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Battlefield 6 Update 1.4.1.0 Brings Naval Warfare on July 21

Season 4: Pacific Front adds Tsuru Reef, two boats, three weapons, water gameplay changes, and a new Ranked Battle Royale season.

Battlefield 6 Update 1.4.1.0 will arrive on July 21, bringing Season 4: Pacific Front and naval warfare to the shooter. The update will become available across all platforms at 8:00 UTC, while the Season 4 content will unlock at 12:00 UTC, according to the official Steam announcement.

The new season will send squads into battles across land, air, and sea. Its main addition is Tsuru Reef, a large Pacific archipelago filled with luxury bungalows, tropical vegetation, cliffs, and open water. The map will support combined-arms combat, including naval vehicles and aircraft.

Water itself is getting a new gameplay system. The Dynamic Wave System will affect movement, visibility, and combat flow as waves move across the shoreline. Swimming is also receiving a broad overhaul, with updated animations and physics, improved resurfacing, and the ability to drag and revive squadmates in the water.

New Battlefield 6 content in Season 4

  • RCB-90 Patrol Boat: A four-seat armored patrol boat built for coastal combat and flanking attacks.
  • 7.7m NSW RHIB: A fast four-seat transport boat from REDSEC with a mounted machine gun.
  • BROD 3: A compact carbine with a collapsible stock designed for close-range fighting.
  • EF88: A bullpup assault rifle intended for mid- and long-range engagements.
  • VSSM: A suppressed, full-auto designated marksman rifle that uses subsonic ammunition.
  • Extended Barrel: A four-inch extension that increases projectile velocity while reducing mobility and aim-down-sights speed. It will be available for the M87A1, M1014, 18.5KS-K, and DB-12.
  • 1P86 LPVO: A sight with manually switchable 1.50x and 4.50x magnification levels on supported weapons.

REDSEC will receive a new Ranked Battle Royale season, complete with a competitive leaderboard and permanent rewards. Naval warfare will also reach the Fort Lyndon marina. The Season 4 Battle Pass will offer themed paths containing weapons, weapon packages, soldier skins, XP boosts, and other rewards.

Players who purchase Battlefield Pro will receive instant unlocks, tier skips, an exclusive bonus path, a 5% XP boost, and more Season 4 rewards.

Update 1.4.1.0 overview

Beyond the season content, the update includes changes to water movement, sliding, mounting, squad spawning, vehicles, Portal creation, audio, menus, HUD elements, REDSEC, and Ranked Battle Royale. NVIDIA DLSS Multi Frame Generation x5 and x6, NVIDIA DLSS Dynamic Multi Frame Generation, and Vsync support with NVIDIA DLSS Frame Generation and Multi Frame Generation are also being added.

Battlefield 6 Update 1.4.1.0 Patch Notes

The full changelog covers the new water systems, movement fixes, vehicle behavior, Portal tools, underwater combat, REDSEC balance, and many interface corrections.

Major Updates for 1.4.1.0

  • Water Gameplay Improvements: Water gameplay has received a broad Season 4 update, making swimming, resurfacing, Drag and Revive, underwater visibility, parachute deployment near water, and water interactions feel more consistent across combat and traversal.
  • Player Movement and Combat Polish: Player movement has been tightened with improvements to sliding, mounting, squad spawning, ziplines, and soldier presentation, reducing cases where movement or animations could behave unexpectedly during active gameplay.
  • Vehicle and Water Interaction Updates: Vehicles now interact more naturally with water and the surrounding environment, with improved visual feedback for boats, ground vehicles, and amphibious vehicles, alongside more realistic helicopter rotor wash effects on vegetation.
  • UI, HUD and Menu Clarity: Menus and in-game HUD elements have received a broad clarity pass, improving how Challenges, Rewards, Loadouts, Store purchases, Player Profile stats, Hit Feedback, Kill Indicators, and Underwater Spotting Information are displayed.
  • Portal Creator Updates: Portal creators receive new tools and fixes across the SDK, Rules Editor, Spatial Editor, custom modes, M-COM behaviour, Bomb actions, team settings, and publishing flow, helping custom experiences behave more predictably when building and testing.
  • Audio Improvements: Audio feedback has been improved across vehicles, stationary weapons, sea movement, underwater moments, Battle Royale insertion, and Obliteration, making key gameplay states and voice-over moments clearer during play.
  • REDSEC and Ranked Battle Royale Polish: REDSEC receives further polish to improve match flow, scoring, and navigation, while Ranked Battle Royale End of Round updates make RP changes clearer and easier to follow.

