Patch NotesPC

Fellowship 0.5.0.0 Details a Full Progress Reset and Loot Overhaul

The October 22 reset is live, replacing League progression with Adventure Mode and reworking Eternal access, matchmaking, gear, dungeons, and seasonal rewards.

Fellowship Weekly Update 0.5.0.0 is live following the October 22 progress reset. Halloween has returned to the Stronghold for a month-long, alpha-style test of systems Chief Rebel is preparing for version 1.0. The developer asks players to try the changes and share feedback in its launch announcement. The test builds on Chief Rebel’s earlier 1.0 priorities, which put matchmaking and progression ahead of new Heroes and Pinnacle dungeons.

Adventure Mode offers a less rigid route to Eternal

Adventure Mode replaces League progression with a less rigid path toward Eternal. Easy, Medium, and Hard unlock in sequence, with Hard available on the third match, as outlined in Chief Rebel’s October 22 Campfire Checkpoint. Easy gives players room to learn a Hero or get comfortable with encounters without every missed mechanic becoming a major setback. Groups can keep earning gear at a comfortable difficulty, while harder runs offer faster gear progress. The new route is meant to ease Capstone bottlenecks and help players find groups without requiring every run to be a step up.

Adventure Mode difficulty selection with easy, medium, and hard options

Eternal uses a shorter difficulty ladder

Access to Eternal requires an average Item Level of 240 rather than graduation from Paragon League. The developers recommend Item Level 270 or higher for a successful run, since the mode is harder than gear at 240 can comfortably handle.

Eternal has 32 difficulty levels, with capstones in separate tiers and a 4-4-2 structure under evaluation. The compressed range responds to a Season 3 matchmaking problem. League and difficulty combinations created about 16 matchmaking pools, and players pushing into the 70s could struggle to find groups with others around levels 15 to 25 after many players had reached their 10,000 rating goals. Chief Rebel is testing the shorter ladder to keep more players within reach of one another.

Eternal difficulty selection with two dungeon options and gear rewards

Chief Rebel also discussed the reset and answered player questions in a Roundtable recording.

Multi-Hero queues keep each Hero’s options separate

Multi-Hero queueing works in both Adventure and Eternal, with separate saved settings for each mode. A settings button beside matchmaking lets players choose Heroes and eligible difficulties or complexity levels for each one, but only options that Hero has unlocked. Oddcomp is enabled by default for the current Hero. A Hero without Eternal access cannot be added to an Eternal queue, and the first match found takes priority, so players should select only runs they are willing to enter.

After matchmaking, groups can complete ready checks and choose loadouts inside the dungeon. They can also access their Stash and adjust Talents and Weapon and Necklace Trait trees before starting. The flow builds on the Vote Restart option introduced in Fellowship 0.4.6.0, keeping groups together when they need to adjust gear before another run.

Matchmaking settings for selecting heroes, roles, and difficulty levels

Loot 2.1 changes gear choices

Loot 2.1 gives gear slots clearer roles and reduces the dependencies between items. Legendary slots move from Cloak, Ring, and Wrist to Head, Chest, and Legs. Set bonuses are removed, with their passive perks moving to Relics. Players choose two Relics, while Relics’ active abilities move to utility-granting Charms that can only be used while equipped to a Relic slot.

The update removes the extra randomized secondary stats attached to items under Loot 2.0. Enchants replace the former Blue Stats and provide two secondary stats at +4/+4, scaling to +6/+6 on items at iLvl 300 or higher. Gems are introduced over time. Defensive Traits are removed, the number of Blessings is reduced, and Neck items take on a clearer defensive role. All Tanks will have two Taunt charges.

Rarity determines the number of modifiers, and the Champion tier is removed. New crafting recipes let players choose a modifier slot, modifier type, and how precisely to select the result. The update also renames modifier types, changes vendor roles, removes some currencies and materials, and makes all Neck and Weapon Trees available by default.

Challenges and Halloween rewards return

Challenges replace the previous Star Map progression, including goals that do not rely only on climbing difficulty or chasing dungeon rating. Halloween challenges offer account-wide rewards, cosmetics, and event currency for a seasonal vendor. Players can earn outfit rewards for the Heroes they prefer rather than having to play a specific Hero for that character’s outfit. Some outfits are earned through gameplay, and the event also includes companions and profile cosmetics.

Fellowship’s one-year anniversary brings back the Haunting event. The Stronghold vendor carries rewards from last year’s event along with additional items for newer Heroes, and seasonal pets are also being added.

