2026
  • Publisher Fictions
  • Age Rating ESRB TPEGI 16USK 12CERO CGRAC 19+ACB MA 15+CLASS_IND 14

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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