Patch Notes

Peak Patch 1.44.a fixes gamepad sensitivity and buffs the Scout Cannon

Peak Patch 1.44.a is live on Steam and it packs a tidy mix of gameplay tweaks and a pile of fixes. The Roots weeks are almost over and Tropics returns to rotation on November 17th, but for now players get a notable Scout Cannon buff, a fix for gamepad sensitivity that was linked to framerate, and assorted cleanup across visuals, ragdoll physics, and item cooking.

Patch Notes – 1.44.a

BALANCE/GAMEPLAY CHANGES

  • The death timer now still ticks down even when carried by another scout if you have enough spores to become a zombie. Good luck…
  • We’re buffing the Scout Cannon!
    • Scout Cannons can launch zombies now.
    • Scout Cannon weight reduced 6 -> 4
    • Scout Cannon forced ragdoll time reduced 2 -> 1
    • Made the Scout Cannon slightly easier to jump out of.
  • You will now be able to walk in the Caldera lava if you are invincible.
  • Removed the ability to fly if you have the wind walking ability from a Shroomberry and one balloon. You now need at least three balloons.
  • Lava will no longer cook items that are being held in your hands. (This was getting a little too crazy now that several more items blow up when cooked)

MAJOR FIXES

  • Okay, so this is pretty embarrassing. Turns out, gamepad sensitivity has been dependent on user framerate since we originally launched the game. (Remember how this was a game jam…?) That’s fixed now, but because of that, If you play on gamepad, there’s a good chance your look sensitivity will have changed when you next open the game and you’ll need to tweak it a bit.
  • Removed the prompts to swap your spectate target if your character is unconscious but not fully dead.
  • Fixed visual issues relating to using the Book of Bones with the Third Eye accessory equipped.
  • Fixed visual issues on the player ghost when the Third Eye accessory is equipped.
  • The Checkpoint Flag now respawns scouts slightly above the ground to reduce clipping/physics issues upon respawning.
  • Fixed an issue where zombie footsteps would play from the wrong position.
  • Fixed an issue caused by the cooking update where dynamite would create two explosions.

We previously linked our coverage of hotfix 1.42.a that nerfed zombies when zombie spawn counts were trimmed, and this patch continues to tidy zombie behavior and audio placement.

MINOR FIXES

  • Fixed an issue where scouts in a ragdoll state would bounce off mushrooms way too high.
  • Fixed an issue where the campfires would no longer burn players.
  • Fixed shroomberries spawning on the wrong side of the vine.
  • Fixed players not being able to grab a piton while hanging from a vine.
  • Fixed an issue where holding the Ancient Idol while having thorns stuck on you could cause erratic stuff to happen to your status bar.
  • Fixed an issue where a spawn point could spawn a zombie more than once if an old one died, resulting in some comedic infinite spawns if the spawned zombie ragdolled off a cliff.
  • Fixed an issue where a frisbee that landed in the water would still be considered “in flight” for purposes of the Ultimate Badge.
  • The Emote wheel can no longer be accessed as a ghost.
  • Fixed an issue where you would take increased fall damage if your wind walking from a Shroomberry expired while in midair.
  • Dynamite explosions slightly more optimized.
  • Added a failsafe to ropes being destroyed while they were being climbed (in rare situations).

OTHER THINGS

  • [c]PlayerHandler.OnCharacterRegistered[/c] event re-instated (modders will know what this means)

Got thoughts or run into anything new after the update? Leave a comment and follow the team on X, Bluesky, and YouTube to keep up with quick patches and hotfix chatter.

Peak

Peak is a cooperative climbing game for up to four players. After crash-landing on an unknown island, players take the role of scouts attempting to ascend the mountain at its center. The mountain is semi-procedurally generated and changes every 24 hours, featuring five distinct biomes with unique obstacles and enemies. Players manage stamina, collect climbing tools like ropes and pitons, and must work together to survive hazards while ascending.

  • Genre Platform, Adventure, Indie
  • Platforms PC (Microsoft Windows)
  • Perspective First person, Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release June 16, 2025
  • Publisher Landfall Games, Aggro Crab Games

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!
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