PLAYER:

  • Slide activation now requires a slightly higher movement speed, reducing cases where sliding could trigger without sprinting first or while crouch-sprinting.
  • Sliding no longer retriggers when the crouch hold input remains held after an initial slide.
  • Sliding no longer triggers when landing from a fall or jump if the crouch hold input was released before touching the ground.
  • Soldier visual effects while swimming and resurfacing have been updated
  • Spawning on a squad mate in crouch stance now deploys you in crouch stance as well.
  • The soldier no longer slowly blends into position after mounting an object in the world.
  • Weapon attachments are now less likely to appear floating when using soldier skins.
  • Zipline and flash effect animations now behave as intended while spectated in first-person.

Swimming has been revamped for Season 4, with reworked animations, updated physics, improved wave behaviour, and support for Drag and Revive in water.

  • Aim assist now fully supports enemy targets while they are swimming.
  • Fall damage is now slightly reduced when falling into shallow water.
  • Parachutes now deploy as expected when nearing the water surface.
  • Players can now drag and revive squad mates in water.
  • Players can now spawn on squad mates who are swimming in deep water.

VEHICLES:

  • Helicopter rotor wash now affects vegetation more realistically.
  • Tank driver aiming now behaves more consistently between third-person view and first-person scoped view when aiming upwards on steep slopes.
  • The visual effects of Boats, Amphibious-, and Ground vehicles interacting with water have been improved.
  • Vehicle zoom behaviour now correctly follows the player’s “Toggle Zoom” setting after spawning.

GADGETS:

  • Aiming with the Incendiary Airburst Launcher in third-person no longer causes the launcher’s optic to disappear.
  • Launchers that discard their tubes now continue to reload even if they are no longer the active weapon.
  • RPG detonations underwater no longer create dirt impact effects.
  • The EOD Bot Arm and the Sledgehammer can no longer be used while swimming.
  • The MAS 148 Glaive can no longer lock on to vehicles through rocks or cliffs.
  • The Sledgehammer can no longer be used for quick swings while swimming.

WEAPONS:

  • Muzzle visual effects now align correctly when using the Compensator attachment on the UMG-40, SCW-10, and PW5A3.
  • Projectile behaviour when interacting with water has been updated. Bullets now lose damage while travelling through water, and may deal no damage after travelling far enough underwater.
  • SS26 Incendiary Rounds no longer ignite the ocean floor when fired underwater.

MAPS & MODES:

  • Adjusted objects near Objectives B, C, and E on Railway to Golmud to prevent players from getting stuck.
  • Commander Tactical Advice has returned to Obliteration and Tactical Obliteration and now works alongside Player-Placed Tactical Advice. Commander attack markers now only appear on M-COMs while your team is carrying the bomb.
  • Operation Firestorm Team Death Match spawn points have been adjusted to prevent players from spawning inside objects.

UI & HUD:

