Sunkenland v0.9.50 Makes Damaged Boat Gear Replaceable
The update also adds a recall command for stuck companions and adjusts ship-mounted machine gun and autocannon balance.

Sunkenland v0.9.50 lets players remove and replace boat components and weapons even when damaged, and adds a teleport command that brings completely stuck companions back to the player. The Steam update notes also include changes to network synchronization, loading, and ship-mounted weapons.
Companions gained jobs in resource gathering, base repairs, and boat defense with the earlier v0.9.20 update. The new teleport command adds a way to recover one when it becomes completely stuck.
Ship-mounted weapon balance moves in two directions: machine guns deal slightly less damage, while the autocannon gets a larger explosion radius. Building-data synchronization is optimized to use less network bandwidth, and resource loading during the transition from the main menu to the game world is optimized to reduce loading times.
Sunkenland v0.9.50 Patch Notes
Improvements and Optimizations
- Improved enemy base attack visuals.
- Improved boat components and weapons, allowing players to remove and replace them even when damaged.
- Added a teleport command for companions who become completely stuck, allowing them to teleport back to the player.
- Optimized building data synchronization to reduce network bandwidth usage and improve transmission efficiency.
- Optimized resource loading when transitioning from the main menu into the game world to reduce loading times.
- Adjusted ship-mounted weapon balance by slightly reducing machine gun damage and increasing the explosion radius of the ship-mounted autocannon.
Bug Fixes
- Fixed an issue where companion portraits would repeatedly switch between "Nothing to Gather" and "Gathering" states when no resources were available.
- Fixed an issue where the connecting panel inside the aquarium would sometimes remain visible after the host loaded a save.
- Fixed an issue where clients could get stuck on the exit screen if the host saved and quit while the client had the shipyard interface open.
Which change would you notice first in your save, replacing damaged boat gear or recalling a stuck companion? For more coverage of Sunkenland’s companion and boat systems, stay connected on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Sunkenland
Developed by Vector3 Studio





