NewsPatch Notes

Once Human 3.1.1 Fixes Will Target Boat Steering and Bubble Fish on Nov. 2

Boats weighing 10,000 kg or more should retain some steering, though the actual completion time may vary.

Once Human’s November 2 Version 3.1.1 bug-fix pass is expected to address two problems by 05:00 AM PT, according to the Steam announcement.

The steering adjustment is intended to reduce cases where an overweight boat cannot turn. A separate fix targets situations where Bubble Fish cannot be hit.

An earlier October 30 Version 3.1.1 notice covered a different boat issue, along with a mobile Jump button problem, a missing Smiling Pumpkin Lantern formula, and wilderness Precision Gear Set availability.

Once Human Version 3.1.1 Patch Notes

  1. Optimized the steering experience when a boat’s weight is too high. Now, when a boat is overweight (weight ≥ 10,000kg), it will still retain some steering ability, reducing situations where the boat cannot turn due to being overweight.
  2. Fixed an issue where Bubble Fish could not be hit in some situations.

Have you run into either issue, especially the steering problem once a boat reaches 10,000 kg? Keep up with Once Human’s ongoing bug-fix passes through X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Once Human

Once Human is a multiplayer open-world survival game set in a strange, post-apocalyptic future. Unite with friends to fight monstrous enemies, uncover secret plots, compete for resources, and build your own territory. Once, you were merely human. Now, you have the power to remake the world.

  • Genre Shooter, Role-playing (RPG), Strategy, Adventure
  • Platforms Xbox Series X|S, Android, PC (Microsoft Windows), iOS, PlayStation 5
  • Perspective Third person
  • Modes Single player, Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
  • Release July 9, 2024
  • Publisher Starry Studio, NetEase Games
  • Age Rating ESRB TPEGI 18

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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