Team Fortress 2 Cleans Up Cosmetics, Zipline Movement, and Two Maps
Valve's latest update fixes several item presentation issues and adjusts zipline behavior on pl_redwood.

Team Fortress 2 has received an update focused on cosmetic presentation, taunt cleanup, and map fixes. The patch also changes how players leave ziplines on pl_redwood, with faster dismount timing and revised jump-speed behavior.
Valve says the update will install automatically the next time players restart the game. The full list of changes is available in the official Team Fortress 2 update notice.
Alongside several item fixes, koth_camp_saxton received an optimization pass and a series of collision and visual adjustments. The pl_redwood changes also address parachute behavior, mid-air dismounts, and mini-crit interactions with the Direct Hit and Reserve Shooter.
Team Fortress 2 Update Released
This update covers cosmetic items, taunt effects, zipline movement, lighting, optimization, and map collision. The most gameplay-focused changes affect players using ziplines on pl_redwood, while koth_camp_saxton gets broader performance and environment work.
- Updated the Beachcomber’s Brim to fix an incorrect material
- Updated Taunt: The Circuit Breaker
- Fixed incorrect team color on prop
- Fixed orphaned particles
- Updated the Inglorious Patriot
- Adjusted the normal map and refined the colors
- Improved the weighting on the bottom pockets
- Updated the backpack icon
- Updated pl_redwood
- Fixed various lighting issues
- Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
- Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
- Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
- Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
- Fixed the B.A.S.E. Jumper’s parachute deploying while using a zipline
- Updated koth_camp_saxton
- Vastly improved optimization. Further investigation is ongoing.
- Tweaked log-and-netting walls along the central shore for clearer definition
- Fixed several instances of minor prop clipping
- Fixed players getting stuck on the wood-carved Saxtons
- Improved clipping throughout
Restart the game to apply the update, then tell us what you think of the map and item changes in the comments. You can also follow us on X, Bluesky, YouTube, and Instagram.
Team Fortress 2
Developed by Valve






