Frontier Is Developing a Disney Game in Its Management Sim Style
Frontier will fund, develop, and publish the unnamed project, but has not confirmed whether it will focus on Disney theme parks or another part of the company's catalog.

Frontier Developments is making a new Disney game in the creative management sim genre, bringing the Planet Coaster studio’s attraction-building expertise to another major entertainment brand. Frontier will fund, develop, and publish the unnamed project, which has been announced without gameplay details, platforms, or a release date.
Frontier CEO Jo Cooke said the collaboration supports the studio’s strategy of developing and nurturing creative management simulation franchises. Cooke also described the partnership as a way to connect a creative player community with one of Disney’s best-known brands.
Frontier uses “creative management sim” to describe games in which players design attractions, arrange their surrounding spaces, and keep the operation financially healthy. The studio has used that formula across the Planet Coaster series, Planet Zoo, and the Jurassic World Evolution trilogy, while also pointing to an unannounced Planet game as part of its broader portfolio.
Disney’s role in the new management sim remains unclear
Frontier said the Disney project will draw from the company’s broad collection of intellectual properties and build on the studio’s experience with creative management simulations. That description makes a construction-focused game feel like a natural fit, but it does not confirm that players will be running a Disney theme park.
Disneyland Resort marked its 70th anniversary earlier in 2026, a milestone accompanied by announcements about expansions and new rides. Frontier and Disney have not connected the game to that resort, another Disney park, a specific film, or any particular franchise.
Disney’s theme parks are already the focus of speculation around the project. The companies have not said whether the game will feature recognizable rides, park scenery, or another setting from Disney’s catalog, so the final concept remains open.
The companies have worked together before on Disneyland Adventures, a 2011 Xbox 360 game centered on exploring Disneyland in Anaheim, California. Instead of managing the park, players met Disney characters, completed fetch quests, and played minigames inspired by its rides.
Frontier’s theme park history stretches back even further. The studio developed a port of RollerCoaster Tycoon for the original Xbox, worked on the Wacky Worlds and Time Twister expansions for RollerCoaster Tycoon 2, and led development of RollerCoaster Tycoon 3 and its expansions.
That work was followed by Thrillville, Thrillville: Off the Rails, Screamride, and the mobile game Coaster Crazy. Frontier later launched Planet Coaster in 2016 and Planet Coaster 2 in 2024, giving the studio a long record of building games around rides, layouts, and the business behind them.
Disney and theme park fans now have plenty of room to debate what Frontier should build next. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram for more game news.






