Squad 10.6 Hotfix 2 Fixes Revive Desync Behind Delayed Teleports
The changelog lists one server fix for a client and server falling out of sync after a revive.

Squad 10.6 Hotfix 2 addresses a synchronization problem that could cause delayed teleportation and a later resync after a player was revived. Offworld Industries lists one server fix in its Squad 10.6 Hotfix 2 notes.
The fix follows 10.6 Hotfix 1, which covered party interface and server-browser problems along with a server crash issue. That earlier batch focused on several areas, while Hotfix 2’s listed change targets the disruption players could see after being brought back into a match. Squad 10.6 Hotfix 1’s fixes did not include this revive-related desynchronization.
Squad 10.6 Hotfix 2 Patch Notes
- Fixed a server and client de-synchronization that would cause delayed teleportation and re-synchronization after being revived.
Offworld asks players who still encounter unresolved problems to continue existing threads or start new conversations in the Squad Bug Reports Discord thread. Detailed reports and steps to reproduce an issue help the team investigate it.
Have you run into delayed teleportation after revives in Squad 10.6? For more on the hotfixes addressing player-reported problems, stay connected on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Squad
Developed by Offworld Industries






