Patch NotesPC

VALORANT Patch 13.10 Notes Detail Replay Bookmarks and Gauntlet: Glitched Updates

The notes also cover Sentinel cooldown adjustments, assist rules, and a wide set of Gauntlet: Glitched changes.

Replay bookmarks and an expanded Gauntlet: Glitched update lead Riot’s VALORANT Patch 13.10 notes. The changes also include shorter cooldowns for destroyed Sentinel abilities, adjustments to assist awards, and bug fixes across agents and maps.

Bookmarks let players mark moments during a match and return to them in replays. They are private to the player who created them. On PC, the keybind starts blank and can be assigned under Settings → Controls → Interface → Replay Bookmarking. Console players can add a bookmark through the in-game Options Menu.

VALORANT in-game menu with Add a Bookmark selected

In Gauntlet: Glitched, parties can queue with up to 5 players, although pairings are randomized. The mode adds ability upgrades, returning glitches, and a new Hush ultimate, alongside balance changes. The notes also spell out damage- and healing-assist rules that Riot says were introduced in Patch 13.08 but left out of that patch’s notes.

VALORANT Patch Notes 13.10

GENERAL UPDATES

Replay Bookmarking

  • You can now bookmark key moments during your matches, allowing you to easily navigate to those moments when viewing your Replays.
  • Your bookmarks are only visible to you and won’t appear for other players viewing the replay.
  • On PC, the keybind will be blank by default – you can set the keybinding in Settings → Controls → Interface → Replay Bookmarking.
  • On Console, you can capture bookmarks with a new button in the Options Menu while in game.

AGENTS UPDATES

  • Cypher
    • Spycam
      • Cooldown after being destroyed decreased from 60s >>> 45s.
      • Reclaim cooldown increased from 15s >>> 20s, in line with other Sentinels
  • Killjoy
    • Turret
      • Cooldown after being destroyed decreased from 60s >>> 45s.
  • Vyse
    • Arc Rose
      • Cooldown after being destroyed decreased from 60s >>> 45s
  • Sage
    • Increased accuracy while targeting allies
    • Crosshair is now visible while targeting with Healing Orb

GAMEPLAY SYSTEMS UPDATES

  • Damage Assists: You can now earn an assist by dealing more than 10 damage to an enemy within 3 seconds of a teammate securing a kill. You’ll also continue to earn assists for dealing at least 50 damage to an enemy that your teammates kill, regardless of when that damage is done.
  • Healing Assists: Healing assists are now awarded only when a player you’ve healed gets a kill within a 10 second window after the heal effect ends

MODE UPDATES

  • Gauntlet: Glitched
    • Matchmaking & Party Sizes
      • You can now queue with a group of up to 5 players! Pairings are randomized, so bring your friends and see who you’ll face.
    • New Abilities
      • Hush – Flow
        • Prone to Flight: Gain additional charges
        • Go the Distance: Increase pull strength
      • Hush – Displacement
        • Tug of War: Gain additional charges
        • Habit Forming: Recharge the ability with decreasing cooldown
      • Cypher – Spycam
        • Dart Maniac: Recharge Spycam and fire tracking darts more frequently
        • Always Watching: Double targeting range and make tracking darts take longer to remove
      • Veto – Interceptor
        • Cannon Fodder: Recharge the ability with decreasing cooldown
        • Long-term Assignment: Increase active duration
      • Waylay — Refract
        • HODL: Extend the window to teleport back to the beacon
        • Déjà vu: Recharge the ability with decreasing cooldown
    • New Glitches
      • Cypher Spycam – Extreme Supervision
        • Spycam equips a Classic instead of firing tracking darts. Upgrades to a Sheriff.
      • Skye Trailblazer – Give a Dog a Gun
        • Trailblazer equips a Classic instead of leaping. Upgrades to a Frenzy.
        • Replaces Greatest Dane.
    • New Ultimate
      • Hush – Suspension
        • Send out a steerable projectile. Reactivate to levitate players where it lands.
    • Balance Updates
      • Blaze – Quickburn
        • Removed the wall length reduction at Levels 2 and 3.
        • Level 2: Recharge cooldown increased from 15s → 20s.
        • Level 3: Recharge cooldown increased from 6s → 10s.
      • Boom Bot – Overclocked
        • Level 2: Movement speed decreased from 150% → 125%.
        • Level 2: Active duration decreased from 8s → 7s.
        • Level 3: Active duration decreased from 12s → 10s.
      • Boom Bot – C4 Bot (Glitch)
        • Level 3: Recharge cooldown decreased from 10s → 7s.
        • Level 3: Now increases movement speed to 125% and active duration to 7s.
      • Contingency – Redundancy
        • Level 2: Added a 15s recharge.
        • Level 3: Added a 10s recharge. Charges decreased from 4 → 3.
      • Contingency – Wave Runner (Glitch)
        • Level 3: Recharge cooldown decreased from 20s → 15s.
      • Fakeout – Reprint
        • Level 2: Added a 20s recharge.
        • Level 3: Added a 10s recharge. Charges decreased from 4 → 3.
      • Prowler – Herding Cats
        • Level 3: Recharge cooldown decreased from 12s → 8s.
      • Prowler – Chonky Cat
        • Level 2: Health increased from 90 → 100.
        • Level 3: Health increased from 120 → 145.
      • Stim Beacon – Quick Hits
        • Levels 2 and 3: Duration increased from 2s → 4s.
      • Stim Beacon – The Good Stuff
        • Level 3: Duration decreased from 12s → 10s.
      • Trapwire – Broadband
        • Level 2: Added a 15s recharge.
        • Level 3: Added a 12s recharge.
      • Trapwire – Data Network
        • Level 2: Added a 12s recharge. Charges decreased from 4 → 3.
        • Level 3: Recharge cooldown decreased from 12s → 8s.
      • Blast Pack – Packs a Punch
        • Level 2: Armed damage increased from 60 → 75.
        • Level 3: Armed damage increased from 125 → 145.
      • Blast Pack – Surprise Pack (Glitch)
        • Level 3: Recharge cooldown decreased from 12s → 8s.
      • Headhunter – They Are So Dead (Glitch)
        • Level 3: Added a 25s recharge. Ammo decreased from 2 → 1.
      • Slow Orb – Blanket of Slow
        • Level 2: Now slows 10% more.
        • Level 3: Now slows 25% more.
      • Updraft – Trampoline
        • Level 2: Added a 10s recharge.
        • Level 3: Added a 7s recharge.
      • Wingman – All Grown Up (Glitch)
        • Level 3: Health doubled.
      • Dizzy – Pickup Game
        • Level 2: Pickup cooldown decreased from 5s → 3s.

