Icarus Week 258 Adds an Inaris Lantern for 360-Degree Light
The battery-powered Workshop item shares a 7.5kJ battery with the Inaris Flashlight, while next week's Tier 4 Advanced Armor Stand will slowly repair stored armor when powered.

Icarus Week 258 adds an Inaris Lantern to the Workshop, giving prospectors a battery-powered light that illuminates the surrounding area in 360 degrees. The update also previews next week’s Tier 4 Advanced Armor Stand, which will slowly repair stored armor while powered. RocketWerkz previewed the battery-powered lantern during its Week 257 Spelunking overhaul, saying it would arrive the following week.
The lantern offers a different kind of light from the recently introduced Inaris Flashlight. Both use a 7.5kJ battery, but the lantern spreads its glow around a workspace instead of concentrating it in one direction. It can suit a camp or work area where lighting the space matters more than aiming a beam down a path.

Next week’s Tier 4 Advanced Armor Stand will add a built-in light and cabinet doors that can be left open or closed. When powered, it will slowly repair armor stored inside. RocketWerkz’s Week 258 Steam update also notes fixes for Raptor collision, boss damage popups, Spelunking mission cleanup, and the legendary flamethrower objective in the Strange Troop Operation Great Hunt on Styx.

The collision changes aim to make Raptor hits more consistent, while boss damage popups will appear from farther away. Spelunking cleanup removes unused quest markers and addresses materials left behind after a mission. The Strange Troop Operation now accepts the legendary flamethrower for its flamethrower task.
Icarus v3.0.36.159996-rel-DangerousHorizons Patch Notes
New Content
- Unlocked workshop battery lantern
Fixed
- Raptor physics asset cleanup, fixed head location, rotation, and size to be more accurate
- Spelunking cleanup of unused quest markers and their associated tags
- Spelunking – changing deposit type of salt/silica/sulfur so they get consumed when placed in pod. Removed tip about spear creation because it wasn’t high value and lingered if skipped (due to it being optional)
- Strange Troop Operation (Styx Great Hunt) now accepts legendary flamethrower to complete the flamethrower task
- Damage text is now visible at much greater range against bosses
- Creation of localization string for ‘kick’ in the escape menu
Future Content
- Fixing datatable error causing build to stop
- Turtle movement adjustments
- Added new assets for SK_CRE_Fox_Red, to more align with real fox features and fur patterns
- Lizard adjustment to death audio volume
- Adding pet lizard death vocalisation, event data table setup
- Updating beaver attack flinch and death audio to have a bit more low end weight to match the idle sound
- Adding Terrarium A and B cosmetic deployables, PenPals locked
- Adding lizard idle audio, event and data table setups
- character level light adjustment, hair color swatch update and eye color changes
- Adding Turtle idle and death audio, adding rabbit flinch audio event and data table setup
- Added arctic survival, explorer, armored, and bear hide saddles for the bear mount
- Removing joint movement sound assets that were shared across turtle and tank
- Swapping Fish Ponds BP from the Aquarium to a bespoke BP
- Adding Fish Pond deployable and Penned Pals Decorations blueprint talent, PenPals locked
- Migrated Red wolf over from PHX, including all textures, materials and gfur splines. BPs and DT entries still required for implementation
- Added ITM_Backpack_Lead_Lined
- Added DEP_Hydrozine_Dehumidifier with animation
- Adding Pet Bandana item data and blueprint talent, PenPals locked
- Adding Pet Collar item data, PenPals locked
- Bear mount audio attack and idle, audio event and data table setup
- Adding Heavy Glass wall, floor and ramp building pieces, recipes, unlocks all feature locked
- Adding Chain-link wall, floor and ramp building pieces, recipes, unlocks all feature locked
- Setting up Turtle Pets representative meshes, adjusting montages to allow for interaction notifies to work so the creatures can eat
- Setting up Turtle Corpses and Animations so they don’t copy the wolves
- First layers for the jungle monkey. Idle and roar – howl audio, event, data table setup and notifies
- Adjusting Tamed Lizard Setup for Animations
- Adding Bear saddle variants to D_Saddles using the Bear standard mesh and anim as placeholders
- Fixing Lizard Animations so they can eat and drink from animal troughs, have an appropriate idle and rest
