NewsPatch Notes

Rainbow Six Siege Y11S3 Will Rework Dokkaebi, Kali, and Several Weapons

The upcoming balance pass will tie Dokkaebi's Jegeo Payload to a constant connection, cut SMG-12 damage, and adjust DMR recoil.

Ubisoft’s next Rainbow Six Siege balance pass will make Dokkaebi’s Jegeo Payload easier to interrupt, give Kali smoother access to her V-Lance, and reduce the SMG-12’s damage and ammunition. The planned Y11S3 changes are detailed in Ubisoft’s Y11S3 Designer’s Notes, which also covers DMR adjustments and smaller operator, weapon, and gadget refinements.

These changes are still upcoming. Ubisoft did not provide a date for the balance pass to go live in the notes.

Y11S2.3 data sets the balance context

The accompanying charts use Ranked data from players at Platinum and above during Y11S2.3, separated across PC and console matches. The win-delta graphics compare operator results with presence, while the ban-rate charts show which attackers and defenders were removed most often.

PC defender win delta versus presence chart for Y11S2.3
Console defender win delta versus presence chart for Y11S2.3

Ace had the highest attacker ban rate in both data sets, at 48% on PC and 63% on console. Mira led defender bans at 89% on both PC and console. The Y11S3 pass responds with changes that affect popular operators as well as weapons that can apply heavy pressure in the right hands.

PC attacker ban-rate chart for Y11S2.3
PC defender ban-rate chart for Y11S2.3
Console attacker ban-rate chart for Y11S2.3
Console defender ban-rate chart for Y11S2.3

Planned operator and weapon changes

Dokkaebi’s Jegeo Payload will require a continuous connection between her tablet and the target’s phone. If defenders interrupt that connection, the upload will stop. The tablet will also remain active and detectable throughout the process, giving defenders more ways to respond with tools such as Signal Disruptors or Solis’ SPEC-IO. EMP Impact Grenades are being replaced with Breach Charges, removing the possibility of Dokkaebi accidentally disrupting her own connection.

Kali’s V-Lance will no longer cancel ADS when she switches to or from the gadget. Her CSRX 300 will also receive shorter scope magnifications, a faster pump cycle, and more ammunition. Those improvements come with increased recoil and wider hip-fire spread, keeping close-range fights and follow-up shots more demanding.

The SMG-12 is receiving a sharp reduction in damage, magazine size, and total ammunition. Dokkaebi, Vigil, and Warden will need to rely more on controlled bursts instead of sustained fire. The AR-15.50 and MK14 EBR are also losing their Muzzle Brake on selected operators, with both rifles receiving lower damage and increased first-shot recoil.

The smaller refinements affect Lion, Kapkan, Echo, the SPSMG9, and Claymores. Lion’s EE-ONE-D warning window will shrink, Kapkan’s traps will deal more damage, Echo’s Sonic Burst refill will arrive sooner, and the SPSMG9 and Claymore will receive damage increases.

Rainbow Six Siege Y11S3 Patch Notes

The biggest changes target Dokkaebi’s ability flow, Kali’s weapon handling, SMG-12 sustained fire, and the AR-15.50 and MK14 EBR. The remaining adjustments focus on cooldowns, trap damage, and weapon consistency.

DOKKAEBI

JEGOE PAYLOAD

  • Requires constant connection between Dokkaebi and the target to progress.
    • Interrupting the connection automatically cancels the payload upload.
  • The tablet is always active during the upload.

LOADOUT

  • Gadgets: Removed EMP Impact Grenades. Added Breach Charges.

KALI

V-LANCE

  • Switching to or from the V-Lance does not cancel ADS.

CSRX 300

  • Short magnification: 3.5x (from 5x).
  • Long magnification: 8x (from 12x).
  • Pump: 0.8 seconds (from 1).
  • Max ammo: 51 bullets (from 36).
  • Recoil: Increased.
  • Hip fire spread: Increased.

SMG-12

BASE STATS

  • Damage: 16 hp (from 28).
  • Magazine: 22 bullets (from 32).
  • Max. ammo: 111 bullets (from 129).

OPERATORS AFFECTED

  • Dokkaebi
  • Vigil
  • Warden

ARUNI

LOADOUT

  • MK14 EBR: Muzzle Brake not available.

TUBARÃO

LOADOUT

  • AR-15.50: Muzzle Brake not available.

AR-15.50

BASE STATS

  • Damage: 59 hp (from 67).

RECOIL – M&K & CONTROLLER

  • First shot: Increased.

OPERATORS AFFECTED

  • Maverick
  • Tubarão

MK14 EBR

BASE STATS

  • Damage: 56 hp (from 60).

RECOIL – M&K & CONTROLLER

  • First shot: Increased.

OPERATORS AFFECTED

  • Aruni
  • Dokkaebi

REFINEMENT CHANGES

LION

EE-ONE-D

  • Warning: 1.4 seconds (from 1.5).

KAPKAN

ENTRY DENIAL DEVICE

  • Damage: 62 hp (from 60).

ECHO

YOKAI

  • Sonic Burst refill: 15 seconds (from 16).

SPSMG9

BASE STATS

  • Damage: 35 hp (from 33).

OPERATORS AFFECTED

  • Clash
  • Kali

CLAYMORE

BASE STATS

  • Damage: 155 hp (from 150).

Which Y11S3 change do you think will have the biggest effect on your matches? Share your thoughts in the comments, and keep up with future balance coverage through X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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