Space Marine 2 Hotfix 14.1 Details Heroic Weapon Changes
The notes cover Heroic weapon ammo changes, two Sorcerer adjustments, Siege Mode progression fixes, Steam Workshop issues, and crashes.

Warhammer 40,000: Space Marine 2 Hotfix 14.1 focuses on Heroic weapon tuning, the Scarab Occult Terminator Sorcerer, and a collection of progression, Workshop, and crash fixes. The Steam announcement for Hotfix 14.1 also includes a small round of customization fixes.
The weapon adjustments touch four Heroic options. The Stalker Bolt Rifle’s auspex scan now takes three body shots instead of four and reaches 10 metres rather than 8. The Combi-Flamer gets a shorter flamer charge time, 10% more bolter-barrel damage, and ammo crate support for its flamer ammunition. The Combi-Melta can once again replenish its melta ammunition from an Ammo Crate, while the Heroic Power Fist can fire a melta blast after one hold-stance charge.
The Scarab Occult Terminator Sorcerer also receives two combat changes aimed at giving players more time to react. Its follow-up double beam attack has a longer delay, and its teleport ability deals much less damage. The general fixes cover Battlefield Conditions, Tactical’s Kraken Penetrator Rounds perk, Ordeals, Siege Mode progression, Steam Workshop server-side mods, and crashes.
Hotfix 14.1 follows Patch 14.0’s new PvP maps and its Thousand Sons content, with the latest notes concentrating on balance and cleanup rather than new content.
Patch Notes for Hotfix 14.1
The official notes below cover the weapon changes first, followed by customization, enemy behavior, and general fixes.
GAMEPLAY AND BALANCING TWEAKS
Heroic Stalker Bolt Rifle
- Number of body shots required to trigger auspex scan reduced from 4 to 3
- Auspex scan radius increased from 8 to 10 metres
Heroic Combi-Flamer
- Reduced charge up time for flamer barrel
- Bolter barrel damage increased by 10%
- Flamer barrel ammunition can now be replenished using the Ammo Crate.
Heroic Combi-Melta
- Melta barrel ammunition can now be replenished using the Ammo Crate again.
Heroic Power Fist
- Can now fire a melta blast after a single charge in hold stance.
- Melta blast attack after a delayed light attack damage has been slightly increased.
CUSTOMISATION
- Minor customization fixes
ENEMIES
Scarab Occult Terminator Sorcerer
- Delay for a followup double beam attack has been increased to accomodate for slower dodge roll animations
- Teleport ability now deals significantly reduced damage.
GENERAL FIXES
- Fixed an issue with Battlefield Conditions “Squad Unity” and “Split Up” radiuses being mixed up.
- Fixed a bug with Tactical’s Perk “Kraken Penetrator Rounds” granting penetration for projectile based weapons.
- Fixed a bug with Battlefield Condition “Come Prepared” not granting 10 stimms to all squad members.
- Fixed: Some Ordeals were not taking the players progress if they join a game that was already started on the first sector in Siege Mode.
- Fixed: Weekly Siege Mode ordeals progression was not counted in some cases.
- Fixed several issues with server side mods on Steam Workshop
- Crash fixes.
Which Hotfix 14.1 change will affect your squad the most? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Warhammer 40,000: Space Marine II
Developed by Saber Interactive