- Setting up Lizard A/B Characters and Corpses to use representative meshes and fixed skinning flow
- Fixing up Bunny Corpses so they are the correct scale
- Fixing up Bunny Corpses so they are using the correct mesh, also swapping tame bunny B to use the white rabbit fur
- Adding new idle / eating / jumping montages for the tamed bunny
- Setting Tame Bunny A & B to use a representative bunny mesh
- Plant Minions scaling back to 1.0. Changed autonomous spawning rules. They’re now more infrequent and spawn in smaller packs, currently in a group of 3
- Large pass on Jungle Monkey Notifies. Also adjusting all plant creatures volumes and some spatializers and reverb sends
- Updated Hair_12 SKs with modified UV’s to allow for proper root to tip coloring
- Updated the T4 roaster to the new model
- Added Cobalt and Carbide item icons
- Adding PenPals workshop animals (Bunny, Turtle, Fox, Lizard) with AI setup, mounts, tames, bestiary, experience, carcasses, loot, heads, trophies and workshop nodes
- Adding Pets Workshop Category (feature locked out)
- Adding New Pen Pals Feature Level and Package Data
- Updated wrinkle maps and some normal maps for the male character heads
- Balance pass on all plant creatures. Slight reduction in volume and a little bit less low end on some layers
- Adding better ballistic audio for plants to ballistic row
- Added bear standard saddle setup
- Made cloth sim physics tweaks for proxy meshes that drive the hair movement for Hair_08, Hair_10 and Hair_11
- Adjustments to giant turtle volume and spatializing
- Axolotl / Skimmer blueprint changes to crit area, alert, and experience. Physics asset change to simplify and conform to the mesh more strictly
- Artillery footstep adjustments and various other tweaks and refinements to footstep events for better balance
- hair styles material instance update, applied polish pass of master material
- Added Aluminium Bronze Alloy, Ferrotitanium Alloy, Nanowire item icons
- Axolotl / Skimmer behavior change from scavenger to passive and skittish as intended. Tuned move speed
- Updating Mount Base BP for Bear Mount Effects
- Setting up Bear Mounts Attack and Charge Montages
- Adding Bear Mount Talent Tree
- Adding new Aura and Stats for Bear Mount
- Added bones and carcass SK meshes, materials and textures for Large Dino
- Added Arctic Mammoth Serum item icon
- Added first pass of Lighting Scene to use for taking Patch Post/Marketing images of in-game assets
- Added Juvenile bear item icon
- Added the settlement Builders Hut, as well as made changes to the kit textures that required adjusting UV’s on the Quarters and Watch Tower SMs, renamed old Builders Hut to Logging Cabin, and also added all current T1 Settlement buildings to the Settlement Buildings DT
- Adding first pass artillery voc idle, audio event and data table setup
- Crawler and Centipede fixing tag from boss to standard character, reverting carryable of centipede corpse, cleaning out some unused logic and variables in BP, and clearing out some radboss references
- Crawler and Centipede review: changing behavior so they match better the types (scavenger/apex), retuning XP granted, making tag for Crawler, tuning bestiary point reqs
- Fixing Juvenile Bear Cub Eating Animation so it can not successfully eat
- T4 Camo Backpack fixing recipe as it got clobbered. Back to needing paint in recipe and less composites
- Added SK meshes, materials and textures for the Heavy Leather Armor
- Resaving Item Static Data table as it was failing build validation
- Adjustments and fine tunes to all artillery movement events, setting up new AI audio row with closest related creature settings. Adding to AI setup
- Setup of Captured Juvenile Bear Item
- Adding Milk / Honey and Captured Juvenile Bear to Ranchers Trading inventory
- Added DEP_Settlement_Rain_Collector
- Plant Creature Elite – Fixed accidental actor class change in datatable
- Plant Creature Spore – Setup basic behaviour tree
- Plant Minions setup for autonomous spawns. Ranged minion payload now appropriately gets destroyed after 3s
- Plant Creature Ranged – Fixed missing enable damage notify in emerge montage
- Initial Commit of Bear mount and Setup
- hair shader polish pass WIP
- Clay Vases can now be crafted and have their own recipe set (Devlocked)
What would you want to store on a powered armor stand first? Follow along as the stand’s repair feature approaches on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Icarus
Developed by RocketWerkz