Dungeons receive a smaller rotation

Dungeons are getting enemy, ability, Kill Score, timer, and lineup changes. The active pool shrinks to eight Adventures and two Capstones. Adventure draws from every dungeon in rotation, while Eternal continues to award loot for the dungeon completed.

Crown of the Wild is a tree-top village with rope bridges, platforms, and a new druidic faction. It is a single-boss dungeon rather than a Capstone, and players should encounter it relatively early in Adventure progression.

Chief Rebel plans to monitor feedback, make some fixes during the testing period, and reserve longer-term work for its winter update. Which part of the month-long test would you most like the team to hear feedback on? Follow the changes to Adventure, Eternal, and gear as the test continues on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Fellowship Weekly Update 0.5.0.0 Patch Notes

Loot and Itemization

Stat distribution across item slots has been updated:

  • Head: ~9% -> 10%
  • Necklace: ~8% -> 7%
  • Shoulders: ~9% -> 9%
  • Back: ~6% -> 6%
  • Chest: ~11% -> 10%
  • Wrists: ~6% -> 6%
  • Gloves: ~7% -> 7%
  • Legs: ~10% -> 10%
  • Feet: ~8% -> 8%
  • Ring: ~7% -> 6%
  • Relic: ~7% -> 6%
  • Weapon: ~12.50% -> 15%
  • Legendary Item Slots have been changed from Cloak, Ring, Wrist, to Head, Chest, Legs.
  • Set Bonuses have been removed. The Passive Perks of Set Bonuses are now added to new Relics.
  • Relics have had their active ability moved to the ‘Charm‘ item type. Charms grant utility abilities and may only be used while equipped to a Relic Slots

Rarity Drop Rates have changed so that players are guaranteed to be getting higher quality loot as they progress.

  • Uncommon: No Modifiers
  • Rare: 1 Modifier
  • Epic: 2 Modifiers
  • Champion: Removed
  • Heroic: 3 Modifiers

Item Modifier Types have been renamed.

  • Imbued Essence -> Embellishments
  • Heroic Trait -> Sigils
  • Master Traits -> Aspects
  • Blessings -> Glyphs
  • Neck Traits -> Protective Enchants

Enchants are a new Item Modifier Type that replaces the previous ‘Blue Stats’ that could roll on equipment. These are bundles of Stats offering +4/+4 for two Secondary Stats, and scaling up to +6/+6 if the attached item is iLvl 300+.

New Crafting Recipes

  • Pick Modifier Slot (1 / 2 / 3)
  • Pick Desired Modifier Type (Embellishments, Sigils, Aspects, Glyphs, Enchants)
  • Pick Desired Accuracy (Random, One of Three, or Pick Exact)

Weapon and Neck Trees can be opened from the Hero Sheet with new buttons beside those slots, but you may still visit the Shrine of Imbuement if you please.

Vendors are internally defined as Jeweler, Blacksmith, Mystic, and Artificer. The Craftsman has changed profession in all but name as our new resident Mystic (Enchant Craftsman). The Shrine of Imbuements plays the part of our Artificer.

Economy Changes

  • Rare and Epic quality versions of crafting materials have been removed entirely.
  • Marks of Fellowship are now less common, but are only used to exchange for Crafting Materials.
  • Supplies have been removed entirely.
  • Cosmic Threads may be found through the Progression track and can be used to purchase Stronghold Mounts.
  • Two Seasonal currencies have been added for this reset to purchase Titles and Cosmetics
  • All Neck and Weapon Trees are unlocked by Default.

Drop Tables

  • Gems have a higher baseline drop chance.
  • Adventure Mode draws from every Dungeon in Rotation for its drop table. Eternal still only drops loot for the Dungeon you’ve completed.
  • At Difficulty +30 Eternal Souldust, Eternal Godstones, and Eternal Aether have a significantly increased drop chance, allowing players to optimize their gear and experiment with builds freely.

General Changes

  • [The Dragon]: Absorb value of max health reduced by 50%
  • [The Oak]: Now gives 25% armor (was 35%)
  • Legendary items power [Blood of the Undying] now grants +10% maximum health instead of +10% damage reduction.

Progression

The previous progression Star Map has been retired in favor of a challenge-based system. The team says it has kept much of the previous seasons’ content and plans to add more challenges that do not rely only on climbing and chasing dungeon rating.

Dungeons

New Dungeon: Crown of the Wild

The tree-top village features rope bridges and platforms, along with a new druidic faction. Chief Rebel is trialing the dungeon as part of this update.

