Patch NotesPC

Icarus Week 254 Adds Fish Recipes and Post-Hunt Map Controls

Fish Paste creates new crafting routes, and higher-quality catches now improve Comfort when displayed at base.

Fishing in Icarus now feeds more than the dinner menu. Week 254 adds new ways to use catches in crafting, updates the Fishing UI, and ties fish displayed at base to Comfort. The Week 254 Steam update also gives players more control over creature spawns after completing a Great Hunt.

Fish Paste is the key ingredient behind the expanded crafting options. Made at a Mortar and Pestle from any fish, it can be used in alternate recipes for Organic Resin, Organic Oil, Concrete, Limestone, and Vitamins. The update also adds Fish Paste Lures and Poultice Bandages.

Fish Paste recipes for a poultice bandage, organic oil, organic resin, and concrete mix

New meals cover several tiers of fishing recipes, including Fish Chowder, Freshwater Tartare, Pickled Saltwater Fish, Fish and Chips, Fish Rolls, Fish Fillet Sandwiches, Coconut Curry, Fish Platters, and Fish Feast. Fish quality and rarity now also affect the Comfort bonus from aquariums and fish wall mounts. The changelog says a high-quality rare fish can reach the maximum 50% per-fish bonus.

Fish and chips, fish feast, coconut fish curry, and fish chowder

The Fishing UI gets a visual overhaul to match the rest of Icarus, while the capture interface displays a fish’s quality during the catch. Aquariums and wall mounts give anglers another reason to keep their best catches on display rather than treating every fish as cooking stock.

Fishing capture interface showing a Banded Jack at 31% quality
A fish displayed in an aquarium at a base

After a Great Hunt boss is defeated, a host or admin can use the prospect’s World Settings to disable creature and den spawns for that hunt. The optional setting applies to Quarrite, Rimetusk, and Garganutan on their respective maps, making those areas safer to explore after the campaign is complete. It works like Arachnophobia Mode.

Week 253 previewed the fishing UI work, fish-based Comfort bonuses, and expanded recipe uses in its look at the upcoming fishing changes. Week 254 also fixes bread dough placement in iceboxes, fridges, and deep freezes.

RocketWerkz has also previewed a Rifle Turret for the patch planned for the week of Oct. 19. It will accept 7.62 rounds and offer greater accuracy and performance than the entry-level Pistol Turret.

Icarus 3.0.32.158743-rel-DangerousHorizons Patch Notes

New Content

  • Adding New Items: Fish Paste, Dried Fish Chunks, Fish Chowder, Freshwater Tartare, Pickled Saltwater Fish, Fish & Chips, Fish Roll, Fish Fillet Sandwich, Coconut Curry, Fish Platter, Fish Feast and Fish Paste Lure
  • Adding Alternate Recipes for Oil, Resin, Concrete, Limestone and Vitamins which use fish paste
  • Unlocking Poultice Bandage
  • Added descriptive text for new fish recipes and items
  • Added New Fish recipes item icons.
  • Replaced Pickled saltwater fish item icon.
  • Removing Feature Level from Fish Bandage
  • Added Bandage Poultice item icon.
  • Adjusting Fish Paste Icon and Fish Paste and Oil Recipes
  • Adjusting Fish Paste Stack Count and Weight
  • Adjusting Fish Paste Description
  • Fish Coziness Buff – Initial setup of comfort function library.
  • Hook up fish coziness modifier icon
  • Added Fish Coziness Buff Icon.
  • Fish coziness buff correctly applies to objects
  • Fish coziness tuning for aquariums and wall mounts
  • Changing description for coziness plus percent stat and setting it to not replicate
  • Fish Coziness buff for wall mounts and aquariums tuning, description fixes, and script cleanup
  • Base coziness values of high tier aquariums tuned moderately down
  • XL Aquarium (future content) inventory size increased
  • Per fish quality bonus tuned so that a high quality rare fish can now get the max 50% bonus
  • Fishing UI Widget visual pass.
  • Adding a new custom world setting which can be used to disabled dens and creatures after the great hunt has been completed

