
Arc System Works is still dealing with the fallout from Marvel Tokon: Fighting Souls‘ troubled PC launch, and producer Takeshi Yamanaka said rebuilding player trust will be “extremely challenging.” In comments to Video Games Chronicle for a forthcoming interview, Yamanaka apologized to players affected by the problems.
The fighter launched on PS5 and PC on August 6, 2026. Early PC complaints included low frame rates, frame drops, visual bugs, inconsistent and unstable performance, trouble starting the game, and online-play issues. Reports focused on those technical problems rather than the roster or combat design, making for an especially rough first impression for a 4v4 title built around precise fighting-game timing. The game’s PC performance problems were visible from its first days on Steam.
The PS5 version has largely avoided the same trouble, with players regularly competing in matches, practicing in training mode, and sharing new combos online. Arc System Works has been pleased with that response. PC players have had a different experience, and the rough opening even saw Maximilian Dood uninstall the PC build during a livestream and switch to PS5.
Early sales gave the PC situation even more weight. Marvel Tokon sold 485,000 copies across PS5 and Steam during its first week, while Alinea head of market analysis Rhys Elliott said the game might have come closer to 1 million without the troubled PC launch.
Arc System Works still has PC work ahead
Arc System Works has already released 2 urgent patches. According to Yamanaka, the latest patch greatly improved the issue involving CPU processing load, though the team is still working on other problems affecting PC players.
Yamanaka offered a direct apology to players who experienced the problems, including people who bought the fighter around release.
“In the PC version of the game, there have been in-game issues experienced by many players, which we really apologise to the player base for all of these problems.”
Some PC customers were unable to experience the game properly, with some stepping away for the moment or requesting refunds. The technical issues have also made it difficult for Arc System Works to hold on to the audience it attracted at launch.
PC Players Have Not Returned to Launch Numbers
Steam’s response remains mixed. Just 47% of English-language reviews currently recommend Marvel Tokon: Fighting Souls, while Steam displayed 3,878 user reviews when the report was published. That was an improvement over the heavily negative response seen immediately after launch, but it still left the game with a steep climb ahead.
As of Aug. 25, the PC version was drawing around 4,000 peak concurrent players, compared with an all-time launch peak of nearly 25,000. SteamDB’s charts put that decline in stark terms for a new 4v4 fighting game: thousands of players showed up at launch, but far fewer were still playing on PC a few weeks later.
Yamanaka acknowledged that rebuilding trust will not be easy. “I do feel that it will not be an easy task at all to regain the trust that we’ve lost from this,” he said, adding that the team is facing the problem directly and working toward a smoother experience.
Arc System Works wants to keep improving the PC version and deliver an experience that is more enjoyable and stable than the launch build. The goal is to give players a smooth way to experience the game the team worked to create, while convincing those who moved away from Marvel Tokon: Fighting Souls to give it another chance once the fixes have progressed.
Have the PC issues kept you away from Marvel Tokon: Fighting Souls, or are you waiting to see how the fixes develop? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Marvel Tokon: Fighting Souls
Developed by Arc System Works






