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Warren Spector Says He’ll Probably Retire From Game Development

The Deus Ex director cited nearly 44 years in game development, along with age, health, and a desire to write books and lecture.

Warren Spector said he plans to retire from game development as he approaches his 44th year in the field. The Deus Ex director made the announcement on August 18, 2026, in a LinkedIn post, while leaving room for the possibility that he could change his mind.

“I’m retiring from game development. At least I think so,” Spector wrote. He acknowledged that he had considered retirement before, but said age and health had caught up with him, the industry no longer felt as enjoyable as it once did, and he now feels he has done what he set out to do.

From Ultima to Deus Ex and Epic Mickey

Spector is best known for directing Deus Ex. His career began at Origin Systems in 1989, where he co-produced Ultima VI and Wing Commander. His work also includes System Shock, Crusader: No Remorse, Thief: Deadly Shadows, and Epic Mickey.

He estimated that his career included 17 full games and about nine add-on packs, with some of those projects still being played 15, 20, or 30 years after their release. His experience extended beyond digital games, covering tabletop roleplaying games and board games as well. Spector said he had led teams ranging from roughly a dozen people to as many as 800, while working for both large companies and startups. Helping talented developers move forward in their careers was the part of that work he valued most.

Spector had also been involved with System Shock 3, but suggested in 2022 that the project had effectively been abandoned. His latest game, the stealth heist title Thick As Thieves, arrived in May. A few weeks later, Otherside confirmed in a Steam announcement that it had cut most of its staff and ended planned post-launch development for the game.

Three more game ideas remain unfinished

Retirement comes with mixed feelings for Spector because he still has three games he would like to make. He described them as one very large project, one very small project, and a third idea he does not yet know how to make.

“One is very big… one is very small… and one I don’t know how to make which scares me.”

For his next stage, Spector wants to write books, read more, give lectures, and possibly take on consulting work. He also plans to spend time getting back to the piano.

Even with those plans, Spector did not rule out a return. “Will I come back? Never say never,” he wrote. He also argued that games are not a solved problem, urging younger developers to experiment rather than simply follow established formulas and to make players forget developers of his generation ever existed.

Spector’s retirement may still leave the door open for one more project. Share your thoughts in the comments, and follow along on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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