Fixed

  • Updated the three T4 SMG skeletal meshes with the correct edge harness and updated their shared normal map with correct normal bake.
  • Fire particle cleanup gets replicated more consistently, to fix cases where it would linger and removal would feel delayed for clients on a dedicated server
  • Casing fixes in descriptions for Spelunking mission
  • Music balance pass with updated tonality due to odd EQ behavior on master music bus
  • OLY – changed DC_ErosionRockBlend and SandTransition decal FTs to align to normal, used reapply brush to fix their angles in blue+green quads
  • Fine tunes to ambient ducking while music plays. Small reduction in music now that the eq is normalized
  • Updated AtmoController to support newer atmosphere post processing. Only live change is desert in Elysium now correctly has the distant haze effect
  • Updated Collision/Nav settings for multiple FTs which should prevent animals from attempting to walk through solid geometry foliage. Added stub validator which still needs variables exposed for proper validation use
  • Fixed a couple of typos in item text
  • Sandbox (Oly_Construction_Desert) fix to require Fabricator instead of Machining Bench, since the other 3 required items are built on the Fabricator. Cleaned up some descriptions so it’s more clear the build needs to be inside the cave
  • Updated Wooden Armor Stand physics asset to be a static box instead of per-bone because it didn’t work well with all poses and can cause physics issues when updating. Added override camera setup when interacting
  • Fixed Scoria Brick half wall upper piece icon
  • Reduced mass of wild Kiwi from 500 to 100 to match tame and a more sensible value to prevent excessive knockback from hits

