BeamNG.drive v0.39.1 Hotfix Tackles D3D12 Crashes, Mods, and Memory Limits
The July 30 hotfix also addresses missing vehicle mod parts, low-VRAM systems, and a crash linked to PlayStation controllers.

BeamNG.drive version 0.39.1 was released on July 30, 2026, with fixes aimed at some of the most urgent problems reported after version 0.39. The hotfix covers vehicle mods, rendering, memory handling, and controller-related crashes.
The developer published the complete changelog in the official Steam announcement. Among the biggest changes, systems that cannot fully support D3D12 can now fall back to D3D11, while vehicles and traffic are no longer blocked from spawning simply because the game has run out of memory.
BeamNG.drive v0.39.1 Patch Notes
This hotfix mainly targets crashes and compatibility issues. It also improves texture loading on lower-end GPUs, tones down excessive brightness on older vehicle content, and includes a potential fix for mods failing when several hundred are active.
JBeam
- Fixed some vehicle mods being unable to spawn due to jbeam parts with a missing ‘slotType’
Rendering
- Improvements for low resolution textures
Vehicles or scenery that were unable to load high-resolution textures on D3D12 renderer should have improved to some extent. This improvement is aimed especially (but not only) at GPUs with minimum or lower requirements. - Fixed excessively bright vehicles by adding soft clamp to deprecated emissive values for materials
Before the new physically-based light rendering, mods were able to use very high brightness values without consequences. When using those values in the new and more realistic renderer, this was resulting in excessive brightness. This fix will reduce the problem on older content. - Fixed crash when a GPU does not fully support D3D12 (will now automatically use D3D11)
- Fixed issues with GPUs that have less VRAM than required, these may now fall back to D3D11 renderer for safety
Game Engine
- We deployed a potential fix for mods refusing to work when several hundred are active at the same time
Note: we were unable to reproduce this widely reported issue. So we’ll keep an eye on your feedback, in case additional fixes are needed. Thanks everyone for reporting issues! - The system will no longer refuse to spawn additional vehicles or traffic when running out of memory
The behaviour will now be the same as in previous updates: spawning excessive amounts of vehicles is allowed again (which could lead to program termination due to lack of memory, or abnormally low framerates).
Input & Force Feedback
- Deployed a potential fix for a crash that occurred when connecting a Playstation controller
Players who ran into renderer crashes, missing textures, broken mods, or controller connection problems should see whether version 0.39.1 improves their setup. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, and Instagram.


