Helldivers 2’s mechs just got a lot harder to kill, and Arrowhead is selling two more for $10
Patch 6.2.2 raised exosuit health from 850 to 1600, changed how mechs fail under damage, and landed alongside the Exo Experts warbond.

Helldivers 2 got a major mech pass on April 28, and Arrowhead paired it with the launch of the $10 Exo Experts warbond that adds two new exosuits.
The timing is impossible to miss. All mechs, including the free ones, received a durability bump in patch 6.2.2, while the premium warbond puts the flamethrower and grenade-focused variants behind a paid unlock.
Arrowhead’s balance approach has drawn attention before, including in a recent Helldivers 2 balance story.
Helldivers 2 Patch 6.2.2 Notes
Patch 6.2.2 puts the biggest focus on exosuits, but it also touches vehicle damage, the FAF-14 Spear, the TX-41 Sterilizer, and the Ballistic Shield Backpack. Arrowhead also added two spring-themed map biomes.
We agree with the community that the exosuits can take too little damage and break too easily, especially against the Automaton faction. Therefore we have made a bigger balance pass to increase its durability.
- Increased main health pool from 850 to 1600
- The exosuit will only die if the main healthpool is depleted. Before it could die if specific healthzones were depleted.
- Increased vulnerability to acid attacks by 50%
- Fixed so parts of the cockpit healthzones are not blocked by the ragdoll actor. Now the cockpit zones will be damageable in the right way.
- Increased Exo suit arms health from 350 to 600
- Exo suit arms now also have a 50% explosion resistance (just like the main body)
- Removed constitution and bleedout on the Exo suit arms.
- Exosuits no longer lose all mobility when both legs are broken.
- Can now be staggered, have stagger strength 45. Stagger does not affect the ability to shoot.
- Removed most health zones that do not affect the main health and are mainly visual effects. The reason is to improve performance. For example tow cables and similar items can not be damaged or destroyed anymore.
For players who spend a lot of time calling in mechs, this patch should make them feel far less fragile in long fights, especially when Automaton fire starts chewing through the battlefield. It also gives the paid Exo Experts mechs a sturdier baseline right out of the gate.
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