BUG FIXES

  • Agents
    • Fixed an issue where the Main Abilities and Passive headings could appear misaligned in the in-game ability descriptions when playing in Arabic.
    • Multiple Agents
      • Fixed an issue where smoke abilities could disappear abruptly instead of fading out normally after a player disconnected and reconnected to a match.
      • Fixed several text errors in the in-game ability descriptions for Reyna, Iso, and Yoru.
    • Chamber
      • Fixed an issue where Chamber’s out-of-range voice line for Rendezvous could be heard by spectators and observers.
    • Hush
      • Fixed several issues with Hush’s Suspension:
        • Suspension’s visual effects no longer persist on weapons or the Spike after the ability ends, including into the next round.
        • Suspension’s visual indicator no longer rapidly shifts positions when cast against a wall.
        • Yoru’s Fakeout now properly blinds enemies when shot while levitated into a low ceiling.
        • Phoenix no longer remains briefly levitated after returning from Run It Back.
        • Raze’s Blast Pack sound effects no longer continue playing after detonation while she’s suspended.
        • Hush’s eye and hair effects no longer persist after being affected by another Suspension.
      • Fixed several visual issues with Hush’s ability animations, including misplaced weapons, ability effects, and accessories when using Flashbulb, Displacement, and Suspension.
      • Fixed an issue where Displacement’s ability icon could be missing from the killfeed when a teammate eliminated an affected enemy.
    • Phoenix
      • Fixed an issue where Phoenix could receive an assist from Blaze after the assist window had expired.
    • Sage
      • Fixed an issue where Sage could heal allies with Healing Orb without having line of sight to them.
    • Viper
      • Fixed an issue where Viper’s Pit could fail to play its voice line when activated.
      • Fixed an issue where Viper’s out-of-fuel voice line could repeatedly play and cut itself off when attempting to activate an ability without enough fuel.
    • Vyse
      • Fixed an issue where Vyse’s Steel Garden could display weapon-disabling visual effects on enemies near the edge of its area of effect even when they were still able to fire.
      • Fixed an issue where enemies could avoid the effects of Vyse’s Steel Garden by crouching near the edge of its area of effect when there was a significant elevation difference.
  • Maps
    • Ascent
      • Fixed several areas to ensure Agent utility cannot be hidden behind foliage.
    • Breeze
      • Resolved multiple locations to prevent abilities from clipping through structures.
    • Corrode
      • Fixed Deathmatch respawn points so players do not respawn in clusters around A Site.
      • Updated the End of Game Timeline map image with the updated map.
      • Resolved multiple locations to prevent abilities from clipping through structures.
    • Haven
      • Fixed several areas where flashing abilities were blocked unintentionally by small map geometry.
    • Split
      • Resolved multiple locations to prevent abilities from clipping through structures.
    • Summit
      • Resolved multiple locations to prevent abilities from clipping through structures.
      • Fixed minor art bugs around the map.
    • Sunset
      • Resolved issues in multiple areas to prevent Agent utility from being hidden by small objects.
      • Resolved multiple locations to prevent abilities from clipping through structures.

PC ONLY

BUG FIXES

  • Agents
    • Fixed an issue where Chamber’s Rendezvous and Killjoy’s Turret could become unusable after using Round Rollback in a custom game.
    • Fixed an issue where certain interactions between Sage’s Barrier Orb and Omen’s Shrouded Step could cause unintended movement.

CONSOLE ONLY

BUG FIXES

  • Agents
    • Cypher
      • Fixed an issue where activating Cypher’s Cyber Cage would not trigger controller vibration.
    • Sage
      • Fixed an issue where attempting to heal herself with Sage’s Heal Orb at full health could incorrectly trigger controller vibration.
    • Sova
      • Fixed an issue where Sova’s Recon Bolt icon could appear instead of Shock Bolt in the combat report when showing damage dealt by Shock Bolt.

Which Gauntlet: Glitched upgrade or glitch do you think will change a match the most? For more on the mode’s growing ability pool and balance changes, follow along on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Valorant

Valorant is a character-based 5v5 tactical shooter set on the global stage. Outwit, outplay, and outshine your competition with tactical abilities, precise gunplay, and adaptive teamwork.

  • Genre Shooter, Tactical
  • Platforms Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
  • Perspective First person
  • Modes Multiplayer
  • Release June 2, 2020
  • Publisher Riot Games
  • Age Rating ESRB TPEGI 16USK 16ACB MGRAC 15+CLASS_IND 14

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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