Final Fantasy 7 Revelation May Rethink Rebirth’s Overloaded World Map
Naoki Hamaguchi says Revelation will offer at least as much content as Rebirth while tying different rewards to different activity types.

Final Fantasy 7 Rebirth gave players a huge amount to do away from its main story, but director Naoki Hamaguchi recognized that the world map’s many side activities may have pushed some players away. As the team works on Final Fantasy 7 Revelation, that feedback appears to be informing how the next game handles optional content without necessarily making its world smaller.
In an interview with GamesRadar, Hamaguchi said players may have grown tired of the amount of activity spread across Rebirth’s world map. He also suggested that this could have been the point where some players “stepped away” from the game.
The issue was not simply the number of side quests. Rewards such as Materia could make optional activities feel mandatory for players who wanted to collect those items, which meant completing minigames or other tasks they did not actually enjoy.
Rebirth expanded well beyond the more focused Midgar setting of Final Fantasy 7 Remake. Its broader regions offered plenty of reasons to visit different parts of the map, but the sheer volume of objectives could also turn the journey into a checklist. Even when new abilities and Materia were waiting at the end, the path to those rewards was not always appealing.
At Gamescom 2026, Hamaguchi said in a GamesRadar interview that Final Fantasy 7 Revelation will contain at least as much content as Rebirth, and may go even further. He described that scale as deliberate and as part of what makes the next game appealing, so the response to Rebirth’s excess will not simply be cutting down the amount of content.
Revelation will separate rewards by activity
Instead, Revelation will give different types of rewards to different types of content. Battle-focused activities will provide character upgrades, while minigames will offer customization rewards connected to those minigames. Players should be able to understand what kind of experience an activity offers and what it rewards before deciding whether to spend time on it.
That structure gives the game’s size a more flexible shape. Completionists will still have a large amount of content to work through, but players who prefer the main story or only certain activities should not have to clear every minigame to improve their characters. A player can skip content that does not appeal to them without automatically giving up the upgrades they want.
Final Fantasy 7 Revelation is scheduled to release on PS5, Xbox Series X/S, Nintendo Switch 2, and PC on April 8, 2027.
What did you think of Rebirth’s side content, and would you prefer a more focused world map in Revelation? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram.





