Patch Notes

Peak hotfix 1.42.a nerfs zombies – removes them from Tenderfoot and trims spawns

Peak pushed a small emergency hotfix today with Hotfix 1.42.a, and yes, the zombies took the hit. The developer says the creatures were turning into too many match-enders, so this update reduces how often they turn up and softens several of their behaviors. This is a quick balance pass, not a rework. If you want context on the game’s recent maintenance rhythm, we previously covered the maintenance patch that added a new map rotation and other tweaks in our earlier story.

Patch Notes – 1.42.a

  • Removed zombies entirely from Tenderfoot difficulty.
  • Significantly reduced the number of zombie spawn points on the map.
  • Slightly reduced zombie walk and sprint speed.
  • Increased the amount of time a zombie will take to recover after a lunge.
  • Reduced the radius at which a sleeping zombie will wake up and begin chasing the player.
  • Reduced the distance at which a zombie will go from a walk to a sprint.
  • BUT, zombies will now attack skeletonized players. Good luck!

Minor Fixes

  • Fixed faulty text on the Applied Esoterica Badge.

Short and effective: fewer spawn points and slower zombies should cut down on those sudden, unavoidable encounters that end runs. The change that lets zombies target skeletonized players adds a twist for anyone who likes playing with low-health theatrics.

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Peak

Peak is a cooperative climbing game for up to four players. After crash-landing on an unknown island, players take the role of scouts attempting to ascend the mountain at its center. The mountain is semi-procedurally generated and changes every 24 hours, featuring five distinct biomes with unique obstacles and enemies. Players manage stamina, collect climbing tools like ropes and pitons, and must work together to survive hazards while ascending.

  • Genre Platform, Adventure, Indie
  • Platforms PC (Microsoft Windows)
  • Perspective First person, Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release June 16, 2025
  • Publisher Landfall Games, Aggro Crab Games

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!
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