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Peak is not going to be a forever game, devs say

Peak, the sudden hit co-op climbing game from Aggro Crab and Landfall, will not be treated as a permanent live service, the studios told GamesRadar+ in a recent interview.

Nick Kaman, studio head at Aggro Crab, said the team has been supporting Peak full time since the game blew up, but that support won’t last forever. “It’s not going to be a forever game but we also don’t want to leave anything on the table,” he told GamesRadar+. Kaman added that, while the studio could keep adding content, their aim is to finish the features they’re excited about and then move on.

The game has already sold more than 10 million copies and has seen regular seasonal events, including a holiday update with snowball fights and festive decorations. Both studios warned players that update frequency will slow in 2026 after months of intense post-launch work and high demand.

Expect continued event support and occasional patches while the teams wrap up planned content. The developers do not intend to run Peak as an ongoing live service forever, so major new features are more likely to arrive in the near term rather than being drip-fed for years. For quick updates from the devs, Aggro Crab has been posting news and event details through the year, and the studio has acknowledged the team has been “running on pure adrenaline” during Peak’s fast growth.

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Peak

Peak is a cooperative climbing game for up to four players. After crash-landing on an unknown island, players take the role of scouts attempting to ascend the mountain at its center. The mountain is semi-procedurally generated and changes every 24 hours, featuring five distinct biomes with unique obstacles and enemies. Players manage stamina, collect climbing tools like ropes and pitons, and must work together to survive hazards while ascending.

  • Genre Platform, Adventure, Indie
  • Platforms PC (Microsoft Windows)
  • Perspective First person, Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release June 16, 2025
  • Publisher Landfall Games, Aggro Crab Games

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!
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