NewsPatch Notes

Rainbow Six Siege Y11S3 Mid-Season Notes Detail Noor and Tachanka Changes

Noor gets faster launcher handling and stronger shield pressure, while Tachanka gains an impact-triggered grenade mode.

Noor is getting a stronger answer to ballistic shields in Rainbow Six Siege’s Y11S3 mid-season balance changes, while Tachanka will have a more precise way to place incendiary fire. Ubisoft’s Y11S3 mid-season designer notes also detail adjustments for Solid Snake, Valkyrie, Capitao, Clash, and Osa.

Noor’s Horus Lance Launcher will drill through surfaces and shields faster, deal more impact damage, and punish shield operators more heavily when they misposition. Quicker equip animations and hitbox improvements are intended to make the launcher more responsive, while damage during an opponent’s removal animation adds pressure even after a hit.

Tachanka’s Shumikha Launcher will gain an impact-triggered firing mode alongside its existing bouncing grenades. That gives him another way to put fire on a precise position without removing the option to bounce shots for indirect area control. The notes also reduce Solid Snake’s Soliton Radar MK III precision charges from 4 to 3 and add the Glaive-12 as a secondary weapon for Valkyrie.

Rainbow Six Siege Y11S3 Mid-Season Update Patch Notes

Release Follow-Up

Noor

  • Drilling time reduced on Ballistic Shields, soft surfaces, and solid surfaces (non-destructible surfaces) to 1.5s (from 2s).
  • Guardbreak strength on projectile impact against ballistic shield operators is increased to 100% (from 30%).
  • Equipping the Horus Lance Launcher uses Quickdraw animations, equip animation timings are reduced to 0.4s (from 0.9s).
  • Horus Lance impact damage against an operator is increased to 80 (from 50).
  • Horus Lance hitbox improvements for better accuracy and consistency.
  • Horus Lance damages Ballistic shield operators while in the removal animation.

Major Changes

Tachanka

  • Added firing mode to trigger Incendiary Grenades on impact.

Solid Snake

  • Precision mode charges: Reduced to 3 (from 4).

Valkyrie

  • Secondary weapons: Added Glaive-12.

Refinement Changes

Capitao

  • Expansion: Reduced delay between expansions to 0.9 seconds (from 1).

Clash

  • Slowdown: Increased the strength when running away from her to 10% (from 5%).

Osa

  • Reduced deployment restrictions.

Fire

  • Damage: Increased to 14 hp (from 12).

Operators affected

  • Capitao
  • Dokkaebi
  • Goyo
  • Noor
  • Tachanka
  • Gas Pipes

Barbed Wire

  • The BU-GIs become entangled in Barbed Wire, stopping completely and self-destructing.

Which change could alter a round most, Noor’s stronger shield pressure or Tachanka’s impact-triggered option? For more on Siege’s operator balance, stay connected through X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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