SMITE 2 Announces Ix Chel, Dark Tapestry, and a Large Balance Pass
Ix Chel builds Rainbow Weaver stacks through abilities before unleashing empowered attacks, healing, crowd control, and a mobile rainbow beam.

SMITE 2 has announced Ix Chel as its next Classic God alongside the new Dark Tapestry Saga Event, a large set of god and item changes, interface updates, and bug fixes. The full details are available in the game’s Steam announcement.
Ix Chel is built around supporting allies and landing abilities on enemy gods. Her Rainbow Weaver passive rewards six stacks with a stronger basic attack that travels farther, deals bonus Magical Damage, triggers item effects, and benefits from 33% Lifesteal. Her Aspect of the Mother’s Light will release on August 14 and will push the god toward a Support role.
The Dark Tapestry event adds Infernal Threads, Traveler rewards, a Grim Pact Neith Saga, and a collection of premium cosmetics. The update also changes Conquest, Vs AI, several gods, the Echo item group, the scoreboard, friend presence details, and more.
SMITE 2 Patch Notes: Ix Chel and Dark Tapestry
Ix Chel is the update’s central addition, but the patch also brings new progression rewards, combat adjustments, item reworks, and quality-of-life changes. The official notes are reproduced below in their original order.
New Classic God: Ix Chel
- Ix Chel
- Passive
- Gain a Rainbow Weaver stack whenever your Abilities hit an enemy god or grant a beneficial effect to an allied god. At 6 stacks, your next Attack has no movement penalty, is larger, travels farther, and deals bonus Magical Damage.
- The empowered Attack is spent even if it misses
- The empowered Attack has increased projectile speed and can hit enemy structures from beyond their attack radius.
- The empowered Attack triggers item effects and it benefits from 33% Lifesteal
- Gain a Rainbow Weaver stack whenever your Abilities hit an enemy god or grant a beneficial effect to an allied god. At 6 stacks, your next Attack has no movement penalty, is larger, travels farther, and deals bonus Magical Damage.
- Ability 1: Gleaming Blast
- Fire a blast of gleaming blast light that deals Base + 60% INT Magic Damage, stopping on the first enemy god hit and transforming this ability into Threads of Light.
- Gleaming Blast deals 40% increased damage to minions and Jungle Camps
- After Gleaming Blast hits an enemy, Threads of Light can be cast immediately.
- Ability 1: Alternate: Threads of Light
- Illuminate strands in a cone to deal Base + 80% INT Magic Damage. Enemies facing the strands as they illuminate are Blinded for 1s. Enemies hit by the tip of the cone take 25% bonus damage.
- Ability 2: Lunar Invocation
- Invoke lunar energy in an area. After a delay, it explodes to deal Magical Damage and Knock Up enemies, while also Healing allies
- Ability 3: Rainbow Crash
- Fire an arcing rainbow and gain Movement Speed. When it lands, deal Magical Damage and Root enemies. The rainbow splits into 6 orbs that you and allied gods can pick up to gain Movement Speed.
- You can benefit from the initial buff and an orb for Movement Speed.
- Orbs can bounce off walls up to 2 times. Each allied god can pick up only 1 orb per cast.
- Fire an arcing rainbow and gain Movement Speed. When it lands, deal Magical Damage and Root enemies. The rainbow splits into 6 orbs that you and allied gods can pick up to gain Movement Speed.
- Ultimate Ability: The Great End
- Become CC Immune and channel a rainbow beam. Magical Damage and allied gods Heal. Damaging an enemy god or Healing an allied god also Heals you.
- Simultaneously hitting an enemy god and allied god extends the channel.
- Repeated hits deal increased damage per tick, this bonus begins decaying incrementally after a delay of not being hit
- Firing the beam grants 6 Rainbow Weaver stacks; if you already have 6, gain Echo for the duration
- You can move freely in all directions without a backpedal penalty while channeling.
- You Heal only once per tick, regardless of how many allied gods you Heal or enemy gods you damage.
- You can only Heal up to 30% of your Maximum Health
- Become CC Immune and channel a rainbow beam. Magical Damage and allied gods Heal. Damaging an enemy god or Healing an allied god also Heals you.
- Passive
- Aspect of the Mother’s Light releasing August 14th
- Role swap towards Support
- Gleaming Blast and the Great End no longer deal damage.
- Gleaming Blast now shields ally gods and slows enemy gods.
- Lunar Invocation and the Great End have greatly increased healing.
- Passive, Threads of Light, and Rainbow Crash unchanged
New Saga Event – Dark Tapestry
Unlock rewards with Infernal Threads found in Travelers and the Wandering Market Path, or buy all to unlock everything as it becomes available.
