Patch NotesPC

Slay the Spire 2 v0.99.1 fixes crashes, desyncs, adds art and a mod-manifest overhaul

The March 17, 2026 update merged two beta-branch patches into the main branch and addresses crashes, softlocks, multiplayer state divergence, localization, art, and mod structure.

The Slay the Spire 2 team pushed version 0.99.1 to the main branch on March 17, 2026, consolidating the changes from the previous two beta-branch patches. If you want to test beta builds yourself, follow the developer’s beta branch instructions on Steam.

Patch Notes for Slay the Spire 2 v0.99.1

This update applies a hard HP cap, adds several new pieces of art and an icon for the Murderous run modifier, resolves numerous crashes and save/desync problems (including multiple multiplayer softlocks and state divergence cases), improves localization and font rendering, and changes how mods are packaged and declared.

Patch Notes – v0.99.1

BALANCE:

  • Players, enemies, and pets can no longer have their HP increased above 999,999,999

ART:

  • Add icon for Murderous run modifier
  • Added portrait art for the following cards:
    • Feeding Frenzy
    • Sloth
    • Waste Away

BUG FIXES:

General:

  • Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen
  • Fixed crash when interacting with potions during combat transitions
  • Fixed crash when syncing cloud saves on Windows
  • Fixed rare save data loss on Windows when power is lost during a save
  • Fixed crash when quickly navigating away from menus
  • Fixed dev console failing to match commands on non-English system locales
  • Fixed potential softlock when auto-played cards trigger grid or card selection
  • Fixed state divergence related to discarding potions too soon after combat ends
  • Fixed being able to “peek” in card screens outside of combat
  • Fixed closing the settings menu while a dropdown is open not also closing the dropdown
  • Fixed navigating down the dropdown items causing the settings to scroll down
  • Fixed softlock when auto-played cards triggered card selection

Ironclad:

  • Fixed Hellraiser power playing Strikes if there are no valid targets

Potions & Relics:

  • Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1
  • Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards
  • Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards
  • Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block

Enemies:

  • Fixed missing Kaiser Crab boss death VFX
  • Fixed Kaiser Crab face animation not looping after a claw takes damage
  • Fixed the word “Stunned” not appearing when Rock Bowlbug does its stunned move

Ancients:

  • Fixed Tezcatara’s Brightest Flame card being able to decrease your Max HP to less than 1

Events:

  • Fixed softlock when dying in the Jungle Maze Adventure event
  • Fixed softlock if you die in the Room Full of Cheese event

Multiplayer:

  • Fixed softlock when any player has Potion Belt and Alchemical Coffer relics
  • Fixed being unable to navigate via controller if you unready yourself in lobby
  • Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards
  • Fixed Doormaker‘s Door HP not scaling correctly after the Doormaker escapes
  • Fixed softlock when queueing a potion to be thrown after the enemy would die
  • Fixed crash when returning to the map after loading a multiplayer save
  • Fixed host and client sometimes generating different maps from the same seed
  • Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics
  • Fixed softlock caused by a player dying with cards in their hand
  • Fixed state divergence related to playing Huddle Up during another player’s card selection
  • Fixed timing-related state divergence occurring at the end of a combat
  • Fixed rare instances of getting stuck at an empty chest
  • Fixed a softlock that could occur when a player dies to Breakthrough card’s self-HP loss in multiplayer
  • Fixed softlock at the end of the Architect event in multiplayer

Localization:

  • Fixed crash when selecting Ironclad on Turkish locale systems
  • Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards
  • Fixed an issue when viewing run histories in Russian where the player played as The Defect
  • Fixed an issue with Buffer+ card’s description when playing in Portuguese
  • Fixed an issue with Call of the Void card’s hovertips when playing in Castilian Spanish
  • Fixed an issue with Colossus card’s hovertips when playing in German
  • Fixed an issue with the “Accept” option in The Trial event when playing in French
  • Fixed an issue with the “Violence” option in the Tinker Time event when playing in Korean

LOCALIZATION:

  • Added more translated text for various languages
  • Fixed translation and formatting errors for the following languages:
    • Italian
    • Russian
    • Simplified Chinese
    • Turkish
    • German
    • Spanish
    • Polish
  • Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering
  • Improved Korean font spacing
  • Improved Russian and Thai font rendering
  • Improved the look of Simplified Chinese font
  • Share button in stats screen now utilizes correct localized string

MODDING:

  • Reworked mod structure
    • mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named .json – see ModManifest for the new JSON structure.
    • PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file.
    • settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order.
    • Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced.
    • Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host’s mods in a multiplayer game.
    • Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.

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Slay the Spire II

Slay the Spire II

The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!

  • Genre: Strategy, Indie, Card & Board Game
  • Platforms: Linux, PC (Microsoft Windows), Mac
  • Modes: Single player, Multiplayer, Co-operative
  • Release: 2026-03-05
  • Publisher: Mega Crit Games

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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