  • Battle Pass points and path text no longer overlap on the End of Round screen.
  • Bomb Carriers in Obliteration no longer receive a “Bomb Dropped” notification instead of “Terminated” after being eliminated or when the bomb times out.
  • Category icons now appear correctly in the Challenges menu during gameplay.
  • Challenge reward icons now appear correctly when unlocked during gameplay.
  • Corrected a typo in the description for the “Mercy Stroke” weapon package.
  • Improved the readability of the Anti-cheat watermark.
  • Incoming hit radial blur has been reduced near the screen centre and now attenuates more towards the screen edges, making damage feedback less intrusive.
  • Increased the size of the bomb icon in the Obliteration game mode HUD.
  • Interior map details now appear correctly on the minimap.
  • Kill indicators now expand outwards and fade out faster, reducing how long they remain in view.
  • Magazine attachment indicator alignment has been improved when customising the M/60.
  • Magazine attachment indicator alignment has been improved when customising the SL9.
  • Main menu tiles now remain visible as intended when returning to the menu after a match.
  • Muzzle attachment indicator alignment has been improved when customising the DB-12 with no muzzle attachment equipped.
  • Muzzle attachment UI alignment has been improved when customising the Vz.61.
  • PP-19 weapon tags now appear correctly in the front end.
  • Resolved an occasional client-side crash that could occur when the tutorial system updated.
  • Responding to “Quick Message” notifications no longer also triggers in-game actions.
  • Reward icons for Season 2 Hardware Assignments now appear correctly during gameplay.
  • Reward icons for Season 3 Hardware Assignments now appear correctly across Challenges, the pause menu, and the End of Round screen.
  • Reward icons now appear correctly in in-game challenge completion notifications.
  • Selecting an empty statistics slot in the Player Profile now takes players to the intended location on the statistics page.
  • Sight attachment indicator alignment has been improved when customising the RPK-74M and M39 EMR with Iron Sights.
  • Spotting is now blocked while underwater: players can no longer spot enemies while deep underwater, and spotted players are cleared from the world and minimap when they dive into it.
  • The “Backwoods Battler” character skin now displays the correct icon artwork.
  • The “Chemical Agent” character skin now displays the correct icon artwork.
  • The Bomb Timeout timer on the Bomb Carrier HUD in Obliteration now updates correctly and displays the correct remaining time.
  • The Challenges button has been removed from the in-game attachment screen to prevent UI overlap.
  • The crosshair now displays correctly when aiming the Defibrillator at a revivable teammate.
  • The filter selection on the Season Stats page no longer resets when switching between seasons.
  • The LTLM II Portable Laser Designator crosshair now appears correctly after redeploying.
  • The pre-game lobby background video no longer gets stuck after opening and closing the pause menu from the class selection screen.
  • Tutorial prompts no longer remain on screen after redeploying or being eliminated.

SETTINGS:

  • Add support for NVIDIA DLSS Multi Frame Generation x5, x6.
  • Add support for NVIDIA DLSS Dynamic Multi Frame Generation.
  • Add support for Vsync with NVIDIA DLSS Frame Generation and Multi Frame Generation.
  • Corrected an issue where setting Primary Mouse Button to “Right” in Windows could cause the Right Mouse Button to fire and zoom at the same time in-game.
  • The “Game Settings” page no longer appears blank when accessed through the “Voice Chat” section.

PORTAL:

  • A “Default Combat Area” is no longer added automatically when a Spatial Editor experience already contains Sectors.
  • Added a warning that “Players Required to Start Lobby Timer” is linked to “Max Player Count” for Battle Royale experiences.
  • Added missing help text for Impulse blocks in the Rules Editor.
  • Added support for the “IsClosed” property on Waypoint Paths.
  • Added the “GetPlayer” and “GetVehicle” functions.
  • Additional Season 3 weapons, attachments, and gadget have been added to Portal.
  • Andy’s Custom Breakthrough Template has been added to the SDK.
  • Corrected errors that could occur when publishing the Moving Platform Example.
  • “Create Custom Mode” now generates the files needed for “Import from File”.
  • “GetPlayerVehicleSeat” and “GetVehicleFromPlayer” now both return undefined when the player is not in a vehicle.
  • HQ team colours now display correctly.
  • “IsCurrentMap” now works correctly for remotely hosted games.
  • Multiple mutators in the “Teams” tab now display their correct names, descriptions, and dropdown options.
  • “SetUIWidgetAnchor” and “GetUIWidgetAnchor” now use the correct enums.
  • The “ForceBombDrop” action can no longer be used when there is no bomb carrier.
  • The “mod.GetSpawner” function now accepts arguments correctly.
  • The M-COM “Requires Carriable to Arm” setting in the SDK now works correctly.
  • The Railway to Golmud train capture point now follows the train correctly on the map.

AUDIO:

  • Added Commander voice-over lines for arming and defusing M-COM bombs in Obliteration.
  • Added female soldier voice-over lines for drowning and surfacing.
  • Added new Commander voice lines for the Foxtrot, Golf, and Hotel M-COMs in Obliteration.
  • Added new Season 4 Battle Pass radio station music.
  • Added new soldier voice-over lines after breaching and resurfacing from underwater.
  • Commander voice-over now plays as intended during Overtime in Obliteration.
  • Corrected a phasing issue with stationary launcher audio while aiming down sights.
  • Improved audio responsiveness for sea vehicles moving through waves.
  • Improved audio responsiveness for stationary turret movement.
  • Third-person death efforts from underwater soldiers can no longer be heard by other players.
  • Vehicle audio now plays more reliably, resolving several causes of missing vehicle sounds.