- Collecting Infernal Threads unlock:
- Jumpstamp – Chains
- Traveler – Horus
- Card Effect – Bound Power
- Traveler – Thor
- Level Up – Grim Pact
- Title – Omen Weaver
- 2 x Champion chest rolls.
New Saga – Grim Pact Neith
You must obtain 10 Infernal Thread in order to unlock this Saga, found in Travelers and the Wandering Market Path, or buy all to unlock immediately.
Instantly unlocked on collecting 10 Infernal Threads:
- Neith Grim Pact – Mystic
- Special Emote (VXG)
Premium Page Contents – Unlock the following items with Wandering Market Coins
- Unhallowed Bound – Kill Effect
- Unhallowed Magic – Recall Skin
- Grim Faces – Badge
- Pact Bound – Title
- Grim Pact Announcer – Announcer Pack
- Grim Pact Slayer – Neith Skin
- Grim Pact Ravager – Neith Skin
- Mystic Bloodbound – Prism
- Mystic Imperial – Prism
- Mystic Wraithborn – Prism
- Mystic Hallowed – Prism
- Slayer Bloodbound – Prism
- Slayer Imperial – Prism
- Ravager Bloodbound – Prism
- Ravager Imperial – Prism
- Blood Magic – Recall Skin
- Void Magic – Recall Skin
- Profane Magic – Recall Skin
- Primordial Magic – Recall Skin
- Slayer Wraithborn – Prism
- Slayer Hallowed – Prism
- Ravager Wraithborn – Prism
- Ravager Hallowed – Prism
- Blood Bound – Kill Effect
- Voidbound – Kill Effect
- Profane Bound – Kill Effect
- Primordial Bound – Kill Effect
Traveler: Dapper Demon Ah Puch
Contents
- Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents – Unlock the following items with Wandering Market Coins
- Inkblot Prism
- Delirium Prism
- Beelzebub Prism
- Infernal Thread – (Part of the Dark Tapestry Event)
- Dapper – Title
- Devil’s Bell – Ward Skin
Traveler: Night Herald Horus
- Instantly unlocked after obtaining 3 Infernal Threads
- Premium Page Contents – Unlock the following items with Wandering Market Coins
- Champion Chest
- Cosmos – Jump Stamp
- Night Herald – Title
Gameplay
- Conquest
- Titans
- Reduced AoE damage to Minions 100% -> 33%
- Lane Minions
- Starting at 20min, gain a stack every minute:
- -2.5% Damage Taken from Titans
- Minion Ragdoll
- Cosmetic death ragdolls now react to the magnitude and direction of damage from the killing blow
- Starting at 20min, gain a stack every minute:
- Jungle Camps
- Adjusted combat ranges to help prevent bodyblocking
- Titans
- Vs AI
- Added God Bot Achilles
- Added some behavior for God Bots to handle being Vortexed
God Balance
Apollo (Aspect)
- Serenade
- Shields applied to everyone other than Apollo are increased by 3% of Apollo’s Max Health
Athena (Aspect)
- Shield Wall
- No longer slows but the second strike grants Reach
- Defender of Olympus
- Damage amp now also lasts for 3s after landing
Cabrakan
- Tremors
- No longer procs On Ability Use item effects
- Refraction Shield
- Damage reduced from 50/105/160/215/270 to 50/95/140/185/230
Cu Chulainn
- Barbed Spear
- Rage gain per God hit increased from 8 to 10
- Rage gain per Minion hit increased from 5 to 7
- Max Rage gain increased from 18 to 24
- Base Damage increased from 80/140/200/260/320 to 90/150/210/270/330
- Strength Scaling increased from 55% to 65%
- Ground Slam
- Base Damage increased from 80/140/200/260/320 to 90/150/210/270/330
- Strength Scaling increased from 55% to 65%
- Salmon’s Leap
- Base Damage increased from 70/125/180/235/290 to 80/135/190/245/300
- Furious Charge
- Base Damage increased from 70/125/180/235/290 to 80/135/190/245/300
- Spear Of Mortal Pain
- Rage gain per God hit increased from 26 to 32
- Rage gain per Minion hit increased from 10 to 12
- Max Rage gain increased from 36 to 42
- Berserk
- Shield increased from 20 + 20 Per Level to 30 + 25 Per Level
Cu Chulainn (Aspect)
- Berserk
- Warped Form Strength increased from 4 Per Level to 5 Per Level
- Shield Per Level increased from 40 to 50
Cupid (Aspect)
- Heart Bomb
- Can now also target allied Gods
Hercules (Aspect)
- Mitigate Wounds now also grants you Plating (4/6/8/10/12)
- Apotheosis
- Empowered state no longer grants strength or cleaving basic attacks but the buff is now applied to yourself and nearby allies for 15 seconds.
