BeamNG.drive v0.40.1 Fixes a Split-Screen Hang and Mod-Map Bug
The October 20 hotfix also corrects trailer weight, tow-hitch stability, Career Tutorial popups, and vehicle issues.

BeamNG.drive v0.40.1, released October 20, fixes a split-screen settings hang tied to custom vehicle configurations and a mod-map ground-plane error that could make vehicles appear to drive in midair. The official Steam changelog also covers crash behavior, trailer loads, tow-hitch stability, AI, and Career Mode.
Vehicle changes include a fix for the Vivace/Tograc front bumper bar spiking in crashes, correction of excessive weight in loaded FPU Box Trailer configurations, and matching load amounts for double and single pallet stacks. Generic tow hitches also receive a stability improvement intended to reduce physics problems. The hotfix addresses an AI issue involving missing signalsData and stuck Career Tutorial popups. A small flatbed typo gets fixed too, taking the changes from vehicle physics down to the floor text.
BeamNG.drive v0.40.1 Patch Notes
Vehicles
- Fixed spiking of Vivace/Tograc front bumper bar in crashes
- Fixed loaded FPU Box Trailer configurations being severely heavier than advertised, and unified the load amount of double pallet stacks with single ones
- Fixed literally unplayable typo on small flatbed floor
- Improved stability of generic tow hitches to reduce likelihood of vehicle physics instabilities
- Fixed bug with AI missing
signalsDataunder some circumstances
Gameplay
- Fixed a hang in the split-screen settings menu when using a vehicle with a custom configuration
Career Mode
- Fixed a bug where Career Tutorial popups could get stuck
Game Engine
- Fixed an issue in some mod maps where the invisible ground plane was read with an incorrect altitude, causing vehicles to appear to drive in mid-air.
Have you run into any of the v0.40 issues this hotfix addresses? For more on BeamNG.drive’s vehicle and map updates, stay connected through X, Bluesky, YouTube, Instagram, Steam, and Telegram.
BeamNG.drive
Developed by BeamNG




