Today, Saber Interactive announced server maintenance for the deployment of a new Evil Dead: The Game update. This update adds some new content and surprises, including new survivors, mission, demon, and more. Furthermore, it adds a completely new feature that provides map selection in Exploration Mode and also fixes a couple of known bugs and issues.
For its complete patch notes, please check the complete changelog below.
September 8, 2022 – Patch Notes
New Content
- New survivors: Mia and David from Evil Dead 2013
- New demon: Plaguebringer
- New weapons: Syringe and Nailgun
- New mission: Weekend at Knowby’s with rewards (3 new screamers)
- Now missions can be played without following the numeric order
- Now the cars receive damage/second during the Dark Ones and the Necronomicon phases
- Map selection in Exploration Mode
New Feature
- Map selection in Exploration Mode
Balance Updates
- The lever action rifle now uses handgun ammo
- Mini Eligos’ Thunderstruck attack has increased velocity
- Warlord’s Elite Unit’s light attack is faster now
- More aggressive AI now interrupts its taunts to attack
- Increased possibility of the AI performing special attacks
- Necromancer now can’t spawn a second Flutist while the first one is still active
- More Infernal Energy Orbs in Caravans and Cabin map
- The minimum distance between objectives has increased to avoid them spawning very close by
- After an objective, the Demon gets expelled closer to the next objective
- Reduced high rarity drops on common boxes
- Reduced the rarity of hidden weapons
- Reduced the number of hidden weapons on the Army of Darkness map
- Reduced Shemp’s and Amulet spawn in Castle Kandar
- Reduced the amount of spawned cars on all maps
- Increased Necronomicon health by 5%
- Storm now closes 50 additional meters
- Decrease the max amount of Shemp’s Cola taken by Mini Ashes trap from 2 to 1
General
- Players can no longer duplicate amulets and “Shemps Cola”
- Players can no longer duplicate items simultaneously by pressing “Drop” and “Drop all”
- Players can no longer drop items while being attacked by Mini Ashes Trap, Hand Trap, and during Finisher animations
- Demon upgrades apply correctly to every unit skill (previously, some of them weren’t correctly applied)
- Demon receives the correct damage to its Evil Energy while possessing a car
- You can no longer drop the weapon and open the map during the possession animation
- Now the cars receive damage/second during the Dark Ones and the Necronomicon phases
- The Necronomicon can no longer be attacked before its timer starts
- Survivor is no longer able to continue in an infinite Bleeding Out
- Survivor is no longer able to attack during the Bleeding Out
- The Survivor’s ability cooldown can no longer be stuck at 0 after being possessed by the Demon while activating the active ability
- Demi-Eligos’ clone no longer disappears after spawning
- Fixed the non-damage attacks for Warlord and Puppeteer Boss Units to Necronomicon (now their abilities inflict damage to the Necronomicon)
- Fixed video stuttering after the player kills Evil Ash on Mission 5
- Ranged weapons model no longer disappears from the player’s hands
- Caravans map no longer freezes in an area near Dead End on Xbox One and PS4
- Fixed objective in Caravans without pick-up prompt
- Players can no longer walk in the air if their vaulting animation is interrupted by a demon scare portal trap
- Ranged weapon’s crosshair no longer stays on screen after dying during the Necronomicon phase
- Hunter’s “Light Therapy” skill can no longer be unlocked without spending skill points at the second tier
- When in Solo Mode, players will no longer freeze during the Dark Ones banishing animation
- Survivors no longer have issues reviving their teammates if they start doing it while running
- Fixed the cost of portals not being reduced during the Necronomicon phase
- Fix for Clara pond objective bug
- Various stability fixes
- Various fixes for navigation and environment locations where players get stuck