Sobek (Aspect)
- Blessing of the Nile
- Now also grants Attack Damage
- 2 Attack Damage per level
- 0.5 Attack Damage per level
- Now also grants Attack Damage
- Charge Prey
- Now has Intelligence and Strength scaling
- 85% Intelligence Scaling
- 45% Strength Scaling
- Now has Intelligence and Strength scaling
- Tail Whip
- No longer has Knockback but has Intelligence and Strength scaling
- 85% Intelligence
- 60% Strength
- No longer has Knockback but has Intelligence and Strength scaling
Thanatos (Aspect)
- Added a UI element to track Max Health gained
- Soul Reap
- Heal Scaling Increased from 0.03% of Max Health to 0.06% of Max Health
Item Balance
- Echo Item Pass
- Echo now copies 15% damage for both regular abilities and ultimates.
- REWORK – The Cosmic Horror
- 55 Intelligence
- 10 Penetration
- 20 Echo
- Each time you Echo, gain a stack.
- At 3 stacks, next time you echo, spawn a tentacle that deals bonus magical damage equal to 45% of your intelligence over 1.5s.
- Stacks are removed when a tentacle spawns.
- Tentacles can spawn once a second
- Tentacles will only spawn when hitting a God or Jungle Boss.
- REWORK – Totem of Death
- 55 Intelligence
- 10 Echo
- 20 Cooldown Rate
- Each time you Echo, deal bonus magical damage equal to 10% of your target’s Missing Health.
- This can only affect Gods and Jungle Bosses
- This can only occur once every second.
- REWORK – Damaru
- Adaptive Stat: 35 strength or 50 intelligence.
- 5 Mana regen
- 20 Echo
- 10 Cooldown Rate
- Each time you echo while hitting a God or Jungle Boss, gain 1 stack of Rhythm.
- Each Stack of Rhythm grants +2% movement speed for 5s up to 5 stacks
- At 5 stacks of Rhythm, remove all stacks and gain Harmonized.
- Harmonized gives +15% movement speed for 10s.
- While Harmonized you cannot gain Rhythm
- REWORK – Omen Drum
- Adaptive Stat: 50 Strength or 75 Intelligence
- Each time you Echo: Gain 1 stack of Dark Resonance
- Each stack of Dark Resonance grants 7.5% extra echo damage up to 30 stacks.
- Stacks last 6 seconds and are halved when the duration ends
- While you have Harmonized from Damaru Gain +100% echo damage
- REWORK – Eye of the Storm
- 40 Strength
- 4 Health Regen
- 20 Echo
- Each time you echo gain +1 stack.
- At 20 stacks, Next time you echo, open a storm within 4.8m dealing 10+15% of your Strength as Physical damage every .5s for 3s.
- Storm will only spawn when hitting a God or Jungle Boss.
- REWORK – The Crusher
- 55 Strength
- 10 Penetration
- On ability hit, deal 35% of your strength as Physical damage over 1s.
- Subsequent hits on the same target deal 33% of the damage over 3s.
- No longer an Echo item.
- Shifters Shield
- Max Health Reduced from 300 to 200
- Total Cost increased from 2650g to 2750g
UI Updates
- Shield added to team bar health displays
- Attack Damage added to stats
- Added more Aim reticle color options
- Player cards are brought back for scoreboard
- Match lobby god rotation
- Match timer added to EOML
- Queue type added to friend presence
- Quick Play, Ranked, comp, etc.
- Re-allowing friend options when players are “Busy”
- Added additional presence info for custom matches
Bug Fixes
- Fixed an issue where selling an item that was purchased in the Item Store while dead would sometimes not refund the full sale price after respawning
- Fixed an issue where you could not Undo an Item Store purchase that was made while dead
- Fixed Gold Fury’s Vengeance decreasing Runic Bomb damage
- Fixed an issue where Kali Bot would ragequit during a Conquest match
- Fixed a few issues with God Bot jungle pathing
- Fixed minimap texture not visible in Spectator mode
- Fixed siege minions being teleported by Horus ultimate
- DC->Reconnect no longer resets the friend list presence timer
- Presence will now correctly show Jungle Practice
- Fixed “Leaving Fountain” help triggers
- ex: Leaving fountain without items, leaving fountain without relic, etc.
- Additional controller support to always prioritize button combination rather than single presses
- Scoreboard and EOML stats will show the “Base” stats rather than current stats (previously it would show included with buffs + debuffs)
- Controller scoreboard flicker while any votes are pending
Ix Chel’s support-focused Aspect arrives on August 14, while the rest of the update gives players plenty to test across gods, items, and Conquest. Tell us what you think of the new god and the balance changes in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Smite 2
Developed by Titan Forge Games