Future Content

  • Adding first pass settlement takeover music
  • Mammoth arctic skins materials and assigned to D_Mounts
  • Adding newer version of settlement takeover music. Adjustment to tonality
  • Further fine tune to settlement cue
  • Shortening music cue to appropriate length
  • Volume balance pass on updated settlement cue. Also adjusting coastal cubemap image to be more appropriate
  • Adding settlement music temp setup to feel out the vibes. Adjusting snapshot and distancing
  • Added Settlement quarters with first pass SM, Materials, and textures, as well as a sample BP to show recommended layout.
  • Fine tuning the rolloff curve of the snapshot that reduces biome music when around a settlement
  • Adding Radboss Inhaler to workshop which provides Melee, Projectile and Movement Boosts at the cost of continual radiation gain
  • Added Radboss Inhaler item icon to Itemable and Modifier States DT.
  • Launcher – Fixed ADS offset interfering with hand IK. Adjusted single grip firearms (e.g. pistol) gripsocketlocation to better fit.
  • Roaster: Removed light that isn’t visible for the majority of crafting time. Removed childless Scene component and related functions. Fixed highlight setup. Removed ProjectionLocation component. Tweaked smoke VFX. Added DF shadow mesh. Moved electricity component. Removed Thermal component initialization and warming aura logic. Added collision to front tray area. Increased resolution of Emissive and Albedo to 1k. Removed defunct Generator logic and fixed audio not working
  • Tweaked offhand positions on Legendary Launcher
  • T4 Armor Stand: Added case mesh. Added DM reference. Offset doll slightly to reduce clipping. Added light and material swap setup for powered state. Now accepts electricity resource. Added icon, scene, and description text. Updated deploy sound. Stub functionality for armor repairing over time. Increased texture quality and removed unused textures. Tweaked LODs and collision. Decreased weight of T2 armor stand from 15kg to 8kg and reduced durability from 2500 to 750 to better represent its size and tier and added flammable trait
  • Adjustments and fine tunes to radiation storm intensity
  • ARK – mesh placement, foliage painting in volcanic, red quad
  • Adding Resources Pass in the Jungle, Green Quad
  • Night time audio balance pass. Making insects more prominent while around bushes and pushed further back out in the open
  • Adjusting how night insect sounds are played in the jungle. Adding to scatter with various distancing and pitching
  • Splitting night insects into multiple scatter shorter loops that can play around the player to add depth to the environment
  • Further small reduction in music for the jungle biome to allow the ambience to breath a touch more
  • Updated AtmoController CO PostProcess to match Conifer. Added duplicates of CF fog/sun curves and put them in new CO folder
  • Fixed SML Banyan trees having no collision. Added dedicated SHA geometry without the mossy vines causing DF shadow issues
  • fixing cave entrances and cliffs and painting decals on Ark
  • decal and foliage pass for tundra on ark
  • Added chopped parts for SM_JU_Banyan_SM_Var1, including it’s BP. Still need to add burnt version and add all meshes to FLOD DT
  • Finished SM_JU_Banyan_SML_Var1 setup, including burnt version of tree and all FLOD DT entries. Also fixed the billboard materials for all SML variants
  • Adding Heavy Leather Mesh to the item
  • Initial Setup of Hydrazine Dehumidifier, currently feature locked
  • Adding Microchips Resource Item and Setting up as a Meta Resource for ARK
  • Added and edited item text for new plant resource recipes
  • Added Heavy Leather item icon.
  • Added Meta Currency – Microchip icon.
  • Adding Harvesting Stats for Chitin, Heavy Leather and Cobalt and hooked up to the correct locations in BreakableRockData and ItemRewards
  • Added Virtual Stats for Chitin, Cobalt and Heavy Leather
  • Ginger Tea converted to an alteration of water instead of a standalone item
  • Added Pineapple recipes item icons.
  • Fixed a typo in pickled ginger item text
  • Edited item text for heavy leather/thick hide resource
  • Replaced Ginger Tea item icon.
  • T4 (Camo) backpack final pass. Updated mesh, description, and recipe to include paints and fewer composites
  • Added Stomper Juvenile sk meshes, materials and textures
  • Balance pass of the centipede. Reduction in volume slightly and spatial distancing reduction to better match its size. Also slightly less top end
  • Adjusting Beaver Loot to remove leather
  • Added Ground Dragon Trophy and Vestige items, hooked up to item rewards and created recipes where required
  • Added Slinker remesh and reskin sk mesh, materials and textures
  • Added Koala Sheep Trophy and Vestige items, hooked up to item rewards and created recipes where required
  • Added Koala Sheep Bestiary Entry
  • Added the first Artillery Creature art assets to the project including open and closed animation poses for its back
  • Reimported Slinker remesh and reskin sk mesh to update the eyes
  • Added additional jungle hunter animations
  • Added additional animations for the elite plant creature
  • Setting up Koala Sheep Blueprint, Carcass Experience Events and Adding to Spawning in the Tundra on Ark
  • Adding Stat Calculations for Koala Progressive Stats
  • Coastal Crab bestiary additions, and splitting crab male
  • Coastal Crab Female vestige creation and loot table split from male version. Reduced male version loot output
  • Updating Dino Health, Affliction Chance, Bestiary Entry, and adjusted item rewards
  • Another Pass of the Ark Spawn groups to reflect new creatures that have been added
  • Applied correct gfur materials and settings to the Koala Sheep, as well as improved it’s Physics Asset
  • Jungle Slinker plugin of new skeletal mesh
  • Adding koala sheep idle audio first pass and data table setup for audio
  • Jungle Storca – Setup missing trophy.
  • Jungle Slinker – Fixed Slinker_Jungle_Head incorrectly pointing to Slinker_Head.
  • Adding koala sheep idle distancing and reverb curv
  • Adding koala sheep flee and death audio, events and data table setup
  • Koala sheep footstep adjustments
  • Adding unique koala sheep footstep event and adding to DT for more fine tunes
  • Jungle Slinker – Fixed Slinker_Jungle_Head incorrectly pointing to Slinker_Head.
  • Geothermal Sandhorn – Initial data table setup.
  • Added Koala Sheep Bestiary image, including adding it to the Bestiary DT, and also added the Koala Sheep Trophy item, including all SMs, materials and gfur splines and added them to the Trophy BP.
  • Coastal Crab and Coastal Crab parent trophy, vestige, crea
  • Coastal Crab trophy recipe changes to create new parental one, make child one have smaller recipe
  • Geothermal DragonFly – Added initial data table setup, creature and nest BP.
  • Added Material variant for CRE_Dragonfly_Geothermal
  • Dungo/Turtleduck mass decreased from 500 >>> 50
  • First pass plant enemy movement setup and audio
  • Coastal crab fixing some jittering and floating. Reduced top end move speed, added chance to poison on attack
  • Adding plant minion attack pre whoosh and whoosh. Audio, event and notify
  • Adding Resources Pass in the Jungle, Green Quad
  • Face Customization – Added opt in ability to add rows to the combo box
  • Character Customization UI Pass. Rearranged customization options, tweaked fonts and sizing, skintone sliders have proper borders and thumb, added face shape icons and their respective buttons.
  • Updated Character Customization Slider asset.
  • Face Customization – Proper character is now visible during character select screen.(picking characters not creating them).
  • Face Customization – Character select screen now shows proper face changes. Logic moved from preview character to cosmetics function library.
  • Added new character to each of the dioramas
  • Face Customization – Profile slot render target now shows correct face.

Which new fish recipe or base-display bonus are you most interested in? Keep up with the fishing changes and next week’s Rifle Turret details on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Icarus

An alien world for the taking. Explore, survive and make your fortune if you dare. Icarus is a multiplayer co-operative survival game with persistent metagame progression.

  • Genre Simulator, Adventure
  • Platforms PC (Microsoft Windows)
  • Perspective First person, Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release December 4, 2021
  • Publisher RocketWerkz

Bojan Kicevski

Hey! I am Bojan Kicevski, and I am super excited to be working on this website together with my parents!!! I am still a kid, so please don't judge me!!! <3

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