AI:

With the arrival of naval warfare in Season 4, Bots have received a broader behaviour pass to better support combat and traversal around water. Bots can now swim to shore, use boats to reach objectives, respond to pick-up requests, leave beached boats behind, and cross shallow water more reliably with land vehicles.

  • Bots can now swim and will move towards shore after ending up in water.
  • Bots can now use boats to navigate to objectives.
  • Bots can now use land vehicles to cross rivers and very shallow water.
  • Bots no longer eliminate themselves after falling into certain pools on Eastwood.
  • Bots no longer immediately drive boats away at the start of a round, giving players time to join as passengers.
  • Bots no longer take all available boats at the start of new rounds, leaving boats available for players.
  • Bots now abandon boats that become beached.
  • Bots will now respond to “Request Pick-Up” requests while navigating boats.

REDSEC

PLAYER:

  • Opening a tank container while parachuting in Gauntlet no longer prevents the tank from spawning.
  • “Squad Wipe” score events now trigger correctly after eliminating an enemy squad.

UI & HUD:

  • In-world icons no longer flicker on the Big Map when hovering over them in Battle Royale.
  • Neutral vehicle map icons now remain visible as intended when entering a vehicle underground in Battle Royale.
  • Selecting “Edit Favourite Weapons” in Battle Royale now opens the “Favourite Weapons” tab directly.
  • Squad colours now display correctly on the Gauntlet End of Round screen.
  • The Tactical Armory can now be pinged correctly in Battle Royale.

AUDIO:

  • The Handler briefing now plays as intended during the Battle Royale insertion cinematic.
  • The Handler no longer warns players who are underground about parachuting enemies nearby.

COMPETITIVE:

  • “End of Round” now combines RP earned from confirmed kills and confirmed assists with their respective cap reductions for improved clarity.
  • “End of Round” RP progress now displays correctly when a player’s RP value drops below zero.
  • Improved the clarity of player Ranks and Class during the Pre-Round sequence in Ranked Battle Royale.
  • Players now receive RP correctly when a downed enemy disconnects before the kill is confirmed.
  • Updated “End of Round” RP tally animations to improve scoring clarity.
  • Vehicle Keycards, Main Battle Tanks (MBTs), and Infantry Fighting Vehicles (IFVs) are now removed in Ranked Battle Royale.

VEHICLES:

  • The Emergency Repair ability on APC vehicles has been replaced by the Smoke Generator ability in Battle Royale modes.

WEAPONS:

  • M320A1
  • Level 2 Grenadier Trait
  • Removed the bonus M320A1 HE ammunition previously granted immediately upon reaching Level 2.
  • Reduced the M320A1 HE maximum ammunition increase from 5 to 4.
  • Level 3 Cluster Munitions Trait
  • Reduced the number of submunitions created from 6 to 3.
  • Reduced submunition maximum blast damage from 30 to 20.
  • Reduced submunition blast radius from 2m to 1.5m.
  • Reduced maximum damage distance from 0.6m to 0.3m.
  • Updated submunition dispersion so bomblets spread more effectively after impact, reducing the likelihood of multiple explosions occurring in the same location.
  • Adjusted submunition bounce behaviour to further reduce clustering after impact.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Update 1.4.1.0 will be available on July 21. Share your thoughts on the Season 4 changes in the comments, and follow us on X, Bluesky, YouTube, and Instagram.

Battlefield 6

Battlefield 6

The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.

  • Genre: Shooter
  • Platforms: Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
  • Modes: Single player, Multiplayer
  • Release: 2025-10-10
  • Publisher: Electronic Arts
  • Age Rating: ESRB MPEGI 16USK 18CERO DGRAC 19+CLASS_IND 14ACB MA 15+ GRAC 19+ / CERO D / USK 18 / ESRB M / PEGI 16 / CLASS_IND 14 / ACB MA 15+
  • IGDB Rating: 74.3/100

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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