Stuntman: Hollywood Will Turn Movie Licenses Into High-Score Stunt Runs
A Gamescom hands-on preview featured five levels tied to The Fast & The Furious, 2 Fast 2 Furious, Miami Vice, Earthquake, and Jurassic World.

Stuntman: Hollywood is bringing the franchise back after decades away with a movie-sized challenge. Players will perform dangerous stunts, replay scenes for better scores, and chase every star across licensed action set pieces. Gamescom hands-on coverage, including a preview from Insider Gaming and a hands-on look from Push Square, featured levels based on The Fast & The Furious, 2 Fast 2 Furious, Miami Vice, Earthquake, and Jurassic World.
Most courses last about two minutes, but their short length does not make them simple. Players weave through narrow routes, hit drifts at exact moments, and avoid oncoming objects by mere inches. Each run tracks the important details, from drifts and close calls to crashes, then turns that performance into a final score out of 10. The presentation leans into spectacular movie chaos, including cars smashing into boats and vehicles racing through collapsing buildings.
Every attempt also offers a chance to take a corner more cleanly, squeeze past a hazard, or find a better line through a tight section. Reaching the top score will take more than simply surviving the scene. Every level includes three challenges that can ask players to maintain a consistent speed or destroy specific objects. Those objectives are not saved after a successful attempt, so anyone chasing all 10 stars will need to complete them again on later runs.
Mistakes are limited by a level’s available takes. Once those chances are used up, the scene ends and the run starts over from the beginning. Higher difficulty settings reduce the number of takes, adding another reason to learn each sequence before attempting a perfect performance.
Licensed scenes give each level its own stunt reel
Miami Vice puts that precision challenge on sun-soaked streets, where a white Ferrari Testarossa drifts around corners while players shoot the tires of enemy trucks and avoid incoming rockets. The setting changes the mood without softening the driving demands.
Jurassic World takes the action away from the streets. One stage puts players on a dirt bike escaping a volcanic eruption on Isla Nublar, complete with a backflip over a snapping T-Rex. The Fast & Furious and Earthquake stages round out the preview, giving the game a broad mix of vehicles, hazards, and movie settings.
Saber Interactive has not revealed the final number of official licenses, but the confirmed lineup already reaches beyond the previewed levels. Back to the Future has been announced as well, and at least one more license remains to be revealed.
The licenses can also support more than one type of mission. The Jurassic World level shown during the preview puts the player on a dirt bike, while another Jurassic World scene will place them behind the wheel of a car. That variety should give the licensed chapters room to feel different rather than functioning as simple visual themes.
No release window has been announced for Stuntman: Hollywood yet. For now, Saber Interactive is still building out the game, while its connection to Universal leaves plenty of room for additional movie properties through future DLC or free add-ons.
The Jurassic World trailer offers another look at the kind of set piece the game is targeting.
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