Age of Mythology: Retold patch 19.16764 tightens up crashes, hotkeys, and mod support
The update also adds a new livestock hotkey, normalizes localized voice volume outside English and Greek, and adjusts Scorpion Man damage.

Age of Mythology: Retold patch 19.16764 arrived on June 29, 2026, and it is the kind of update that trims a lot of rough edges rather than adding a new feature set. The team focused on stability, out-of-sync fixes, localization, graphics, audio, hotkeys, UI, and modding support.
Players using custom mods may need to disable them before loading the new build, and replays do not stay compatible across patch updates.
Patch Notes
The biggest changes here are the crash fixes and the stealth-related out-of-sync repair, plus a few quality-of-life changes for hotkeys and multiplayer saves. The Scorpion Man also got a damage pass, and the backend notes include several flags and documentation updates for modders.
Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.
Stability & Performance
- Minor general stability improvements.
- Fixed an Out-of-Sync that could occur related to Stealth. Damaging and killing trees was the most prevalent cause of this issue. Knocking down trees could, in some cases, only trigger the stealth removal for the player who killed the tree.
- Fixed some crashes that could occur when loading into scenarios that depend on modded Major Gods or Cultures, while those dependent Gods are not loaded or invalid.
- Fixed a crash that could occur when performing a Drain Resurrection unit action against a target that deals reflect damage.
- Fixed a crash that could occur related to the free look camera in some situations when shutting down the world.
- Fixed a crash that could occur while trying to update the game window position in some rare situations.
- Fixed a crash that could occur in some rare situations when an ability timer is removed.
- Fixed a crash that could occur when the Tempest God Power attacked a unit that no longer had unit AI (e.g, maybe a dead unit). This more specifically fixes the ProgFreezeROF OnHitEffect, which is used by the TempestStrike unit.
- Fixed a crash that could occur in some rare situations while spawning Eidolons for the Underworld Invasion God Power.
- Fixed a crash that could occur while determining tactics that can be performed while updating stance positions for units that have a devotion-type action and currently have no target unit.
- Fixed a crash that could occur when loading into maps during asset preloading if a ProtoUnit had no tactics defined.
- Fixed a crash that could occur when music was not loaded or had failed to load when entering Arena of the Gods or Gauntlet.
- Fixed a crash that could occur when trying to open the God Power Controller Radial menu when there is currently no world.
- Fixed a crash that could occur while updating or adding blocked or muted players.
- Fixed a bug that prevented the fonts BAR file from loading, which would have caused fonts to show incorrectly for some players.
Localization
- Updates to some translations to improve translation quality.
- Fixed the Olympian Weapons technology tooltip for the German language, which incorrectly stated that it applies to Harpies (other languages were updated in the last patch).
Graphics
- Fixed a bug that prevented some types of visuals from updating right after technologies were applied. For example, Minions were not updating to show the Eclipse VFX until they were moved due to the structure of their visual data.
- The Dryad can now show Eclipse VFX if owned by the player who casts Eclipse.
- Fixed the Display Range circle for Oracle Hero units. The range circle bug was purely visual and had no impact on gameplay.
- Obsidian Shards spawned by Tezcatlipoca’s Major God bonus now animate similarly to the larger Obsidian Obelisk. This change should make it much easier to see when the Obsidian Shards have been destroyed.
Audio
- Normalized the volume of all Localized VO Audio to bring the volume closer to the English audio level. Excludes English and Greek (Greek audio launched with this fix applied in the previous patch).
Hotkeys
- Added a new Hotkey “Send livestock to this location.” This new Hotkey is unbound by default and can be found under the Commands section.
- Fixed some Hotkeys failing to work correctly when the Combined Ability and Combined Building menu options are disabled. Non-myth units were treated as if they wouldn’t have abilities in this situation and were ignoring Grid Hotkey actions. Players who prefer to play with both of these options disabled can now use abilities on Human, Hero, and other non-Myth unit types via Hotkeys.
UI
- Fixed the Hosting of Custom Scenario Multiplayer Saved Games. Saved Games created during Multiplayer sessions can now be found on the Load screen when setting up a Hosted match and in the Multiplayer Lobby.
