Peak Patch 1.44.a is live on Steam and it packs a tidy mix of gameplay tweaks and a pile of fixes. The Roots weeks are almost over and Tropics returns to rotation on November 17th, but for now players get a notable Scout Cannon buff, a fix for gamepad sensitivity that was linked to framerate, and assorted cleanup across visuals, ragdoll physics, and item cooking.
Patch Notes – 1.44.a
BALANCE/GAMEPLAY CHANGES
- The death timer now still ticks down even when carried by another scout if you have enough spores to become a zombie. Good luck…
- We’re buffing the Scout Cannon!
- Scout Cannons can launch zombies now.
- Scout Cannon weight reduced 6 -> 4
- Scout Cannon forced ragdoll time reduced 2 -> 1
- Made the Scout Cannon slightly easier to jump out of.
- You will now be able to walk in the Caldera lava if you are invincible.
- Removed the ability to fly if you have the wind walking ability from a Shroomberry and one balloon. You now need at least three balloons.
- Lava will no longer cook items that are being held in your hands. (This was getting a little too crazy now that several more items blow up when cooked)
MAJOR FIXES
- Okay, so this is pretty embarrassing. Turns out, gamepad sensitivity has been dependent on user framerate since we originally launched the game. (Remember how this was a game jam…?) That’s fixed now, but because of that, If you play on gamepad, there’s a good chance your look sensitivity will have changed when you next open the game and you’ll need to tweak it a bit.
- Removed the prompts to swap your spectate target if your character is unconscious but not fully dead.
- Fixed visual issues relating to using the Book of Bones with the Third Eye accessory equipped.
- Fixed visual issues on the player ghost when the Third Eye accessory is equipped.
- The Checkpoint Flag now respawns scouts slightly above the ground to reduce clipping/physics issues upon respawning.
- Fixed an issue where zombie footsteps would play from the wrong position.
- Fixed an issue caused by the cooking update where dynamite would create two explosions.
We previously linked our coverage of hotfix 1.42.a that nerfed zombies when zombie spawn counts were trimmed, and this patch continues to tidy zombie behavior and audio placement.
MINOR FIXES
- Fixed an issue where scouts in a ragdoll state would bounce off mushrooms way too high.
- Fixed an issue where the campfires would no longer burn players.
- Fixed shroomberries spawning on the wrong side of the vine.
- Fixed players not being able to grab a piton while hanging from a vine.
- Fixed an issue where holding the Ancient Idol while having thorns stuck on you could cause erratic stuff to happen to your status bar.
- Fixed an issue where a spawn point could spawn a zombie more than once if an old one died, resulting in some comedic infinite spawns if the spawned zombie ragdolled off a cliff.
- Fixed an issue where a frisbee that landed in the water would still be considered “in flight” for purposes of the Ultimate Badge.
- The Emote wheel can no longer be accessed as a ghost.
- Fixed an issue where you would take increased fall damage if your wind walking from a Shroomberry expired while in midair.
- Dynamite explosions slightly more optimized.
- Added a failsafe to ropes being destroyed while they were being climbed (in rare situations).
OTHER THINGS
- [c]PlayerHandler.OnCharacterRegistered[/c] event re-instated (modders will know what this means)
Got thoughts or run into anything new after the update? Leave a comment and follow the team on X, Bluesky, and YouTube to keep up with quick patches and hotfix chatter.
















