Patch Notes

Warhammer 40,000: Space Marine 2 Hotfix 15.2 Notes Detail Thunder Hammer and Crucible Changes

The Power Maul's Ground Slam is assigned a 3-charge threshold, while Crucible fixes cover Guardian Relic behavior and Quick Match routing.

Warhammer 40,000: Space Marine 2 Hotfix 15.2 details another PvE balance pass for the One-Handed Thunder Hammer, setting charge gain time to 1.25 seconds and increasing damage on several moves. The Hotfix 15.2 notes on Steam also revise the Heroic Power Maul’s charge thresholds and address Crucible, Siege, and general gameplay bugs.

Following Hotfix 15.1’s 10% base-damage increase, the hammer gets further attack and perk changes. Energy Loop can follow Charged Impact and deals 100% more damage, while Underhand Swing gains 30% damage and Charged Impact gains 15%.

The Heroic Power Maul’s Charged Impact will be available with 1 or 2 charges, while Ground Slam will require 3. Ground Slam also forces stagger, deals 30% more damage, and has a 100% larger attack radius. Its Heroic perk no longer increases damage based on charge count. The Power Maul’s text descriptions will not reflect the changes until a future patch.

Crucible fixes cover the Guardian Relic being disabled for the whole team when one player activates Curse of the Warp, mission and difficulty selection through the Hub Terminal, and PvE Quick Match players being sent into Crucible. General fixes address Tactical’s secondary-slot Bolt Rifle damage with Tactical Reserve and a Plasma Pistol retaining Versatility without a Primary Weapon. Other fixes cover Loyalist Marine spawns in Chaos Siege, Techmarine’s Weighty Attack challenge, a Siege transition softlock, crashes, stability, UI, and localization.

Warhammer 40,000: Space Marine 2 Hotfix 15.2 Patch Notes

GAMEPLAY AND BALANCING TWEAKS

Melee in PvE

One-Handed Thunder Hammer

Gameplay

  • Accumulation stance can be entered even if the hammer already has charges. If the hammer has maximum charges the Charged Impact attack will be triggered.
  • Time for getting 1 charge is decreased to 1.25 seconds.
  • Energy Loop now can be performed after Charged Impact. Energy loop damage is increased by 100%.
  • Underhand Swing damage is increased by 30%.
  • Charged Impact damage is increased by 15%.

Weapon Perks

  • “Preparedness” and “Brutal Reforge” perks now trigger when an enemy was killed with a Finisher by a One Handed Hammer.
  • “Preparedness” perk ability restoration is increased to 5%.
  • “Perfect Reprisal” ability damage bonus is increased to 50%. Fixed an issue that applied the bonus damage to any melee attack instead of just Light Attacks.

Heroic One-Handed Thunder Hammer – Power Maul

  • Heroic perk no longer deals increased damage based on the number of charges.
  • Charged Impact now can be performed with 1-2 charges.
  • Ground Slam now can be performed with 3 charges.
  • Ground Slam now forces stagger enemies.
  • Ground Slam damage is increased by 30% and attack radius is increased by 100%.

Please note that the text descriptions for the Power Maul have not been updated to reflect these changes, they will be updated in a future patch.

CRUCIBLE

  • Fixed an issue where the Guardian Relic was disabled for the entire team when only one player activated the Curse of the Warp Penance.
  • Fixed an issue where Stratagems allowed players to select a mission and difficulty for Crucible through the Hub Terminal.
  • Fixed an issue where PvE Quick Match players could be matched into Crucible.

GENERAL FIXES

  • Tactical: Fixed a bug where the Bolt Rifle used in the secondary slot would deal less damage than in the primary slot when using the “Tactical Reserve” perk.
  • Tactical: Fixed a bug with the Plasma Pistol having the buff from “Versatility” even if no Primary Weapon was equipped.
  • Chaos Siege: Fixed a spawn issue where enemy Loyalist Marine could spawn behind the closed gates in some cases.
  • Siege: Fixed a bug with Techmarine’s Weighty Attack class challenge not progressing with One Handed Thunder Hammer charged kills.
  • Siege: Fixed a softlock where Space Marines could get stuck in the transition zone after a wave sequence.
  • Crash fixes and general stability improvements.
  • Lots of minor UI and localisation fixes.

Which Thunder Hammer change do you think will have the biggest effect on PvE builds? Follow the ongoing weapon tuning and Crucible updates on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Warhammer 40,000: Space Marine II

The galaxy is in peril. Entire worlds are falling. The Imperium needs you. Embody the superhuman skill and brutality of a Space Marine, the greatest of the Emperor's warriors, with Clive Standen (Vikings, Taken) as the iconic Captain Titus. Unleash deadly abilities and an arsenal of devastating weaponry to obliterate the relentless Tyranid hordes. Hold at bay the horrors of the galaxy in epic battles on far-flung planets. Uncover dark secrets and drive back the everlasting night to prove your ultimate loyalty to humanity.

  • Genre Shooter, Role-playing (RPG), Adventure
  • Platforms Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5
  • Perspective Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release September 9, 2024
  • Publisher Focus Entertainment
  • Age Rating ESRB MPEGI 18USK 18CERO ZGRAC 19+CLASS_IND 18ACB MA 15+
  • Time to Beat
    Main
    11h
    Main + Extras
    33.2h
    Completionist
    45h

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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