In-Dungeon Loadout Change and Ready-Check

Ready checks and loadout selection have moved into the dungeon so groups can adjust their gear before starting a run, whether they queued into a fresh dungeon or restarted an aborted one.

General

  • Enemies have been balanced throughout the dungeons.
  • Some enemy abilities have been reworked.
  • Kill Score has been adjusted throughout the dungeons.
  • Timers have been adjusted for all dungeons.
  • New enemy compositions in all dungeons.
  • Reduced the overall dungeon pool to 8 active Adventures and 2 active Capstones.
    • All adventures are playable in ‘Adventure’ mode
    • Capstones are only playable in ‘Eternal’ mode

Heroes

Mara

  • [Stalker Step] Cooldown reduced to 15 seconds (was 30 seconds)
  • [Web Crack] Range increased to 10yd (was 5yd)

Meiko

  • [Shatter Earth] Cooldown reduced to 45 seconds (was 60 seconds)
  • [Stone Stomp] Cooldown reduced to 60 seconds (was 120 seconds)
  • [Gust] Cooldown reduced to 20 seconds (was 30 seconds)
  • [Resonance of Earth] – Reduced damage taken increased to 20% (was 10%)
  • [Peacefield] – Increased healing value to 80% (was 45%)
  • Range on all finishers increased to 800 (was 500)
  • [Taunt] – now has 2 charges
  • [Slipstream] – no longer grants 50 spirit at dungeon start (To be reworked in the future.)

Elarion

  • Fixed an issue where [Multishot] could not deal damage to enemies attached to the player such as chains.

Xavian

  • [Aura of Solace] can no longer trigger [Golden Hour] or [Rising Spirit] outside of combat.
  • [Ruptured Dawn] Cooldown reduced to 45 seconds (was 60)
  • [Taunt] – now has 2 charges
  • [Invictus] – now properly scales according to the set target count threshold.

Gunde

  • [Bloodbound Spirit] now applies [Rend] for 100% of the damage dealt (was 50%)
  • [Grim Carve] Radius increased to 850 (was 700)
  • [Oathshatter] talent soft target cap increased to 10 (was 8)

Helena

  • [Second Wind] – increased duration to 14 seconds (was 8)
  • [Unscarred Soul] – increased Strength scaling to 100% on the damage dealt to enemies when absorb shield from empowered [Shield Slam] is up (was 50%)
  • [Sweeping Strikes] – increased range to 800 (was 500)
  • Legendary ability – [Razor Crash] – increased target cap to 12 targets (was 8)
  • [Taunt] – now has 2 charges

Rime

  • [Soulfrost Torrent] – Increased buff duration to 24 seconds (was 18 seconds)
  • [Frostweaver’s Wrath] – Increased buff duration to 20 seconds (was 12 seconds)
  • [Glacial Blast] – Reduced cast time to 1.5 seconds (was 2 seconds)
  • [Burstbolter] – Tooltip updated to correctly match the damage increase of Bursting ice with 30% (tooltip previously stated 20%)
  • When the legendary with [Frostwyrm’s Spite] effect is equipped, [Freezing Torrent] can be cast while moving.
  • The legendary with [Undulating Spirit] effect no longer grants 50 spirit at dungeon start

Vigour

  • [Residual Luminosity] – Now reduce incoming damage by 5% (was 15%)
  • [Residual Luminosity] – Fixed an issue where [Residual Luminosity] did not apply if the new [Luminous Barrier] had a lower value than the active one.

Aeona

  • [Temporal Barrage] – Mana cost reduced to 49 (was 61)
  • [Paradoxical Twist] – Increases damage of [Temporal Barrage] on primary target by 80% (was 50%) and increases damage up to 2 nearby enemies by 50% (was 40%)
  • [Intercession] – Cooldown reduced to 200 seconds (was 300 seconds)

Tariq

  • [Square Hammer] – Now grants +8% expertise (was 5%)
  • [Kill Em All] – Procc chance of offensive abilities triggering [Kill Em All] increased to 10% (was 8%)
  • [Pneuma] – no longer grants 50 spirit at dungeon start (To be reworked in the future.)

Ardeos

  • [Burning Initiative] – no longer grants 50 spirit at dungeon start (To be reworked in the future.)

Fellowship

FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs.

  • Genre Role-playing (RPG)
  • Platforms PC (Microsoft Windows)
  • Perspective Third person, Bird view / Isometric
  • Modes Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
  • Release October 16, 2025
  • Publisher Arc Games, Coffee Stain Publishing

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.
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