Hunt: Showdown 1896 Hotfix 2.9.0.3 Fixes Blood Moon Audio and Shooting Range Crashes
The deployed hotfix also corrects sensitivity changes, Burgess interactions, missing Saddle Bags consumables, and unavailable Legendary Hunters.

Hunt: Showdown 1896 hotfix 2.9.0.3 is now live, addressing several issues that arose after the release of Update 2.9 and the Blood Testament event. The fixes cover Blood Moon audio, aim sensitivity, menu and Shooting Range crashes, Hunter availability, and event-related gear problems.
Blood Testament arrived with Update 2.9 on September 8, and this follow-up focuses on correcting problems reported since that launch. Crytek says the hotfix is deployed in its Steam announcement and recommends restarting the game client to connect to the latest version.
Patch Notes for Hunt: Showdown 1896 Hotfix 2.9.0.3
The biggest player-facing corrections cover audio, sensitivity behavior, Legendary Hunter availability, Burgess interactions, item rewards, animations, and crashes in both the menu and Shooting Range.
- Blood Moon audio mix adjustments
- Fixed the hip-fire horizontal sensitivity boost changing after exiting ADS
- Fixed vertical sensitivity being much higher than expected
- Reapplied the fix for the Legendary Hunters Hex Breaker, Corvid: Bile, and Corvid: Brood being unavailable for hiring and purchasing
- Fixed Whispersmith not affecting equipping and unequipping the Burgess (base weapon and its variants)
- Fixed the Saddle Bags not providing players with Consumables
- Fixed the “Fidget Blade” animation playing the default Inspect Animation instead
- Fixed a crash occurring when loading back into the menu
- Fixed the “Blood Garnet” charm not being displayed on the weapon after respawning in the Shooting Range
- Fixed a crash happening in Shooting Range
Which fix will make the biggest difference in your next Hunt, the Blood Moon audio adjustment, the sensitivity changes, or one of the Shooting Range fixes? Follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Hunt: Showdown 1896
Developed by Crytek Frankfurt






