Patch NotesPC
Fellowship’s 0.4.0.6 hotfix leans into hero buffs and dungeon fixes
Xavian, Gunde, and Aeona all saw changes, while Vel'korath, itemization, dungeon modifiers, and a progression reward bug were also addressed.

Fellowship‘s Hotfix 0.4.0.6 put the spotlight on class tuning first. Xavian came out with buffs to core damage and healing tools, while Gunde and Aeona received targeted fixes to a few key abilities. Chief Rebel also adjusted the Vel’korath fight, cleaned up item and dungeon issues, and fixed a progression reward bug.
Patch Notes
Hotfix 0.4.0.6
Heroes
Xavian
- [Sun Strike] damage has been increased by 15%.
- [Brilliant Flash] damage has been increased by 15%.
- All hero ability damage has been increased by 8%.
- [Brilliant Flash] healing and [Decree of the Sun] healing has been increased by 8%.
- [Aura of Solace] damage now deals reduced damage beyond 8 targets (was 5).
- Talent [Tempered Descent] duration has been increased to 18 seconds (was 8 seconds).
- Talent [Sun’s Verdict] damage has been increased by 8%.
- Talent [Healing Halo] now heals for 30% of damage dealt (was 20%).
Gunde
- The Legendary [Band of the Bleeding Heart] now has a 25% chance to trigger a double strike (was 20%).
- Talent [Darkening Hearts] now increases the Direct Damage of [Heart Splitter] by 30% (was 10%).
- Talent [Deep Rend] will now properly account for its damage increase into [Exsanguinate] and [Slaughter].
Aeona
- Talent [Continuum Shift] proc will no longer be removed if canceled out of casting [Time Shard] or [Entropy’s Claim].
- [Time Skip] distance has been reduced to 1000 range (was 1500).
Pinnacle Dungeon
Vel’korath the Sanctified, Vision of the Covenant
We have made some adjustments to the Vel’kortah encounter generally, and on Nightmare difficulty.
All Difficulties
- The [Marching Vessels] now have a trail of 1100 length that counts as “touching the vessels”.
- Aeona and Ardeos were able to completely ignore the [Marching Vessels] by teleporting through them. This is no longer possible without taking damage from them.
- The new trail is not active during the Labyrinth Phase.
Nightmare
- The [Blood Orbs] will no longer spawn after players gain [Truesight] by clicking the [Sanguine Fonts]. They now spawn on a timer throughout the encounter regardless of how players interact with the [Sanguine Fonts].
- The [Blood Orbs] now share 25% of all damage taken with [Vel’korath].
- The [Blood Orbs] are now immune to [Chickenize!].
Itemization
- [Bloodstones] can now be used on items of [Regal] rarity.
- Found an issue with [Seal of the Heskyr] set bonus causing the Gem Power bonus to not be applied properly sometimes.
- Note: Unequip and equip your [Seal of the Heskyr] items if you notice the issue is still happening once you enter the game.
Dungeons
- Fixed an Issue where Eternal 45 Heart of Tuzari did not have Dungeon Modifiers
Progression
- Fixed an Issue where completing [Xul, The Blood Monolith] on Hard was not unlocking the [Bloodshard Elemental] reward.
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Source: Steam
Fellowship
Developed by Chief Rebel





