SAND: Raiders of Sophie Update 12 Adds a Fog Biome and Armored Upiors
Targe and Pallasch bring shield and smoke-emitter variants, while the update restores the world to 10 islands.

SAND: Raiders of Sophie Update #12 is live, bringing a fog biome, armored Upiors and rocket-launcher variants, plus two new Ironclad types. Hologryph and tinyBuild detail the changes in their Steam announcement.
Fog covers part of the terrain and hides Trampler smoke. The update also uncovers the basement entrance at Weltraumbahnhof (Spaceport), where rumors say valuables may have been left behind. Targe, a Buckler variation with a Deflector Shield, and Pallasch, a Scimitar variation with Smoke Emitters, currently appear on the Dreadnought and from Sentinels for crews of 4 or more players, at moderate rarity.
Production Lines now make 6 Coral Dust from Coral Chunks instead of 10, and no longer produce Mechanical parts, which the developers say were never intended. The Dreadnought Reactor’s energy has also been reduced from 3min to 1.5min. One issue to watch for is shader compilation, which may cause freezes or FPS drops during roughly the first 20 minutes of a match. The developers say they will try to improve the process in future updates.
Patch Notes for SAND: Raiders of Sophie Update #12
- New Fog biome
- Deep fog covers part of the terrain. Fog hides the trampler’s smoke, but try not to get lost.
- The wind swept the sand away from Weltraumbahnhof (Spaceport), revealing the entrance to its basement.
- There are rumors that the government didn’t had time to evacuate all the valuables from the basement
- New types of Upiors
- Upiors in armor
- Upiors with rocket launchers (also in armor)
- ▮▮▮▮▮▮▮▮▮ Upiors
- New types of Ironclads:
- Targe – Variation of Buckler with Deflector Shield
- Pallasch – Variation of Scimitar with Smoke Emitters
- For now, these Ironclads spawn:
- On the Dreadnought
- From Sentinels for crews with 4+ players (with moderate rarity)
- Reduced the amount of coral dust produced from Coral Chunks by Production Lines from 10 to 6
- Removed the Mechanical parts that were produced from coral chunks (it was an oversight and never intended)
- Reduced the Energy amount in the Dreadnought Reactor from 3min to 1.5min
- Lots of geometry fixes on islands
- Lights on Energy Doors are a bit dimmer
- Added warning messages if you didn’t take enough food or weapons during the outfitting stage
- Added screen effects when receiving damage
- Increased number of islands in the world back to 10
- Divided keyboard and controller settings to avoid confusion
- Optimizations of the interior trampler lighting
- Decreased usage of the CPU without hindering the quality
- Fixed an issue where the jumping animation wasn’t played from the 3rd POV
- Fixed an issue where Ironclads could be triggered multiple times by re-entering the trigger area
- Fixed an issue where the character would fall off the ladder when reaching the upper point if the trampler is placed at a certain angle
- Fixed an issue where the character could get inside the loot room without opening the Blue Door
- Fixed an issue where a box could be stuck in the fridge after destroying the compartment
- Fixed an issue where items are not transferred between boxes when interacting with a box on a shelf from a specific angle
- Fixed an issue where the character could get stuck between the Captain’s Cabin and restored shelves after repairing the S&H Cargo Deck compartment
- Fixed issues where two identical interaction hints displayed for the hatch, ‘operate canon’ and ‘transfer all contents’
- Fixed an issue where more than 60k of resources wouldn’t be extracted
- This issue was mostly noticeable by players who were converting a lot of coral chunks into crowns and then trying to extract them
- Fixed an issue where some buttons couldn’t be reassigned on AZERTY keyboards
- Fixed an issue where two or more energy rods could be inserted into the reactor simultaneously
- Fixed an exploit with armor that allowed certain sections of the trampler to overhang.
- Fixed an issue where hatches can be placed in the canopy on canopy deck
- Backend bug fixes and improvements. Including, but not limited to:
- The player receives an Error message if swapping the same items inside of 2 different cargos
- Swapping items in the player’s inventory may cause an Error during Outfitting
You might notice freezes/FPS drops in the first ~20 minutes of your match. This happens because of the shader compilation. In future updates, we’ll try to improve the compilation process so it doesn’t affect gameplay.
Known Issues
- There may be graphical issues and artifacts when playing on Intel GPU’s
- The game will soft-lock after pressing “Change Regions” in the ESC menu
- The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
- Items may be displayed inside the character’s body in some cases
- Large items may float around the character
- Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
- Bullets can pass through the character on a speed-boosted trampler
- Shotgun might not deal damage at close range distance
- Character can become occluded in some cases
- Character hands are “broken” when they carry energy rods
- Unfortunately, the flickering and teleporting ghouls have returned when attempting to mount a turret.
- There might be places in terrain where the character can fall under terrain
- This occurs in places where terrain is extremely steep
- Box with cannon can fly in the air after uninstalling it while holding large items in hands
Which Update #12 addition looks most likely to change an expedition for you, the fog, the Upiors or the Ironclads? For more coverage of Sophie’s new biome and enemy variants, connect with us on X, Bluesky, YouTube, Instagram, Steam and Telegram.
Sand: Raiders Of Sophie
Developed by Hologryph, TowerHaus






