NewsPatch Notes

Rainbow Six Siege’s Y11S2.3 Patch Will Speed Up Hibana and Oryx, Fix Console Issues

The upcoming update also gives Maverick more Breaching Torch fuel, expands Mute's gadget coverage, and addresses several controller and matchmaking bugs.

Ubisoft has published the Y11S2.3 patch notes ahead of Rainbow Six Siege’s next update. The notes do not include a release date, so these changes remain upcoming rather than live.

When the patch arrives, Hibana’s X-Kairos will detonate in 3.8 seconds instead of 4, while Oryx’s Remah Dash will recharge in 5 seconds instead of 8. Maverick gets more Breaching Torch fuel, and Mute’s Signal Disruptors receive wider coverage. Impact EMP Grenades and the Reaper MK2 are also getting adjustments.

What Y11S2.3 changes

Most of the operator tuning gives utility-focused characters more flexibility. Hibana and Fuze can complete key actions sooner, Maverick gets more ammunition for opening walls, and Oryx can use his dash more often. Tubarão and Mute gain extra gadget range, while Impact EMP Grenades cover a slightly larger area.

The update also includes a Reaper MK2 recoil change for both Mouse & Keyboard and controller players. The bug fixes cover map interactions, outside detection, concussion effects, shield hitboxes, input settings, controller lobby placement, Locker visuals, and an infinite-loading issue affecting five-player PvE Quick Match squads.

Rainbow Six Siege Y11S2.3 Patch Notes

Here is the complete list of operator, equipment, weapon, and bug-fix changes included in the upcoming update.

CHANGES TO OPERATORS

HIBANA

“Hibana’s X-Kairos already offers a high degree of flexibility, but deploying pellets can sometimes leave her exposed for longer than intended. This small adjustment reduces the delay before detonation, allowing her to act more quickly after committing utility.”

X-KAIROS

  • X-Kairos detonation timer reduced to 3.8s (was 4s).

MAVERICK

“Resource management is a core part of Maverick’s gameplay. Increasing the available fuel gives players a bit more flexibility when creating openings, making the Breaching Torch more forgiving, without changing its overall role.”

BREACHING TORCH

  • Increased canister ammo to 160 (was 144).
  • Total ammo increased to 320 (was 288).

FUZE

“Fuze’s Cluster Charges can be difficult to deploy on reinforced surfaces without exposing him to defenders. This small speed increase improves responsiveness and allows him to execute plays more reliably.”

CLUSTER CHARGE

  • Reduced breaching time on reinforced surfaces and Armor Panels to 1.75s (was 2s).

TUBARÃO

“The Zoto Canister’s area of effect plays a key role in controlling space and denying actions. This small increase improves coverage and placement forgiveness, making its impact more consistent.”

ZOTO CANISTER

  • Increased Zoto Canister range to 3.2m (was 3m).

ORYX

“Oryx’s mobility is central to his identity. Reducing the dash recharge time allows him to reposition and react more frequently, reinforcing his role as a highly mobile defender.”

REMAH DASH

  • Dash recharge time reduced to 5s (was 8s).

MUTE

“Mute’s Signal Disruptors often require very precise placement to cover key entry points and drone paths. This increase in range makes deployments more forgiving and improves coverage consistency without changing how the gadget is used.”

SIGNAL DISRUPTOR

  • Increased disruption range to 2.6m (was 2.475m).
  • Increased disruption warning to 4.875m (was 4.75m).

CHANGES TO WEAPONS AND EQUIPMENT

IMPACT EMP GRENADE

“Impact EMP Grenades often rely on precise placement to affect multiple electronic devices. Increasing their radius makes these interactions more forgiving and consistent, without significantly expanding their overall utility.”

CHANGES

  • EMP Range increased to 2m (was 1.8m).

REAPER MK2

“The Reaper MK2 is receiving a recoil refinement focused on improving comfort and consistency across both Mouse & Keyboard and Controller. These adjustments should make sustained fire more manageable without altering the weapon’s overall identity.”

RECOIL – M&K & CONTROLLER

  • Recoil stages kick in later on the burst to Bullet 0,3,10,25 (was Bullet 0,3,7,13).

BUG FIXES

GAMEPLAY

FIXED – Rappelling Attackers sometimes cannot enter balconies in Chalet.

FIXED – Defenders are not detected outside at EXT Garage in Villa.

FIXED – Operator is disabled and frozen in crouch if hit by concussion effect during Armor Pack pick up animation.

FIXED – The hitbox of the fully extended Roc Shield is bigger than the model.

USER EXPERIENCE

FIXED – Default value for “Crossplay & Input devices” setting is Mouse & Keyboard.

FIXED – The Match Cancellation Vote will disappear should a second player from the same team disconnects.

FIXED – Players with Elite and third party XBOX controllers plugged into consoles are being placed in PC lobbies.

FIXED – Mouse & Keyboard is not detected on console.

FIXED – Equipped items in the Locker do not show the equipped state.

FIXED – 5 player squads in a PVE Quick Match get stuck in infinite loading during the second round.

Y11S2.3 is still waiting on a release date, but its changes point to a patch focused on quicker utility and cleaner input behavior. Tell us what you think in the comments, and follow us on X, Bluesky, YouTube, and Instagram.

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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