- Added a new “Web View” button when viewing Mods. This links to the web page version of the mod. Once signed in on the web page, you can browse and comment on the mod. This change is intended to make it a little easier for players to engage with commenting on the web.
- The Jaguar Rider now shows the Stealth passive to explain that it can enter stealth.
- Fixed the costs shown in Hades’ Tech Tree to match the cost changes applied during the last patch. Medium Archers, Heavy Archers, and Champion Archers now show the correct values.
- The Leviathan’s unit icon will now show player colors.
Fixes
- Fixed Shift Queued movement actions that would cause prior queued actions to cancel in some situations. This issue would occur most frequently when queuing a build action followed by two or more movement actions. Queued waypoints will no longer cancel prior commands.
- Tasking units to enter a Roc will now cause the Roc to find somewhere it can land. This fixes the bug where the Roc would remain in place in this situation if it were over somewhere that could not be landed on (e.g., over trees).
- When trees are destroyed by damage that isn’t directly caused by a player, it will now cause the nearby stealthed units to be revealed if they don’t have a suitable other nearby tree.
Myth Units
- Scorpion Man (Nephthys): adjusted as follows
- Special attack now stacks up to at most 99 times.
- Special attack damage over time reduced from 1.5 divine for 6 seconds → 1 divine for 6 seconds.
Developer Note: This results in their damage now going up from 9 divine damage (due to not stacking with itself) to 18, from the damage over time component.
- Fixed the ProtoUnit flag “GodPowerExclusion” to prevent targeting with God Powers when it is set.
- Fixed the ProtoAction flag “ActiveIfContainsUnits“. The flag was incorrectly interacting with the Persistent tag. Previously, it would destroy the action if the Persistent flag was set and the unit no longer contained units. It will now destroy the action if the Persistent flag was NOT set and the unit no longer contains units.
- Fixed the wording of the “DoApplyResourceReturnIfDeleted” ProtoUnit flag by changing it to “DoNotApplyResourceReturnIfDeleted” to show its intended behavior.
- Fixed a bug that was preventing the alsouseslogic tag in the SimDatabase from functioning correctly. This change is what fixed the technology visual update listed under Graphics.
- Added a new attribute stackLimit for OnHitEffects that currently only works for DamageOverTime types. This attribute was added for the Scorpion Man change. The reason it was necessary is that all OnHitEffects (in particular DamageOverTime) that are performed in a ProtoAction that is not the first ProtoAction default to NoStack mode with a stackLimit of 1. Previously, there was no way to change this behavior, so this flag allows tight or high limits by setting the number to a value unlikely to be reached.
- Added a new ProtoUnit flag, DisplayRangeMilitaryAsLOS, that lets Military units ignore the auto-attack range for their displayed range, such that LOS is used instead. This was used to fix the Oracle Hero units because, in the last update, they were tagged as the Military unit type.
- Updated the BANG Data documentation:
- Fixed referenced ApplyResourceReturnIfDeleted to show as the updated DoNotApplyResourceReturnIfDeleted.
- Updated DevotionCost to acknowledge the LogicalTypeValidCosmicGuardSacrifice unit type.
- Added ConvertToNatureAtZeroHitpoints, IgnoreGridPlacement, NoNotificationEventOnFullyBuilt, and DisplayRangeMilitaryAsLOS to the list of ProtoUnit flags.
- Fixed typo in DoNotAllowAlliedGarrison (was listed as DoNotAllowAllowAlliedGarrison).
- Added damageType attribute details to VeterancyBonus.
- Marked the Bounty and BuildBounty ModifyTypes as deprecated.
- Updated the DamageOverTime OnHitEffect to note that it has a stackLimit attribute.
Investigation
As always, the team is continuing to track issues reported by the community for future updates.
Age of Mythology: Retold’s latest patch leans hard into cleanup, but those fixes can matter a lot in a game built on timing and control. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram.
Source: Age of Empires
Age of Mythology: Retold
Developed by World's Edge



